223 lines
7.6 KiB
C++
223 lines
7.6 KiB
C++
/*
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<moRandomBestHCexplorer.h>
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Copyright (C) DOLPHIN Project-Team, INRIA Lille - Nord Europe, 2006-2010
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Sebastien Verel, Arnaud Liefooghe, Jeremie Humeau
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This software is governed by the CeCILL license under French law and
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abiding by the rules of distribution of free software. You can use,
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modify and/ or redistribute the software under the terms of the CeCILL
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license as circulated by CEA, CNRS and INRIA at the following URL
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"http://www.cecill.info".
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As a counterpart to the access to the source code and rights to copy,
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modify and redistribute granted by the license, users are provided only
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with a limited warranty and the software's author, the holder of the
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economic rights, and the successive licensors have only limited liability.
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In this respect, the user's attention is drawn to the risks associated
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with loading, using, modifying and/or developing or reproducing the
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software by the user in light of its specific status of free software,
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that may mean that it is complicated to manipulate, and that also
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therefore means that it is reserved for developers and experienced
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professionals having in-depth computer knowledge. Users are therefore
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encouraged to load and test the software's suitability as regards their
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requirements in conditions enabling the security of their systems and/or
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data to be ensured and, more generally, to use and operate it in the
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same conditions as regards security.
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The fact that you are presently reading this means that you have had
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knowledge of the CeCILL license and that you accept its terms.
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ParadisEO WebSite : http://paradiseo.gforge.inria.fr
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Contact: paradiseo-help@lists.gforge.inria.fr
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*/
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#ifndef _moRandomBestHCexplorer_h
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#define _moRandomBestHCexplorer_h
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#include <vector>
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#include <cassert>
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#include <explorer/moNeighborhoodExplorer.h>
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#include <comparator/moNeighborComparator.h>
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#include <comparator/moSolNeighborComparator.h>
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#include <neighborhood/moNeighborhood.h>
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#include <utils/eoRNG.h>
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/**
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* Explorer for Hill-Climbing
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* which choose randomly one of the best solution in the neighborhood at each iteration
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*/
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template< class Neighbor >
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class moRandomBestHCexplorer : public moNeighborhoodExplorer<Neighbor>
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{
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public:
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typedef typename Neighbor::EOT EOT ;
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typedef moNeighborhood<Neighbor> Neighborhood ;
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using moNeighborhoodExplorer<Neighbor>::neighborhood;
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using moNeighborhoodExplorer<Neighbor>::eval;
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using moNeighborhoodExplorer<Neighbor>::currentNeighbor;
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using moNeighborhoodExplorer<Neighbor>::selectedNeighbor;
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/**
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* Constructor
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* @param _neighborhood the neighborhood
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* @param _eval the evaluation function
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* @param _neighborComparator a neighbor comparator
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* @param _solNeighborComparator solution vs neighbor comparator
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*/
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moRandomBestHCexplorer(Neighborhood& _neighborhood,
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moEval<Neighbor>& _eval,
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moNeighborComparator<Neighbor>& _neighborComparator,
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moSolNeighborComparator<Neighbor>& _solNeighborComparator) :
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moNeighborhoodExplorer<Neighbor>(_neighborhood, _eval),
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neighborComparator(_neighborComparator),
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solNeighborComparator(_solNeighborComparator) {
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isAccept = false;
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}
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/**
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* Destructor
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*/
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~moRandomBestHCexplorer() {
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}
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/**
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* empty the vector of best solutions
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* @param _solution unused solution
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*/
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virtual void initParam(EOT & /*_solution*/) {
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// delete all the best solutions
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bestVector.clear();
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};
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/**
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* empty the vector of best solutions
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* @param _solution unused solution
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*/
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virtual void updateParam(EOT & /*_solution*/) {
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// delete all the best solutions
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bestVector.clear();
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};
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/**
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* terminate: NOTHING TO DO
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* @param _solution unused solution
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*/
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virtual void terminate(EOT & /*_solution*/) {};
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/**
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* Explore the neighborhood of a solution
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* @param _solution the current solution
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*/
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virtual void operator()(EOT & _solution) {
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//Test if _solution has a Neighbor
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if (neighborhood.hasNeighbor(_solution)) {
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//init the first neighbor
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neighborhood.init(_solution, currentNeighbor);
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//eval the _solution moved with the neighbor and stock the result in the neighbor
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eval(_solution, currentNeighbor);
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//initialize the best neighbor
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assert(not currentNeighbor.invalid());
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bestVector.push_back(currentNeighbor);
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//test all others neighbors
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while (neighborhood.cont(_solution)) {
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//next neighbor
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neighborhood.next(_solution, currentNeighbor);
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//eval
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eval(_solution, currentNeighbor);
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assert(not currentNeighbor.invalid());
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//if we found a better neighbor, update the best
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#ifndef NDEBUG
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assert(bestVector.size() > 0);
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assert(not bestVector.at(0).invalid());
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if (neighborComparator(bestVector.at(0), currentNeighbor)) {
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#else
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if (neighborComparator(bestVector[0], currentNeighbor)) {
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#endif
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bestVector.clear();
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assert(not currentNeighbor.invalid());
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bestVector.push_back(currentNeighbor);
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}
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//if the current is equals to previous best solutions
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// then update vector of the best solution
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#ifndef NDEBUG
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else if (neighborComparator.equals(currentNeighbor, bestVector.at(0))) {
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#else
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else if (neighborComparator.equals(currentNeighbor, bestVector[0])) {
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#endif
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assert(not currentNeighbor.invalid());
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bestVector.push_back(currentNeighbor);
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}
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}
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// choose randomly one of the best solutions
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unsigned int i = rng.random(bestVector.size());
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// the selected Neighbor
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selectedNeighbor = bestVector[i];
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}
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else {
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//if _solution hasn't neighbor,
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isAccept=false;
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}
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};
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/**
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* continue if a move is accepted
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* @param _solution the solution
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* @return true if an ameliorated neighbor was be found
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*/
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virtual bool isContinue(EOT & /*_solution*/) {
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return isAccept ;
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};
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/**
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* move the solution with the best neighbor
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* @param _solution the solution to move
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*/
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/*
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virtual void move(EOT & _solution) {
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// choose randomly one of the best solutions
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unsigned int i = rng.random(bestVector.size());
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//move the solution
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bestVector[i].move(_solution);
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//update its fitness
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_solution.fitness(bestVector[i].fitness());
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};
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*/
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/**
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* accept test if an amelirated neighbor was found
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* @param _solution the solution
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* @return true if the best neighbor ameliorate the fitness
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*/
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virtual bool accept(EOT & _solution) {
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if (neighborhood.hasNeighbor(_solution))
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isAccept = solNeighborComparator(_solution, selectedNeighbor) ;
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return isAccept;
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};
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protected:
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// comparator between solution and neighbor or between neighbors
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moNeighborComparator<Neighbor>& neighborComparator;
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moSolNeighborComparator<Neighbor>& solNeighborComparator;
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// the best solutions in the neighborhood
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std::vector<Neighbor> bestVector;
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// true if the move is accepted
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bool isAccept ;
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};
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#endif
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