* New tree configuration of the project:
.../
... + -- EO
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+-- src ----- + -- EDO
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+-- test + -- MO
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+-- tutorial + -- MOEO
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+-- doc + -- SMP
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... + -- EOMPI
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+ -- EOSERIAL
Question for current maintainers: ./README: new release?
Also:
* Moving out eompi & eoserial modules (issue #2).
* Correction of the errors when executing "make doc" command.
* Adding a solution for the conflicting headers problem (see the two CMake Cache
Values: PROJECT_TAG & PROJECT_HRS_INSTALL_SUBPATH) (issue #1)
* Header inclusions:
** src: changing absolute paths into relative paths ('#include <...>' -> '#include "..."')
** test, tutorial: changing relative paths into absolute paths ('#include "..."' -> '#include <...>')
* Moving out some scripts from EDO -> to the root
* Add a new script for compilation and installation (see build_gcc_linux_install)
* Compilation with uBLAS library or EDO module: now ok
* Minor modifications on README & INSTALL files
* Comment eompi failed tests with no end
*** TODO: CPack (debian (DEB) & RedHat (RPM) packages) (issues #6 & #7) ***
This commit is contained in:
parent
515bd5943d
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2359 changed files with 7688 additions and 16329 deletions
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//-----------------------------------------------------------------------------
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// FirstBitGA.cpp
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//-----------------------------------------------------------------------------
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//*
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// An instance of a VERY simple Bitstring Genetic Algorithm
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//
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//-----------------------------------------------------------------------------
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <stdexcept>
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#include <iostream>
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#include <eo>
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#include <ga.h>
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// Use functions from namespace std
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using namespace std;
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// REPRESENTATION
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//-----------------------------------------------------------------------------
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// define your individuals
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typedef eoBit<double> Indi; // A bitstring with fitness double
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// EVAL
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//-----------------------------------------------------------------------------
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// a simple fitness function that computes the number of ones of a bitstring
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// @param _indi A biststring individual
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double binary_value(const Indi & _indi)
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{
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double sum = 0;
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for (unsigned i = 0; i < _indi.size(); i++)
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sum += _indi[i];
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return sum;
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}
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// GENERAL
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//-----------------------------------------------------------------------------
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void main_function(int argc, char **argv)
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{
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// PARAMETRES
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// all parameters are hard-coded!
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const unsigned int SEED = 42; // seed for random number generator
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const unsigned int T_SIZE = 3; // size for tournament selection
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const unsigned int VEC_SIZE = 16; // Number of bits in genotypes
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const unsigned int POP_SIZE = 100; // Size of population
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const unsigned int MAX_GEN = 400; // Maximum number of generation before STOP
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const float CROSS_RATE = 0.8; // Crossover rate
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const double P_MUT_PER_BIT = 0.01; // probability of bit-flip mutation
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const float MUT_RATE = 1.0; // mutation rate
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// GENERAL
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//////////////////////////
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// Random seed
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//////////////////////////
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//reproducible random seed: if you don't change SEED above,
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// you'll aways get the same result, NOT a random run
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rng.reseed(SEED);
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// EVAL
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/////////////////////////////
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// Fitness function
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////////////////////////////
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// Evaluation: from a plain C++ fn to an EvalFunc Object
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eoEvalFuncPtr<Indi> eval( binary_value );
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// INIT
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////////////////////////////////
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// Initilisation of population
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////////////////////////////////
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// declare the population
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eoPop<Indi> pop;
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// fill it!
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for (unsigned int igeno=0; igeno<POP_SIZE; igeno++)
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{
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Indi v; // void individual, to be filled
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for (unsigned ivar=0; ivar<VEC_SIZE; ivar++)
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{
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bool r = rng.flip(); // new value, random in {0,1}
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v.push_back(r); // append that random value to v
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}
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eval(v); // evaluate it
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pop.push_back(v); // and put it in the population
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}
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// OUTPUT
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// sort pop before printing it!
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pop.sort();
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// Print (sorted) intial population (raw printout)
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cout << "Initial Population" << endl;
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cout << pop;
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// shuffle - this is a test
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pop.shuffle();
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// Print (sorted) intial population (raw printout)
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cout << "Shuffled Population" << endl;
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cout << pop;
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// ENGINE
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/////////////////////////////////////
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// selection and replacement
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////////////////////////////////////
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// SELECT
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// The robust tournament selection
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eoDetTournamentSelect<Indi> select(T_SIZE); // T_SIZE in [2,POP_SIZE]
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// REPLACE
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// The simple GA evolution engine uses generational replacement
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// so no replacement procedure is needed
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// OPERATORS
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//////////////////////////////////////
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// The variation operators
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//////////////////////////////////////
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// CROSSOVER
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// 1-point crossover for bitstring
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eo1PtBitXover<Indi> xover;
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// MUTATION
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// standard bit-flip mutation for bitstring
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eoBitMutation<Indi> mutation(P_MUT_PER_BIT);
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// STOP
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// CHECKPOINT
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//////////////////////////////////////
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// termination condition
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/////////////////////////////////////
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// stop after MAX_GEN generations
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eoGenContinue<Indi> continuator(MAX_GEN);
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// GENERATION
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/////////////////////////////////////////
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// the algorithm
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////////////////////////////////////////
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// standard Generational GA requires as parameters
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// selection, evaluation, crossover and mutation, stopping criterion
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eoSGA<Indi> gga(select, xover, CROSS_RATE, mutation, MUT_RATE,
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eval, continuator);
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// Apply algo to pop - that's it!
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gga(pop);
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// OUTPUT
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// Print (sorted) intial population
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pop.sort();
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cout << "FINAL Population\n" << pop << endl;
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// GENERAL
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}
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// A main that catches the exceptions
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int main(int argc, char **argv)
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{
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try
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{
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main_function(argc, argv);
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}
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catch(exception& e)
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{
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cout << "Exception: " << e.what() << '\n';
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}
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return 1;
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}
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