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eodev/eo/src/eoEasyEA.h

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8 KiB
C++

// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
//-----------------------------------------------------------------------------
// eoEasyEA.h
// (c) GeNeura Team, 1998
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
*/
//-----------------------------------------------------------------------------
#ifndef _eoEasyEA_h
#define _eoEasyEA_h
//-----------------------------------------------------------------------------
#include <apply.h>
#include <eoAlgo.h>
#include <eoPopEvalFunc.h>
#include <eoContinue.h>
#include <eoSelect.h>
#include <eoTransform.h>
#include <eoBreed.h>
#include <eoMergeReduce.h>
#include <eoReplacement.h>
template <class EOT> class eoIslandsEasyEA ;
template <class EOT> class eoDistEvalEasyEA ;
/** An easy-to-use evolutionary algorithm; you can use any chromosome,
and any selection transformation, merging and evaluation
algorithms; you can even change in runtime parameters of those
sub-algorithms
Change (MS, July 3. 2001):
Replaced the eoEvalFunc by an eoPopEvalFunc: this immediately
allows many useful constructs, such as co-evolution (e.g. game players),
parisian approach (the solution to the problem is the whole population)
or simple distribution of evaluations on a cluster.
In case an eoEvalFunc is passed, it is embedded on an eoPopLoopEval
This makes things a little uglier (required an additional "dummy" member
Note: it looks ugly only because we wanted to authorize many different
constructors. Please only look at the operator() and there shall be light
@ingroup Algorithms
*/
template<class EOT> class eoEasyEA: public eoAlgo<EOT>
{
public:
/** Ctor taking a breed and merge */
eoEasyEA(
eoContinue<EOT>& _continuator,
eoEvalFunc<EOT>& _eval,
eoBreed<EOT>& _breed,
eoReplacement<EOT>& _replace
) : continuator(_continuator),
eval (_eval),
loopEval(_eval),
popEval(loopEval),
selectTransform(dummySelect, dummyTransform),
breed(_breed),
mergeReduce(dummyMerge, dummyReduce),
replace(_replace)
{}
/*
eoEasyEA(eoContinue <EOT> & _continuator,
eoPopEvalFunc <EOT> & _pop_eval,
eoBreed <EOT> & _breed,
eoReplacement <EOT> & _replace
) :
continuator (_continuator),
eval (dummyEval),
loopEval(dummyEval),
popEval (_pop_eval),
selectTransform (dummySelect, dummyTransform),
breed (_breed),
mergeReduce (dummyMerge, dummyReduce),
replace (_replace) {
}
*/
/** NEW Ctor taking a breed and merge and an eoPopEval */
eoEasyEA(
eoContinue<EOT>& _continuator,
eoPopEvalFunc<EOT>& _eval,
eoBreed<EOT>& _breed,
eoReplacement<EOT>& _replace
) : continuator(_continuator),
eval (dummyEval),
loopEval(dummyEval),
popEval(_eval),
selectTransform(dummySelect, dummyTransform),
breed(_breed),
mergeReduce(dummyMerge, dummyReduce),
replace(_replace)
{}
/// Ctor eoSelect, eoTransform, eoReplacement and an eoPopEval
eoEasyEA(
eoContinue<EOT>& _continuator,
eoPopEvalFunc<EOT>& _eval,
eoSelect<EOT>& _select,
eoTransform<EOT>& _transform,
eoReplacement<EOT>& _replace
) : continuator(_continuator),
eval (dummyEval),
loopEval(dummyEval),
popEval(_eval),
selectTransform(_select, _transform),
breed(selectTransform),
mergeReduce(dummyMerge, dummyReduce),
replace(_replace)
{}
/// Ctor eoBreed, eoMerge and eoReduce.
eoEasyEA(
eoContinue<EOT>& _continuator,
eoEvalFunc<EOT>& _eval,
eoBreed<EOT>& _breed,
eoMerge<EOT>& _merge,
eoReduce<EOT>& _reduce
) : continuator(_continuator),
eval (_eval),
loopEval(_eval),
popEval(loopEval),
selectTransform(dummySelect, dummyTransform),
breed(_breed),
mergeReduce(_merge, _reduce),
replace(mergeReduce)
{}
/// Ctor eoSelect, eoTransform, and eoReplacement
eoEasyEA(
eoContinue<EOT>& _continuator,
eoEvalFunc<EOT>& _eval,
eoSelect<EOT>& _select,
eoTransform<EOT>& _transform,
eoReplacement<EOT>& _replace
) : continuator(_continuator),
eval (_eval),
loopEval(_eval),
popEval(loopEval),
selectTransform(_select, _transform),
breed(selectTransform),
mergeReduce(dummyMerge, dummyReduce),
replace(_replace)
{}
/// Ctor eoSelect, eoTransform, eoMerge and eoReduce.
eoEasyEA(
eoContinue<EOT>& _continuator,
eoEvalFunc<EOT>& _eval,
eoSelect<EOT>& _select,
eoTransform<EOT>& _transform,
eoMerge<EOT>& _merge,
eoReduce<EOT>& _reduce
) : continuator(_continuator),
eval (_eval),
loopEval(_eval),
popEval(loopEval),
selectTransform(_select, _transform),
breed(selectTransform),
mergeReduce(_merge, _reduce),
replace(mergeReduce)
{}
/// Apply a few generation of evolution to the population.
virtual void operator()(eoPop<EOT>& _pop)
{
eoPop<EOT> offspring, empty_pop;
popEval(empty_pop, _pop); // A first eval of pop.
do
{
try
{
unsigned pSize = _pop.size();
offspring.clear(); // new offspring
breed(_pop, offspring);
popEval(_pop, offspring); // eval of parents + offspring if necessary
replace(_pop, offspring); // after replace, the new pop. is in _pop
if (pSize > _pop.size())
throw std::runtime_error("Population shrinking!");
else if (pSize < _pop.size())
throw std::runtime_error("Population growing!");
}
catch (std::exception& e)
{
std::string s = e.what();
s.append( " in eoEasyEA");
throw std::runtime_error( s );
}
}
while ( continuator( _pop ) );
}
protected :
// If selectTransform needs not be used, dummySelect and dummyTransform are used
// to instantiate it.
class eoDummySelect : public eoSelect<EOT>
{
public :
void operator()(const eoPop<EOT>&, eoPop<EOT>&)
{}
}
dummySelect;
class eoDummyTransform : public eoTransform<EOT>
{
public :
void operator()(eoPop<EOT>&)
{}
}
dummyTransform;
class eoDummyEval : public eoEvalFunc<EOT>
{
public:
void operator()(EOT &)
{}
}
dummyEval;
eoContinue<EOT>& continuator;
eoEvalFunc <EOT> & eval ;
eoPopLoopEval<EOT> loopEval;
eoPopEvalFunc<EOT>& popEval;
eoSelectTransform<EOT> selectTransform;
eoBreed<EOT>& breed;
// If mergeReduce needs not be used, dummyMerge and dummyReduce are used
// to instantiate it.
eoNoElitism<EOT> dummyMerge;
eoTruncate<EOT> dummyReduce;
eoMergeReduce<EOT> mergeReduce;
eoReplacement<EOT>& replace;
// Friend classes
friend class eoIslandsEasyEA <EOT> ;
friend class eoDistEvalEasyEA <EOT> ;
};
/**
@example t-eoEasyEA.cpp
Example of a test program building an EA algorithm.
*/
#endif