two populations, parents and offspring, and does whatever necessary.
The subclass eoPopLoopEval does the simple loop on the offspring.
eoEasyEA was subsequently modified to handle an eoPopEval passed in Ctor,
but also to encapsulate an eoEvalFunc into an eoPopLoopEval tranparently.
Apart from big changes in the src/ga dir, and the addition of the src/do dir
it also generated a few changes here and there, e.g. some include file still
missing. Also removed some warning from some test files.
put the #define of some boolean in eoData.h
added some include that were missing (unnoticed because of include<eo>)
some checks in eoXXXTournamentSelect
It is no longer derived from eoPop, it now gets a destination population.
This saves a lot of copying. The semantics has changed a little as well. It is
now an _infinite_ iterator. operator++ will *not* dispense new individuals, but
will merely stay at the end. To get a new indy, use operator*() as before.
eoEasyEA now checks the checkpoint *after* making a generation and clears the offspring
eoGeneralBreeder is changed to reflect the changes in eoPopulator
eoSequentialSelect now uses setup() rather than init()
The interface for eoReplacement is now eoPop<EOT>&, eoPop<EOT>&
(i.e. no const) and the result must be in the first argument in the end.
Hence it is possible to do SSGA and all intermediate replacmeent procedures
The classes derived from eoMergeReduce.h are now in a separate file
The SSGA-like replcaement procedures are in eoReduceMerge.h
A more general replacement can be found in eoSurviveAndDie.h
(it could be made a littel more general - still open for upgrades).
Also some accessors have been added to the eoPop (best and worse individuals)
And include file eo has been updated