Add queries to quadtree.
Cleaner quadtree code and comments
This commit is contained in:
parent
d086833fd7
commit
a1838de026
2 changed files with 142 additions and 51 deletions
|
|
@ -142,8 +142,7 @@ def in_box( point, box, exclude_edges = False ):
|
|||
|
||||
|
||||
def segment_intersection( seg0, seg1 ):
|
||||
"""Return the coordinates of the intersection point of two segments, or None.
|
||||
If segments are colinear, returns colinear_value."""
|
||||
"""Return the coordinates of the intersection point of two segments, or None."""
|
||||
assert( len(seg0) == 2 )
|
||||
assert( len(seg1) == 2 )
|
||||
|
||||
|
|
|
|||
190
quadtree.py
Normal file → Executable file
190
quadtree.py
Normal file → Executable file
|
|
@ -5,18 +5,36 @@ from geometry import x,y
|
|||
|
||||
# import enum
|
||||
|
||||
def as_box( quadrant ):
|
||||
""""Convert a quadrant of the form: ((x_min,y_min),width) to a box: ((x_min,y_min),(x_max,y_max))."""
|
||||
width = quadrant[1]
|
||||
minp = quadrant[0]
|
||||
maxp = tuple(xy+width for xy in minp)
|
||||
assert( x(minp) <= x(maxp) and y(minp) <= y(maxp) )
|
||||
return (minp,maxp)
|
||||
|
||||
|
||||
def as_rect( quadrant ):
|
||||
""""Convert a quadrant of the form: ((x_min,y_min),width) to a rectangle: ((x0,y0),(x1,y1),(x2,y2),(x3,y3))."""
|
||||
qx,qy = quadrant[0]
|
||||
w = quadrant[1]
|
||||
return [(qx,qy),(qx+w,qy),(qx+w,qy+w),(qx,qy+w)]
|
||||
|
||||
|
||||
class QuadTree(object):
|
||||
|
||||
def __init__( self, points = [] ):
|
||||
"""Build a quadtree on the given set of points."""
|
||||
"""Build a quadtree on the given set of points.
|
||||
|
||||
Points must be an iterable containing 2-tuples of the form: (x,y)"""
|
||||
|
||||
# Initialize the root quadrant as the box around the points
|
||||
self.init( points = points )
|
||||
self.root, self.quadrants = self.init( points = points )
|
||||
|
||||
# Data structures to handle the quadtree
|
||||
# Each leaf of the quadtree may contains one resident point.
|
||||
self.residents = { self.root: None }
|
||||
|
||||
# Quadrants may have four children
|
||||
# Each node of the quadtree may contains four children.
|
||||
self.children = { self.root: [] }
|
||||
|
||||
# Status of quadrants
|
||||
|
|
@ -28,16 +46,19 @@ class QuadTree(object):
|
|||
Out = 4
|
||||
self.Status = Status()
|
||||
|
||||
# Choose one of the two available functions for walking the tree:
|
||||
# self.walk = self.recursive_walk
|
||||
self.walk = self.iterative_walk
|
||||
|
||||
self.build(points)
|
||||
# Generate the complete tree.
|
||||
self.build( points )
|
||||
|
||||
|
||||
def init( self, quadrant = None, box = None, points = None ):
|
||||
"""Initialize the root quadrant with the given quadrant ((x,y),width), the given box or the given set of points."""
|
||||
"""Initialize the root quadrant with the given quadrant, the given box or the given set of points."""
|
||||
|
||||
if len([k for k in (box,points,quadrant) if k]) > 1:
|
||||
raise BaseException("ERROR: you should specify only one of the options")
|
||||
raise BaseException("ERROR: you should specify a box, a quadrant or points")
|
||||
|
||||
# Initialize the root quadrant as the given box
|
||||
if box:
|
||||
|
|
@ -54,18 +75,13 @@ class QuadTree(object):
|
|||
minp = quadrant[0]
|
||||
width = quadrant[1]
|
||||
|
||||
else:
|
||||
raise BaseException("ERROR: you should specify a box, a quadrant or points")
|
||||
assert( x(minp) <= x(minp)+width and y(minp) <= y(minp)+width )
|
||||
|
||||
# There is always the root quadrant in the list of available ones.
|
||||
self.root = (minp,width)
|
||||
self.quadrants = [ self.root ]
|
||||
root = (minp,width)
|
||||
quadrants = [ root ]
|
||||
|
||||
|
||||
def as_box( self, quadrant );
|
||||
width = quadrant[1]
|
||||
maxp = tuple(xy+width for xy in quadrant[0])
|
||||
return (quadrant[0],maxp)
|
||||
return root,quadrants
|
||||
|
||||
|
||||
def status( self, point, quadrant ):
|
||||
|
|
@ -76,14 +92,13 @@ class QuadTree(object):
|
|||
assert(quadrant is not None)
|
||||
assert(len(quadrant) == 2)
|
||||
|
||||
box = self.as_box( quadrant )
|
||||
box = as_box( quadrant )
|
||||
|
||||
# if the point lies inside the given quadrant
|
||||
if geometry.in_box( point, box):
|
||||
if self.residents[quadrant]:
|
||||
# external: a quadrant that already contains a point
|
||||
assert( not self.children[quadrant] )
|
||||
# print("is external leaf")
|
||||
return self.Status.Leaf
|
||||
elif self.children[quadrant]:
|
||||
# internal: a quadrant that contains other quadrants
|
||||
|
|
@ -96,10 +111,10 @@ class QuadTree(object):
|
|||
return self.Status.Out
|
||||
|
||||
|
||||
def split(self, quadrant ):
|
||||
def split( self, quadrant ):
|
||||
"""Split an existing quadrant in four children quadrants.
|
||||
|
||||
Spread existing residents to the children."""
|
||||
Move the existing resident to the correct child."""
|
||||
|
||||
# We cannot split a quadrant if it already have sub-quadrants
|
||||
if quadrant != self.root:
|
||||
|
|
@ -110,19 +125,18 @@ class QuadTree(object):
|
|||
|
||||
# For each four children quadrant's origins
|
||||
self.children[quadrant] = []
|
||||
for orig in ((qx,qy), (qx,qy+w), (qx+w,qy+w), (qx+w,qy)):
|
||||
q = (orig,w)
|
||||
for origin in ( (qx,qy), (qx,qy+w), (qx+w,qy+w), (qx+w,qy) ):
|
||||
# Create a child quadrant of half its width
|
||||
q = (origin, w)
|
||||
self.quadrants.append(q)
|
||||
# Default resident to None, because we will test for this key later on.
|
||||
self.residents[q] = None
|
||||
|
||||
# Add a new child to the current parent.
|
||||
# Add this new child to the current parent.
|
||||
self.children[quadrant].append(q)
|
||||
# The new quadrant has no child.
|
||||
# This new quadrant has no child.
|
||||
self.children[q] = []
|
||||
|
||||
assert( len(self.children[quadrant]) == 4 )
|
||||
|
||||
# Move the resident to the related children node
|
||||
p = self.residents[quadrant]
|
||||
if p is not None:
|
||||
|
|
@ -136,7 +150,6 @@ class QuadTree(object):
|
|||
self.residents[quadrant] = None
|
||||
|
||||
|
||||
|
||||
def append( self, point, quadrant = None ):
|
||||
"""Try to inset the given point in the existing quadtree, under the given quadrant.
|
||||
|
||||
|
|
@ -151,6 +164,7 @@ class QuadTree(object):
|
|||
# The point should not be out of the root quadrant
|
||||
assert( self.status(point,self.root) != self.Status.Out )
|
||||
|
||||
# FIXME use a recursive walk and prune branches with the Out status.
|
||||
for q in self.walk(quadrant):
|
||||
status = self.status( point, q )
|
||||
if status == self.Status.Leaf:
|
||||
|
|
@ -167,14 +181,14 @@ class QuadTree(object):
|
|||
return False
|
||||
|
||||
|
||||
def build(self, points):
|
||||
"""append all the given points in the quadtree."""
|
||||
def build( self, points ):
|
||||
"""Append all the given points in the quadtree."""
|
||||
for p in points:
|
||||
self.append(p)
|
||||
assert( len(points) == len(self) )
|
||||
|
||||
|
||||
def iterative_walk(self, at_quad = None ):
|
||||
def iterative_walk( self, at_quad = None ):
|
||||
|
||||
# Default to the root quadrant
|
||||
if not at_quad:
|
||||
|
|
@ -191,7 +205,7 @@ class QuadTree(object):
|
|||
quads.extend( self.children[child] )
|
||||
|
||||
|
||||
def recursive_walk(self, at_quad = None ):
|
||||
def recursive_walk( self, at_quad = None ):
|
||||
|
||||
# Default to the root quadrant
|
||||
if not at_quad:
|
||||
|
|
@ -203,20 +217,21 @@ class QuadTree(object):
|
|||
yield q
|
||||
|
||||
|
||||
def repr(self, quad=None, depth=0):
|
||||
def repr( self, quadrant = None, depth = 0 ):
|
||||
"""Return a string representing the quadtree in a JSON-like format."""
|
||||
|
||||
# Default to the root quadrant
|
||||
if not quad:
|
||||
quad = self.root
|
||||
if not quadrant:
|
||||
quadrant = self.root
|
||||
|
||||
head = " "*depth
|
||||
r = head+"{"
|
||||
quadrep = '"origin" : %s, "width" : %f' % quad
|
||||
if self.residents[quad]: # external
|
||||
r += ' "resident" : %s, \t%s },\n' % (self.residents[quad],quadrep)
|
||||
elif self.children[quad]: # internal
|
||||
r += ' "children_ids" : %s, \t%s, "children" : [\n' % (self.children[quad],quadrep)
|
||||
for child in self.children[quad]:
|
||||
quadrep = '"origin" : %s, "width" : %f' % quadrant
|
||||
if self.residents[quadrant]: # external
|
||||
r += ' "resident" : %s, \t%s },\n' % (self.residents[quadrant],quadrep)
|
||||
elif self.children[quadrant]: # internal
|
||||
r += ' "children_ids" : %s, \t%s, "children" : [\n' % (self.children[quadrant],quadrep)
|
||||
for child in self.children[quadrant]:
|
||||
r += self.repr(child, depth+1)
|
||||
r+="%s]},\n" % head
|
||||
else: # empty
|
||||
|
|
@ -225,14 +240,84 @@ class QuadTree(object):
|
|||
|
||||
|
||||
def points( self ):
|
||||
"""Return the set of points attached to the quadtree.
|
||||
|
||||
In a random order."""
|
||||
return [p for p in self.residents.values() if p is not None]
|
||||
|
||||
|
||||
def covers( self, this, that ):
|
||||
"""Return true if the given quadrants does intersects each other."""
|
||||
|
||||
# Convert quadrants ((x,y),w) as box ((a,b),(c,d)).
|
||||
this_box = as_box(this)
|
||||
that_box = as_box(that)
|
||||
|
||||
# Convert boxes as list of edges.
|
||||
this_segments = tuple(utils.tour(as_rect(this)))
|
||||
that_segments = tuple(utils.tour(as_rect(that)))
|
||||
|
||||
# If at least one of the segment of "this" intersects with "that".
|
||||
intersects = any( geometry.segment_intersection(s0,s1) for s0 in this_segments for s1 in that_segments )
|
||||
|
||||
# Transform nested list of segments in flat list of points without any duplicates.
|
||||
this_points = as_rect(this)
|
||||
that_points = as_rect(that)
|
||||
|
||||
# If all the points of "this" are inside "that".
|
||||
# Note: what we would want to test here is if ALL the points are comprised,
|
||||
# as the case where at least one is already tested by the "intersects" stage.
|
||||
# But we use an "any" anyway, because it is sufficient in this case and
|
||||
# that testing all the points takes more time.
|
||||
this_in = any( geometry.in_box(p,this_box) for p in that_points )
|
||||
that_in = any( geometry.in_box(p,that_box) for p in this_points )
|
||||
|
||||
return intersects or this_in or that_in
|
||||
|
||||
|
||||
def query( self, query_quad, at_quad = None ):
|
||||
"""Return all the points (currently attached to the quad tree) that are located within the query_quad quadrant."""
|
||||
if not at_quad:
|
||||
at_quad = self.root
|
||||
|
||||
query_box = as_box(query_quad)
|
||||
|
||||
# If we ask for a quadrant that intersects with the current one.
|
||||
if self.covers( query_quad, at_quad ):
|
||||
# If the current quadrant contains sub-quadrants.
|
||||
if len(self.children[at_quad]) > 0:
|
||||
# Then go explore them.
|
||||
points = []
|
||||
for quad in self.children[at_quad]:
|
||||
points += self.query(query_quad,quad)
|
||||
return points
|
||||
else:
|
||||
# Else, just return the point within the current quadrant.
|
||||
resident = self.residents[at_quad]
|
||||
if resident:
|
||||
if geometry.in_box(resident,query_box):
|
||||
# In a list, because we will concatenate.
|
||||
return [resident]
|
||||
# If there is no intersection, there is no points.
|
||||
return []
|
||||
|
||||
|
||||
# Pythonesque API:
|
||||
|
||||
def __getitem__( self, quadrant ):
|
||||
"""Return all the points that are located within the given quadrant.
|
||||
|
||||
Ex.: points = quad[quad.root] # get all the points"""
|
||||
return self.query(quadrant,self.root)
|
||||
|
||||
|
||||
def __iter__(self):
|
||||
"""Iterate over the attached points."""
|
||||
return iter(self.points())
|
||||
|
||||
|
||||
def __call__(self, points):
|
||||
"""Append all the given points in the quadtree."""
|
||||
self.build(points)
|
||||
|
||||
|
||||
|
|
@ -242,6 +327,7 @@ class QuadTree(object):
|
|||
|
||||
|
||||
def __repr__(self):
|
||||
"""Return a string representing the quadtree in a JSON-like format."""
|
||||
return self.repr()
|
||||
|
||||
|
||||
|
|
@ -262,29 +348,35 @@ if __name__ == "__main__":
|
|||
|
||||
random.seed(seed)
|
||||
|
||||
n=20
|
||||
n=200
|
||||
points = [ ( round(random.uniform(-n,n),2),round(random.uniform(-n,n),2) ) for i in range(n) ]
|
||||
|
||||
quad = QuadTree( points )
|
||||
print(quad)
|
||||
sys.stderr.write( "%i points in the quadtree / %i points\n" % (len(quad), len(points)) )
|
||||
# print(quad)
|
||||
# sys.stderr.write( "%i points in the quadtree / %i points\n" % (len(quad), len(points)) )
|
||||
|
||||
|
||||
fig = plot.figure()
|
||||
|
||||
ax = fig.add_subplot(111)
|
||||
ax.set_aspect('equal')
|
||||
uberplot.scatter_points( ax, points, facecolor="red", edgecolor="red")
|
||||
# uberplot.scatter_points( ax, quad.points(), facecolor="green", edgecolor="None")
|
||||
|
||||
# Plot the whole quad tree and its points.
|
||||
# Iterating over the quadtree will generate points, thus list(quad) is equivalent to quad.points()
|
||||
uberplot.scatter_points( ax, list(quad), facecolor="green", edgecolor="None")
|
||||
|
||||
for q in quad.quadrants:
|
||||
qx, qy = q[0]
|
||||
w = q[1]
|
||||
box = [(qx,qy), (qx,qy+w), (qx+w,qy+w), (qx+w,qy)]
|
||||
edges = list( utils.tour(box) )
|
||||
edges = list( utils.tour(as_rect(q)) )
|
||||
uberplot.plot_segments( ax, edges, edgecolor = "blue", alpha = 0.1, linewidth = 2 )
|
||||
|
||||
# Plot a random query on the quad tree.
|
||||
# Remember a quadrant is ( (orig_y,orig_y), width )
|
||||
minp = ( round(random.uniform(-n,n),2), round(random.uniform(-n,n),2) )
|
||||
rand_quad = ( minp, round(random.uniform(0,n),2) )
|
||||
# Asking for a quadrant will query the quad tree and return the corresponding points.
|
||||
uberplot.scatter_points( ax, quad[rand_quad], facecolor="None", edgecolor="red", alpha=0.5, linewidth = 2 )
|
||||
edges = list( utils.tour(as_rect(rand_quad)) )
|
||||
uberplot.plot_segments( ax, edges, edgecolor = "red", alpha = 0.5, linewidth = 2 )
|
||||
|
||||
plot.show()
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue