Refactor naming scheme
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5 changed files with 11 additions and 11 deletions
216
ants.py
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216
ants.py
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#!/usr/bin/env python
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import sys
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import math
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import random
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from collections import Counter
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import shortpath
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def LOG( *args ):
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"""Print something on stderr and flush"""
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for msg in args:
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sys.stderr.write( str(msg) )
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sys.stderr.write(" ")
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sys.stderr.flush()
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def LOGN( *args ):
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"""Print something on stdeer, with a trailing new line, and flush"""
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LOG( *args )
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LOG("\n")
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def tour(lst):
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# consecutive pairs in lst + last-to-first element
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for a,b in zip(lst, lst[1:] + [lst[0]]):
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yield (a,b)
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def euclidian_distance( ci, cj, graph = None):
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return math.sqrt( float(ci[0] - cj[0])**2 + float(ci[1] - cj[1])**2 )
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def graph_distance( ci, cj, graph ):
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p,c = shortpath.astar( graph, ci, cj )
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return c
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def cost( permutation, cost_func, cities ):
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dist = 0
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for ci,cj in tour(permutation):
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dist += cost_func( ci, cj, cities )
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return dist
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def look( cities, last, exclude, pheromones, w_heuristic, w_history, cost_func = graph_distance ):
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choices = []
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# gather informations about possible moves
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for current in cities:
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if current in exclude:
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# This is faster than "if current not in exclude"
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continue
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c = {"city" : current}
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c["history"] = pheromones[last][current] ** w_history
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c["distance"] = cost_func( last, current, cities )
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c["heuristic"] = (1.0 / c["distance"]) ** w_heuristic
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c["proba"] = c["history"] * c["heuristic"]
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choices.append(c)
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return choices
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def proba_choose( choices ):
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s = float(sum( c["proba"] for c in choices ))
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if s == 0.0:
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return random.choice(choices)["city"]
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v = random.random()
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for i,c in enumerate(choices):
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v -= c["proba"] / s
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if v <= 0.0:
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return c["city"]
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return c[-1]["city"]
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def greedy_choose( choices ):
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c = max( choices, key = lambda c : c["proba"] )
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return c["city"]
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def walk( cities, pheromones, w_heuristic, w_history, c_greedy, cost_func = graph_distance ):
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assert( len(cities) > 0 )
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# permutations are indices
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# randomly draw the first city index
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permutation = [ random.choice( cities.keys() ) ]
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# then choose the next ones to build the permutation
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while len(permutation) < len(cities):
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choices = look( cities, permutation[-1], permutation, pheromones, w_heuristic, w_history, cost_func )
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do_greedy = ( random.random() <= c_greedy )
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if do_greedy:
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next_city = greedy_choose( choices )
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else:
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next_city = proba_choose( choices )
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permutation.append( next_city )
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# assert no duplicates
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assert( max(Counter(permutation).values()) == 1 )
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return permutation
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def initialize_pheromones_whole( cities, init_value ):
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rows = {}
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for i in cities:
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cols = {}
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for j in cities:
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cols[j] = init_value
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rows[i] = cols
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return rows
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def update_global_whole( pheromones, candidate, graph, decay ):
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for i,j in tour(candidate["permutation"]):
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value = ((1.0 - decay) * pheromones[i][j]) + (decay * (1.0/candidate["cost"]))
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pheromones[i][j] = value
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pheromones[j][i] = value
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def update_local_whole( pheromones, candidate, graph, w_pheromone, init_pheromone ):
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for i,j in tour(candidate["permutation"]):
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value = ((1.0 - w_pheromone) * pheromones[i][j]) + (w_pheromone * init_pheromone)
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pheromones[i][j] = value
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pheromones[j][i] = value
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def initialize_pheromones_neighbors( cities, init_value ):
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rows = {}
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for i in cities:
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cols = {}
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for j in cities:
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# set an init value for neighbors only
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if j in cities[i]:
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cols[j] = init_value
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else: # else, there should be no edge
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cols[j] = 0
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rows[i] = cols
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return rows
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def update_global_neighbors( pheromones, candidate, graph, decay ):
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for ci,cj in tour(candidate["permutation"]):
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# subpath between ci and cj
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p,c = path.astar( graph, ci, cj )
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# deposit pheromones on each edges of the subpath
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for i,j in zip(p,p[1:]):
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value = ((1.0 - decay) * pheromones[i][j]) + (decay * (1.0/candidate["cost"]))
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pheromones[i][j] = value
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pheromones[j][i] = value
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def update_local_neighbors( pheromones, candidate, graph, w_pheromone, init_pheromone ):
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for ci,cj in tour(candidate["permutation"]):
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p,c = path.astar( graph, ci, cj )
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for i,j in zip(p,p[1:]):
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value = ((1.0 - w_pheromone) * pheromones[i][j]) + (w_pheromone * init_pheromone)
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pheromones[i][j] = value
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pheromones[j][i] = value
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def search( cities, max_iterations, nb_ants, decay, w_heuristic, w_pheromone, w_history, c_greedy, cost_func = graph_distance ):
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# like random.shuffle(cities) but on a copy
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best = { "permutation" : sorted( cities, key=lambda i: random.random()) }
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best["cost"] = cost( best["permutation"], cost_func, cities )
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init_pheromone = 1.0 / float(len(cities)) * best["cost"]
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pheromones = initialize_pheromones_whole( cities, init_pheromone )
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for i in range(max_iterations):
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LOG( i )
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solutions = []
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for j in range(nb_ants):
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LOG( "." )
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candidate = {}
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candidate["permutation"] = walk( cities, pheromones, w_heuristic, w_history, c_greedy, cost_func )
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candidate["cost"] = cost( candidate["permutation"], cost_func, cities )
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if candidate["cost"] < best["cost"]:
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best = candidate
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update_local_whole( pheromones, candidate, cities, w_pheromone, init_pheromone )
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update_global_whole( pheromones, best, cities, decay )
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LOGN( best["cost"] )
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return best,pheromones
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if __name__ == "__main__":
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max_it = 40
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num_ants = 10
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decay = 0.1
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w_heur = 2.5
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w_local_phero = 0.1
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c_greed = 0.9
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w_history = 1.0
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print """Graph TSP:
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-1 0 2 : x
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1 o o-----o
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0 o--o-----o
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-2 o--o-----o
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:
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y
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"""
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G = {
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( 0, 0) : [(-1, 0),( 0, 1),( 2, 0),( 0,-2)],
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( 0, 1) : [( 0, 0),( 2, 1)],
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( 0,-2) : [( 0, 0),( 2,-2),(-1,-2)],
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(-1, 0) : [(-1, 1),( 0, 0)],
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(-1, 1) : [(-1, 0)],
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(-1,-2) : [( 0,-2)],
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( 2, 0) : [( 2, 1),( 2,-2),( 0, 0)],
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( 2, 1) : [( 0, 1),( 2, 0)],
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( 2,-2) : [( 2, 0),( 0,-2)],
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}
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best,phero = search( G, max_it, num_ants, decay, w_heur, w_local_phero, w_history, c_greed, cost_func = graph_distance )
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print best["cost"], best["permutation"]
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