- relative includes in headers - absolute includes in exe code - include sstream lib in eoExceptions.h - fix ga/make_op_ga.cpp - fix eoSGATransform.h
119 lines
4.4 KiB
C++
119 lines
4.4 KiB
C++
/** -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
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-----------------------------------------------------------------------------
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eoTruncatedSelectMany.h
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(c) Maarten Keijzer, Marc Schoenauer, GeNeura Team, 2002
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Contact: todos@geneura.ugr.es, http://geneura.ugr.es
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Marc.Schoenauer@inria.fr
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mkeijzer@dhi.dk
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*/
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//-----------------------------------------------------------------------------
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#ifndef _eoTruncatedSelectMany_h
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#define _eoTruncatedSelectMany_h
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//-----------------------------------------------------------------------------
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#include "eoSelect.h"
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#include "eoSelectOne.h"
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#include "utils/eoHowMany.h"
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#include <math.h>
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//-----------------------------------------------------------------------------
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/** eoTruncatedSelectMany selects many individuals using eoSelectOne as it's
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mechanism. Therefore eoSelectMany needs an eoSelectOne in its ctor
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It will use an eoHowMnay to determine the number of guys to select,
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and push them to the back of the destination population.
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And it will only perform selection from the top guys in the population.
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It is NOT a special case of eoSelectMany because it needs to SORT
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the population to discard the worst guys before doing the selection
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However, the same result can be obtained by embedding an
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eoTruncatedSelectOne into an eoSelectMany ...
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@ingroup Selectors
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*/
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template<class EOT>
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class eoTruncatedSelectMany : public eoSelect<EOT>
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{
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public:
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/// Ctor
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eoTruncatedSelectMany(eoSelectOne<EOT>& _select,
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double _rateGenitors, double _rateFertile,
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bool _interpret_as_rateG = true,
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bool _interpret_as_rateF = true)
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: select(_select),
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howManyGenitors(_rateGenitors, _interpret_as_rateG),
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howManyFertile(_rateFertile, _interpret_as_rateF) {}
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// Ctor with eoHowManys
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eoTruncatedSelectMany(eoSelectOne<EOT>& _select,
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eoHowMany _howManyGenitors, eoHowMany _howManyFertile)
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: select(_select), howManyGenitors(_howManyGenitors),
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howManyFertile(_howManyFertile) {}
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/**
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The implementation repeatidly selects an individual
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@param _source the source population
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@param _dest the resulting population (size of this population is the number of times eoSelectOne is called. It empties the destination and adds the selection into it)
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*/
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virtual void operator()(const eoPop<EOT>& _source, eoPop<EOT>& _dest)
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{
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unsigned target = howManyGenitors(_source.size());
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_dest.resize(target);
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unsigned nbFertile = howManyFertile(_source.size());
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//revert to standard selection (see eoSelectMany) if no truncation
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if (nbFertile == _source.size())
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{
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select.setup(_source);
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for (size_t i = 0; i < _dest.size(); ++i)
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_dest[i] = select(_source);
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}
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else
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{
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// at the moment, brute force (rush rush, no good)
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// what we would need otherwise is a std::vector<EOT &> class
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// and selectors that act on such a thing
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eoPop<EOT> tmpPop = _source; // hum hum, could be a pain in the ass
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tmpPop.sort(); // maybe we could only do partial sort?
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tmpPop.resize(nbFertile); // only the best guys here now
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tmpPop.shuffle(); // as some selectors are order-sensitive
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select.setup(tmpPop);
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for (size_t i = 0; i < _dest.size(); ++i)
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_dest[i] = select(tmpPop);
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}
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}
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private :
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eoSelectOne<EOT>& select; // selector for one guy
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eoHowMany howManyGenitors; // number of guys to select
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eoHowMany howManyFertile; // number of fertile guys
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};
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#endif
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