108 lines
3.8 KiB
C++
108 lines
3.8 KiB
C++
// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
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//-----------------------------------------------------------------------------
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// eoOpSelMason.h
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// (c) GeNeura Team, 1999
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/*
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Contact: todos@geneura.ugr.es, http://geneura.ugr.es
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*/
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#ifndef _EOOPSELMASON_H
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#define _EOOPSELMASON_H
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#include <eoOpFactory.h> // for eoFactory and eoOpFactory
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#include <map>
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/** EO Mason, or builder, for operator selectors. A builder must allocate memory
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to the objects it builds, and then deallocate it when it gets out of scope
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@ingroup Utilities
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*/
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template<class eoClass>
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class eoOpSelMason: public eoFactory<eoOpSelector<eoClass> > {
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public:
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typedef std::vector<eoOp<eoClass>* > vOpP;
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typedef map<eoOpSelector<eoClass>*, vOpP > MEV;
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/// @name ctors and dtors
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//{@
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/// constructor
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eoOpSelMason( eoOpFactory<eoClass>& _opFact): operatorFactory( _opFact ) {};
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/// destructor
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virtual ~eoOpSelMason() {};
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//@}
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/** Factory methods: creates an object from an std::istream, reading from
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it whatever is needed to create the object. The format is
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opSelClassName\\
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rate 1 operator1\\
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rate 2 operator2\\
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...\\
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Stores all operators built in a database (#allocMap#), so that somebody
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can destroy them later. The Mason is in charge or destroying the operators,
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since the built object can<61>t do it itself. The objects built must be destroyed
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from outside, using the "destroy" method
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*/
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virtual eoOpSelector<eoClass>* make(std::istream& _is) {
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std::string opSelName;
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_is >> opSelName;
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eoOpSelector<eoClass>* opSelectorP;
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// Build the operator selector
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if ( opSelName == "eoProportionalOpSel" ) {
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opSelectorP = new eoProportionalOpSel<eoClass>();
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}
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// Temp std::vector for storing pointers
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vOpP tmpPVec;
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// read operator rate and name
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while ( _is ) {
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float rate;
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_is >> rate;
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if ( _is ) {
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eoOp<eoClass>* op = operatorFactory.make( _is ); // This reads the rest of the line
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// Add the operators to the selector, don<6F>t pay attention to the IDs
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opSelectorP->addOp( *op, rate );
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// Keep it in the store, to destroy later
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tmpPVec.push_back( op );
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} // if
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} // while
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// Put it in the map
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allocMap.insert( MEV::value_type( opSelectorP, tmpPVec ) );
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return opSelectorP;
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};
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///@name eoObject methods
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//@{
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/** Return the class id */
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virtual std::string className() const { return "eoOpSelMason"; }
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//@}
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private:
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map<eoOpSelector<eoClass>*,std::vector<eoOp<eoClass>* > > allocMap;
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eoOpFactory<eoClass>& operatorFactory;
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};
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#endif
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