paradiseo/eo
2025-04-07 22:57:21 +02:00
..
app fix build system : make eo/edo tests work 2012-10-07 19:48:15 +02:00
cmake/modules backport the new build system from eo/ 2.0 to the merged eo/ 2012-10-05 20:34:59 +02:00
contrib fix(deprecated): guard from bind and *_function 2024-08-23 14:53:01 +02:00
doc refactor doc style 2022-01-27 13:11:20 +01:00
src fix(checkpoint): initialize a pointer 2025-04-07 22:57:21 +02:00
test feat(eo): wrap ops on float vecs into ops on int vecs 2024-09-26 13:24:10 +02:00
tutorial fix warnings about useless typedef 2022-01-23 18:15:38 +01:00
.gitignore Added rules to ignore CMake generated directories and Makefile 2012-06-18 14:18:22 +02:00
BuildConfig.cmake backport the new build system from eo/ 2.0 to the merged eo/ 2012-10-05 20:34:59 +02:00
CHANGELOG Migration from SVN 2012-08-30 11:30:11 +02:00
CMakeLists.txt BUG GNUPLOT: corrected by Titus Cieslewski 2013-04-18 08:55:00 +02:00
config.h.cmake Migration from SVN 2012-08-30 11:30:11 +02:00
ConfigureChecks.cmake Migration from SVN 2012-08-30 11:30:11 +02:00
COPYING Migration from SVN 2012-08-30 11:30:11 +02:00
CTestConfig.cmake Migration from SVN 2012-08-30 11:30:11 +02:00
INSTALL Migration from SVN 2012-08-30 11:30:11 +02:00
install_symlink.py.cmake Migration from SVN 2012-08-30 11:30:11 +02:00
LICENSE Migration from SVN 2012-08-30 11:30:11 +02:00
NEWS Migration from SVN 2012-08-30 11:30:11 +02:00
pc.cmake Migration from SVN 2012-08-30 11:30:11 +02:00
PKGBUILD.cmake Migration from SVN 2012-08-30 11:30:11 +02:00
README Migration from SVN 2012-08-30 11:30:11 +02:00
THANKS Migration from SVN 2012-08-30 11:30:11 +02:00
ToDo Migration from SVN 2012-08-30 11:30:11 +02:00

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		      EO README FILE

=======================================================================
	 check latest news at http://eodev.sourceforge.net/
=======================================================================

Welcome to EO, the Evolving Objects library.

The latest news about EO can be found on the sourceforge repository at
    http://eodev.sourceforge.net/

In case of any problem, please e-mail us at
    eodev-main@lists.sourceforge.net

To get started, take a look at the tutorial, starting with
    ./tutorial/html/eoTutorial.html

The easiest way to start programming a new genome with all EO
evolution engines handy is to create a new standalone EO project from
the tutorial/Templates/ directory. Read Lesson 5 of the tutorial for
an introduction ;)


==================================================================
		      BUILDING EO
==================================================================
The basic installation procedure goes the following:

Go to the "eo/" and run one of the "build_*" script. 

Using the "build_gcc_linux_release" script is generally what you want. The
binaries are then located in the "release/" directory.

Now you should probably go to the tutorial and start learning about EO
features and programming.

In case of problems or if you want advanced options, you can read the INSTALL file.

===================================================================
		       DIRECTORY STRUCTURE
===================================================================
After unpacking the archive file, you should end up with the following
structure:

.../                            the MAIN EO dir, created when unpacking
   |
   +-- src                    SOURCE dir. Contains most EO .h files
   |   |
   |   +- utils          general utilities (e.g. RNG-related source files)
   |   |
   |   +- ga             bistring-genotypes source files
   |   |
   |   +- es             real-valued-genotypes source files
   |   |
   |   +- gp             Genetic Programming source files
   |   |
   |   +- obsolete       files from old versions - for upward compatibility
   |
   |
   |
   +-- tutorial               TUTORIAL dir (indeed :-)
   |   |
   |   +- html           all html files - start by browsing index.html
   |   |
   |   +- LessonX        for X=1, 2, 3, ... : example of increasing complexity
   |
   |
   |
   +-- doc                    DOCUMENTATION dir (generated by Doxygen)
   |   |
   |   +- html             HTML files - start at index.html (see also tutorial)
   |   |
   |   +- latex            latex files - use to generate Poatscript doc.
   |   |
   |   +- man              Unix man format documentation
   |
   |
   +-- test                   TEST files - for debugging purposes only
   |
   |
   +-- app                    APPLICATIONS - one dir per separate application
   |   |
   |   +- gprop            GA/backpropagation for neural nets
   |   |
   |   +- mastermind       the wellknown MasterMind game
   |
   |
   +-- win                    WINDOWS dir: project files for MS/VC5+