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<title>EO: Welcome to Evolving Objects</title>
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<h1>Welcome to Evolving Objects </h1>
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<h3 align="center">0.9.4-cvs </h3><h2><a class="anchor" name="intro">
Introduction</a></h2>
<a class="el" href="class_e_o.html">EO</a> is a templates-based, ANSI-C++ compliant evolutionary computation library. It contains classes for almost any kind of evolutionary computation you might come up to - at least for the ones we could think of. It is component-based, so that if you don't find the class you need in it, it is very easy to subclass existing abstract or concrete classes.<h2><a class="anchor" name="tutorial">
Tutorial</a></h2>
The best place to learn about the features and approaches of <a class="el" href="class_e_o.html">EO</a> is to look at the <a href="../../tutorial/html/eoTutorial.html">tutorial</a>.<h2><a class="anchor" name="install">
Installation</a></h2>
The installation procedure of the package is detailed in the <a href="../../README">README</a> file in the top-directory of the source-tree.<h2><a class="anchor" name="design">
Overall Design</a></h2>
For an introduction to the design of <a class="el" href="class_e_o.html">EO</a> you can look at the <a href="http://eodev.sourceforge.net/eo/doc/LeCreusot.pdf">slides</a> from a talk at EA 2001 or the corresponding <a href="http://eodev.sourceforge.net/eo/doc/EO_EA2001.pdf">article</a> in <a href="http://portal.acm.org/citation.cfm?id=727742"><em>Lecture Notes In Computer Science</em> <b>2310</b>, <em>Selected Papers from the 5th European Conference on Artificial Evolution</em></a>. <hr size="1"><address style="align: right;"><small>Generated on Thu Oct 19 05:06:33 2006 for EO by&nbsp;
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