paradiseo/eo/src/eoObject.h

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// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
//-----------------------------------------------------------------------------
// eoObject.h
// (c) GeNeura Team, 1998
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
*/
//-----------------------------------------------------------------------------
#ifndef EOOBJECT_H
#define EOOBJECT_H
//-----------------------------------------------------------------------------
#include <eoData.h> // For limits definition
#include <iostream> // istream, ostream
#include <string> // string
using namespace std;
//-----------------------------------------------------------------------------
// eoObject
//-----------------------------------------------------------------------------
/**
This is the base class for the whole hierarchy; an eoObject defines
basically an interface for the whole hierarchy: each object should
know its name (#className#). Previously, this object defined a print and read
interface, but it´s been moved to eoPrintable and eoPersistent.
*/
class eoObject
{
public:
/// Default Constructor.
eoObject() {}
/// Copy constructor.
eoObject( const eoObject& ) {}
/// Virtual dtor. They are needed in virtual class hierarchies.
virtual ~eoObject() {}
/** Return the class id. This should be redefined in each class; but
it's got code as an example of implementation. Only "leaf" classes
can be non-virtual.
*/
virtual string className() const { return "eoObject"; }
};
#endif EOOBJECT_H