paradiseo/eo/app/gpsymreg/node.h
2011-05-05 17:15:10 +02:00

248 lines
6.1 KiB
C++

/*
This library is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU General Public License
along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
jeggermo@liacs.nl
*/
#ifndef _NODE_H
#define _NODE_H
#include <iostream>
#include <string>
#include <cmath> // for finite(double) function
using namespace gp_parse_tree;
using namespace std;
/* A new Operation and Node class for even more flexibility.
Improvements over the t-eoSymreg code are:
* No hardcoded functions or operators. The Operation and Node class below
allow you to specify your own unary and binary functions as well as
binary operators (like +,-,*,/). Moreover you can detemine if you want
to allow primitve subroutines with either one or two arguments.
If a Node has a subroutine Operation it will take evaluate the first
(and possible second) child branch and use them as input variables for
the remaining second (or third) child branch.
*/
typedef enum {Variable, UFunction, BFunction, BOperator, Const} Type;
typedef double (*BinaryFunction)(const double,const double);
typedef double (*UnaryFunction)(const double);
struct Operation
{
public:
typedef unsigned int VariableID;
typedef string Label;
// if your compiler allows you to have nameless unions you can make this a
// union by removing the //'s below
//union
//{
UnaryFunction uFunction;
BinaryFunction bFunction;
VariableID id;
double constant;
//};
Label label;
Type type;
// the default constructor results in a constant with value 0
Operation() : constant(0), label("0"), type(Const){};
// two possible constructors for Unary Functions
Operation(UnaryFunction _uf, Label _label): uFunction(_uf), label(_label), type(UFunction) {};
Operation(Label _label, UnaryFunction _uf): uFunction(_uf), label(_label), type(UFunction) {};
// Watch out there are two constructors using pointers two binary functions:
// Binary Function (printed as label(subtree0,subtree1) (e.g. pow(x,y))
// Binary Operator (printed as (subtree0 label subtree1) (e.g. x^y)
// The difference is purely cosmetic.
// If you specify the label before the function pointer -> Binary Function
Operation(Label _label, BinaryFunction _bf): bFunction(_bf), label(_label), type(BFunction) {};
// If you specify the function pointer before the label -> Binary Operator
Operation(BinaryFunction _bf, Label _label): bFunction(_bf), label(_label), type(BOperator) {};
// A constructor for variables
Operation(VariableID _id, Label _label): id(_id), label(_label), type(Variable) {};
// A constructor for constants
Operation(double _constant, Label _label): constant(_constant), label(_label), type(Const) {};
Operation(const Operation &_op)
{
switch(_op.type)
{
case Variable: id = _op.id; break;
case UFunction: uFunction = _op.uFunction; break;
case BFunction: bFunction = _op.bFunction; break;
case BOperator: bFunction = _op.bFunction; break;
case Const: constant = _op.constant; break;
}
type = _op.type;
label = _op.label;
};
virtual ~Operation(){};
};
class Node
{
private:
Operation op;
public:
Node(void): op(Operation()){};
Node(Operation &_op) : op(_op){};
virtual ~Node(void) {}
int arity(void) const
{
switch(op.type)
{
case Variable: return 0;
case UFunction: return 1;
case BFunction: return 2;
case BOperator: return 2;
case Const: return 0;
}
return 0;
}
void randomize(void) {}
template<class Children>
void operator()(double& result, Children args, vector<double> &var) const
{
double result0;
double result1;
switch(op.type)
{
case Variable: result = var[op.id%var.size()]; //%var.size() used in the case of Subroutines and as a security measure
break;
case UFunction: args[0].apply(result0, var);
result = op.uFunction(result0);
break;
case BFunction:
case BOperator: args[0].apply(result0, var);
args[1].apply(result1, var);
result = op.bFunction(result0,result1);
break;
case Const: result = op.constant;
break;
}
}
template<class Children>
void operator()(string& result, Children args) const
{
string subtree0;
string subtree1;
string subtree2;
switch(op.type)
{
case Variable:
case Const: result += op.label;
break;
case UFunction: result += op.label;
result += "(";
args[0].apply(subtree0);
result += subtree0;
result += ")";
break;
case BFunction: result += op.label;
result += "(";
args[0].apply(subtree0);
result += subtree0;
result += ",";
args[1].apply(subtree1);
result += subtree1;
result += ")";
break;
case BOperator: result += "(";
args[0].apply(subtree0);
result += subtree0;
result += op.label;
args[1].apply(subtree1);
result += subtree1;
result += ")";
break;
default: result += "ERROR in Node::operator(string,...) \n"; break;
}
}
Operation getOp(void) const {return op;}
};
//-----------------------------------------------------------
// saving, loading LETS LEAVE IT OUT FOR NOW
std::ostream& operator<<(std::ostream& os, const Node& eot)
{
Operation op(eot.getOp());
os << (eot.getOp()).label;
return os;
}
// we can't load because we are using function pointers. Instead we prevent a compiler warning by calling the arity() function.
std::istream& operator>>(std::istream& is, Node& eot)
{
eot.arity();
return is;
}
#endif