paradiseo/eo/tutorial/Lesson1/exercise1.3.cpp
evomarc 41ff11bd7f I have separated the include files into
eo   everything that is general to any representation
   es.h everything about real representation (in es dir)
   ga.h everything related to bitstring representation (in ga dir)

To be continued by gp.h, and ...

This has lead to some slight modifications in test file eobin and all tutorial
examples files...
2001-01-27 07:41:46 +00:00

167 lines
4.9 KiB
C++

#include <stdexcept> // runtime_error
//-----------------------------------------------------------------------------
// FirstBitGA.cpp
//-----------------------------------------------------------------------------
//*
// An instance of a VERY simple Bitstring Genetic Algorithm
//
//-----------------------------------------------------------------------------
// standard includes
#include <iostream> // cout
#include <strstream> // ostrstream, istrstream
// the general include for eo
#include <eo>
//-----------------------------------------------------------------------------
// Include the corresponding file
#include <ga.h> // bitstring representation & operators
// define your individuals
typedef eoBin<double> Indi; // A bitstring with fitness double
//-----------------------------------------------------------------------------
/** a simple fitness function that computes the number of ones of a bitstring
@param _indi A biststring individual
*/
double binary_value(const Indi & _indi)
{
double sum = 0;
for (unsigned i = 0; i < _indi.size(); i++)
sum += _indi[i];
return sum;
}
//-----------------------------------------------------------------------------
void main_function(int argc, char **argv)
{
const unsigned int SEED = 42; // seed for random number generator
const unsigned int VEC_SIZE = 8; // Number of bits in genotypes
const unsigned int POP_SIZE = 20; // Size of population
const unsigned int MAX_GEN = 500; // Maximum number of generation before STOP
const float CROSS_RATE = 0.8; // Crossover rate
const double P_MUT_PER_BIT = 0.01; // probability of bit-flip mutation
const float MUT_RATE = 1.0; // mutation rate
//////////////////////////
// Random seed
//////////////////////////
//reproducible random seed: if you don't change SEED above,
// you'll aways get the same result, NOT a random run
rng.reseed(SEED);
/////////////////////////////
// Fitness function
////////////////////////////
// Evaluation: from a plain C++ fn to an EvalFunc Object
eoEvalFuncPtr<Indi> eval( binary_value );
////////////////////////////////
// Initilisation of population
////////////////////////////////
// declare the population
eoPop<Indi> pop;
// fill it!
for (unsigned int igeno=0; igeno<POP_SIZE; igeno++)
{
Indi v; // void individual, to be filled
for (unsigned ivar=0; ivar<VEC_SIZE; ivar++)
{
bool r = rng.flip(); // new value, random in {0,1}
v.push_back(r); // append that random value to v
}
eval(v); // evaluate it
pop.push_back(v); // and put it in the population
}
// sort pop before printing it!
pop.sort();
// Print (sorted) intial population (raw printout)
cout << "Initial Population" << endl;
cout << pop;
/////////////////////////////////////
// selection and replacement
////////////////////////////////////
// solution solution solution: uncomment one of the following,
// comment out the eoDetTournament lines
// The well-known roulette
// eoProportionalSelect<Indi> select;
// could also use stochastic binary tournament selection
//
// const double RATE = 0.75;
// eoStochTournamentSelect<Indi> select(RATE); // RATE in ]0.5,1]
// The robust tournament selection
const unsigned int T_SIZE = 3; // size for tournament selection
eoDetTournamentSelect<Indi> select(T_SIZE); // T_SIZE in [2,POP_SIZE]
// and of course the random selection
// eoRandomSelect<Indi> select;
// The simple GA evolution engine uses generational replacement
// so no replacement procedure is needed
//////////////////////////////////////
// termination condition
/////////////////////////////////////
// stop after MAX_GEN generations
eoGenContinue<Indi> continuator(MAX_GEN);
//////////////////////////////////////
// The variation operators
//////////////////////////////////////
// standard bit-flip mutation for bitstring
eoBinMutation<Indi> mutation(P_MUT_PER_BIT);
// 1-point mutation for bitstring
eoBinCrossover<Indi> xover;
/////////////////////////////////////////
// the algorithm
////////////////////////////////////////
// standard Generational GA requires as parameters
// selection, evaluation, crossover and mutation, stopping criterion
eoSGA<Indi> gga(select, xover, CROSS_RATE, mutation, MUT_RATE,
eval, continuator);
// Apply algo to pop - that's it!
gga(pop);
// Print (sorted) intial population
pop.sort();
cout << "FINAL Population\n" << pop << endl;
}
// A main that catches the exceptions
int main(int argc, char **argv)
{
#ifdef _MSC_VER
// rng.reseed(42);
int flag = _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);
flag |= _CRTDBG_LEAK_CHECK_DF;
_CrtSetDbgFlag(flag);
// _CrtSetBreakAlloc(100);
#endif
try
{
main_function(argc, argv);
}
catch(exception& e)
{
cout << "Exception: " << e.what() << '\n';
}
return 1;
}