Also added all replacement procedures in eoEngine.html and the general operator interface in eoOperators.html
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<title>FirstRealEA.cpp</title>
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<a href="eoLesson2.html">Back to Lesson 2</a> - <a href="eoTutorial.html">Tutorial
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<h1>
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<font color="#FF0000">FirstRealEA.cpp</font></h1></center>
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In the code, the <a href="eoTutorial.html#colors">colors are meaningfull</a><br>
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<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
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<tr NOSAVE>
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<td NOSAVE><tt><font color="#993300">
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//-----------------------------------------------------------------------------<br>
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// FirstRealEA.cpp<br>
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//-----------------------------------------------------------------------------<br>
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//*<br>
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// Still an instance of a VERY simple Real-coded Genetic Algorithm <br>
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// (see FirstBitGA.cpp) but now with Breeder - and Combined Ops<br>
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//<br>
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//-----------------------------------------------------------------------------<br>
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// standard includes<br>
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<b>#include <stdexcept> </b>// runtime_error <br>
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<b>#include <iostream> </b>// cout<br>
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<b>#include <strstream> </b>// ostrstream, istrstream<br>
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// the general include for eo<br>
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<b>#include <eo></b><br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="representation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
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<tr>
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<td>
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<tt><font color="#999900">
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//-----------------------------------------------------------------------------<br>
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// define your individuals<br>
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<b>typedef eoReal<double> Indi; </b><br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="evalfunc"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
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<tr>
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<td>
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<tt><font color="#CC0000">
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//-----------------------------------------------------------------------------<br>
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// a simple fitness function that computes the euclidian norm of a real vector<br>
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// Now in a separate file, and declared as binary_value(const vector<bool> &)<br>
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<b>#include "real_value.h"</b><br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
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<tr>
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<tt><font color="#993300">
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//-----------------------------------------------------------------------------<br>
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<b>void main_function(int argc, char **argv)</b><br>
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<b>{</b><br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="parametres"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
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<tr>
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<tt><font color="#3366FF">
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<b> const unsigned int SEED = 42; </b>// seed for random number generator<br>
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<b> const unsigned int T_SIZE = 3; </b>// size for tournament selection<br>
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<b> const unsigned int VEC_SIZE = 8; </b>// Number of object variables in genotypes<br>
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<b> const unsigned int POP_SIZE = 20; </b>// Size of population<br>
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<b> const unsigned int MAX_GEN = 500; </b>// Maximum number of generation before STOP<br>
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<b> const unsigned int MIN_GEN = 10; </b>// Minimum number of generation before ...<br>
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<b> const unsigned int STEADY_GEN = 50; </b>// stop after STEADY_GEN gen. without improvelent<br>
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<b> const float P_CROSS = 0.8; </b>// Crossover probability<br>
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<b> const float P_MUT = 0.5; </b>// mutation probability<br>
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<b> const double EPSILON = 0.01; </b>// range for real uniform mutation<br>
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<b> </b>// some parameters for chosing among different operators<br>
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<b> const double segmentRate = 0.5; </b>// rate for 1-pt Xover<br>
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<b> const double arithmeticRate = 0.5; </b>// rate for 2-pt Xover<br>
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<b> const double uniformMutRate = 0.5; </b>// rate for bit-flip mutation<br>
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<b> const double detMutRate = 0.5; </b>// rate for one-bit mutation<br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
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<tr>
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<td>
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<tt><font color="#993300">
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<b> </b>//////////////////////////<br>
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<b> </b>// Random seed<br>
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<b> </b>//////////////////////////<br>
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<b> </b>//reproducible random seed: if you don't change SEED above, <br>
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<b> </b>// you'll aways get the same result, NOT a random run<br>
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<b> rng.reseed(SEED);</b><br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="eval"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
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<tr>
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<tt><font color="#CC0000">
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<b> </b>/////////////////////////////<br>
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<b> </b>// Fitness function<br>
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<b> </b>////////////////////////////<br>
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<b> </b>// Evaluation: from a plain C++ fn to an EvalFunc Object<br>
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<b> </b>// you need to give the full description of the function<br>
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<b> eoEvalFuncPtr<Indi, double, const vector<double>& > eval( real_value );</b><br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="init"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
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<tr>
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<tt><font color="#993399">
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<b> </b>////////////////////////////////<br>
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<b> </b>// Initilisation of population<br>
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<b> </b>////////////////////////////////<br>
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<b> </b>// based on a uniform generator<br>
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<b> eoInitFixedLength<Indi, uniform_generator<double> ></b><br>
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<b> random(VEC_SIZE, uniform_generator<double>(-1.0, 1.0));</b><br>
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<b> </b>// Initialization of the population<br>
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<b> eoPop<Indi> pop(POP_SIZE, random);</b><br>
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<b> </b><br>
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<b> </b>// and evaluate it in one loop<br>
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<b> apply<Indi>(eval, pop); </b>// STL syntax<br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="output"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
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<tr>
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<td>
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<tt><font color="#3366FF">
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<b> </b>// sort pop before printing it!<br>
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<b> pop.sort();</b><br>
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<b> </b>// Print (sorted) intial population (raw printout)<br>
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<b> cout << "Initial Population" << endl;</b><br>
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<b> cout << pop;</b><br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="engine"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
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<tr>
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<tt><font color="#009900">
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<b> </b>/////////////////////////////////////<br>
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<b> </b>// selection and replacement<br>
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<b> </b>////////////////////////////////////<br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="select"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
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<tr>
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<td>
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<tt><font color="#009900">
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<b> </b>// The robust tournament selection<br>
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<b> eoDetTournament<Indi> selectOne(T_SIZE);</b><br>
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<a NAME="select_encapsulate"></a>
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<b> </b>// is now encapsulated in a eoSelectPerc (entage)<br>
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<b> eoSelectPerc<Indi> select(selectOne);</b>// by default rate==1<br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="replace"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
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<tr>
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<td>
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<tt><font color="#009900">
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<b> </b>// And we now have the full slection/replacement - though with <br>
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<b> </b>// no replacement (== generational replacement) at the moment :-)<br>
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<b> eoNoReplacement<Indi> replace; </b><br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="operators"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
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<tr>
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<td>
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<tt><font color="#993399">
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<b> </b>//////////////////////////////////////<br>
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<b> </b>// The variation operators<br>
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<b> </b>//////////////////////////////////////<br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="crossover"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
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<tr>
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<td>
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<tt><font color="#993399">
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<b> </b>// uniform chooce on segment made by the parents<br>
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<b> eoSegmentCrossover<Indi> xoverS;</b><br>
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<b> </b>// uniform choice in hypercube built by the parents<br>
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<b> eoArithmeticCrossover<Indi> xoverA;</b><br>
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<b> </b>// Combine them with relative rates<br>
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<b> eoPropCombinedQuadOp<Indi> xover(xoverS, segmentRate);</b><br>
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<b> xover.add(xoverA, arithmeticRate, true);</b><br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="mutation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
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<tr>
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<td>
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<tt><font color="#993399">
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<b> </b><br>
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<b> </b>// offspring(i) uniformly chosen in [parent(i)-epsilon, parent(i)+epsilon]<br>
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<b> eoUniformMutation<Indi> mutationU(EPSILON); </b><br>
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<b> </b>// k (=1) coordinates of parents are uniformly modified<br>
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<b> eoDetUniformMutation<Indi> mutationD(EPSILON); </b><br>
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<b> </b>// Combine them with relative rates<br>
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<b> eoPropCombinedMonOp<Indi> mutation(mutationU, uniformMutRate);</b><br>
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<b> mutation.add(mutationD, detMutRate, true);</b><br>
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<b> </b><br>
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<b> </b>// The operators are encapsulated into an eoTRansform object<br>
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<b> eoSGATransform<Indi> transform(xover, P_CROSS, mutation, P_MUT);</b><br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="stop"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
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<tr>
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<td>
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<tt><font color="#3366FF">
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="checkpoint"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
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<tr>
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<td>
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<tt><font color="#3366FF">
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<b> </b>//////////////////////////////////////<br>
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<b> </b>// termination conditions: use more than one<br>
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<b> </b>/////////////////////////////////////<br>
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<b> </b>// stop after MAX_GEN generations<br>
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<b> eoGenContinue<Indi> genCont(MAX_GEN);</b><br>
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<b> </b>// do MIN_GEN gen., then stop after STEADY_GEN gen. without improvement<br>
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<b> eoSteadyFitContinue<Indi> steadyCont(MIN_GEN, STEADY_GEN);</b><br>
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<b> </b>// stop when fitness reaches a target (here VEC_SIZE)<br>
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<b> eoFitContinue<Indi> fitCont(0);</b><br>
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<b> </b>// do stop when one of the above says so<br>
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<b> eoCombinedContinue<Indi> continuator(genCont);</b><br>
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<b> continuator.add(steadyCont);</b><br>
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<b> continuator.add(fitCont);</b><br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="generation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
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<tr>
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<td>
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<tt><font color="#FF6666">
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<b> </b>/////////////////////////////////////////<br>
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<b> </b>// the algorithm<br>
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<b> </b>////////////////////////////////////////<br>
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<b> </b>// Easy EA requires <br>
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<b> </b>// selection, transformation, eval, replacement, and stopping criterion<br>
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<b> eoEasyEA<Indi> gga(continuator, eval, select, transform, replace);</b><br>
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<b> </b>// Apply algo to pop - that's it!<br>
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<b> cout << "\n Here we go\n\n";</b><br>
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<b> gga(pop);</b><br>
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<b> </b><br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="output"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
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<tr>
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<td>
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<tt><font color="#3366FF">
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<b> </b>// Print (sorted) intial population<br>
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<b> pop.sort();</b><br>
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<b> cout << "FINAL Population\n" << pop << endl;</b><br>
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</font></tt>
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</td>
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</tr>
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</table>
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<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
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<tr>
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<td>
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<tt><font color="#993300">
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<b>}</b><br>
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// A main that catches the exceptions<br>
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<b>int main(int argc, char **argv)</b><br>
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<b>{</b><br>
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<b>#ifdef _MSC_VER</b><br>
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<b> </b>// rng.reseed(42);<br>
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<b> int flag = _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);</b><br>
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<b> flag |= _CRTDBG_LEAK_CHECK_DF;</b><br>
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<b> _CrtSetDbgFlag(flag);</b><br>
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// _CrtSetBreakAlloc(100);<br>
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<b>#endif</b><br>
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<b> try</b><br>
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<b> {</b><br>
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<b> main_function(argc, argv);</b><br>
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<b> }</b><br>
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<b> catch(exception& e)</b><br>
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<b> {</b><br>
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<b> cout << "Exception: " << e.what() << '\n';</b><br>
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<b> }</b><br>
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<b> return 1;</b><br>
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<b>}</b><br>
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</font></font></font></td>
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</tr>
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</table>
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<hr WIDTH="100%"><a href="eoLesson2.html">Back to Lesson 2</a> - <a href="eoTutorial.html">Tutorial
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main page </a>- <a href="eoTopDown.html">Algorithm-Based</a> - <a href="eoBottomUp.html">Component-Based
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page</a> - <a href="eoProgramming.html">Programming hints</a> - <font face="Arial,Helvetica"><a href="../../doc/html/index.html">EO
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documentation</a></font>
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<hr>
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<address>
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<a href="mailto:marc.schoenauer@polytechnique.fr">Marc Schoenauer</a></address>
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<br><!-- Created: Nov 2000 --><!-- hhmts start -->Last
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modified: Wed Nov 29 07:38:36 2000
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