29 lines
1.2 KiB
CMake
29 lines
1.2 KiB
CMake
# NOTE: only add something here if it is really needed by EO
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INCLUDE(CheckIncludeFile)
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INCLUDE(CheckIncludeFiles)
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INCLUDE(CheckSymbolExists)
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INCLUDE(CheckFunctionExists)
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INCLUDE(CheckLibraryExists)
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CHECK_LIBRARY_EXISTS(m cos "/usr/lib" HAVE_LIBM)
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CHECK_INCLUDE_FILES(math.h "math.h" HAVE_MATH_H)
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CHECK_INCLUDE_FILES(stdio.h "stdio.h" HAVE_STDIO_H)
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CHECK_INCLUDE_FILES(stdlib.h "stdlib.h" HAVE_STDLIB_H)
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CHECK_INCLUDE_FILES(string.h "string.h" HAVE_STRING_H)
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CHECK_INCLUDE_FILES(strings.h "strings.h" HAVE_STRINGS_H)
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CHECK_INCLUDE_FILES(malloc.h "malloc.h" HAVE_MALLOC_H)
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CHECK_INCLUDE_FILES(limits.h "limits.h" HAVE_LIMITS_H)
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CHECK_INCLUDE_FILES(unistd.h "unistd.h" HAVE_UNISTD_H)
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CHECK_INCLUDE_FILES(stdint.h "stdint.h" HAVE_STDINT_H)
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# Use check_symbol_exists to check for symbols in a reliable
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# cross-platform manner. It accounts for different calling
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# conventions and the possibility that the symbol is defined as a
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# macro. Note that some symbols require multiple includes in a
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# specific order. Refer to the man page for each symbol for which a
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# check is to be added to get the proper set of headers. Example :
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#check_symbol_exists(asymbol "symbole.h" HAVE_SYMBOLE)
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