101 lines
3.2 KiB
C++
101 lines
3.2 KiB
C++
/*
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<moNeighborhood.h>
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Copyright (C) DOLPHIN Project-Team, INRIA Lille - Nord Europe, 2006-2010
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Sébastien Verel, Arnaud Liefooghe, Jérémie Humeau
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This software is governed by the CeCILL license under French law and
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abiding by the rules of distribution of free software. You can use,
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modify and/ or redistribute the software under the terms of the CeCILL
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license as circulated by CEA, CNRS and INRIA at the following URL
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"http://www.cecill.info".
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As a counterpart to the access to the source code and rights to copy,
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modify and redistribute granted by the license, users are provided only
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with a limited warranty and the software's author, the holder of the
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economic rights, and the successive licensors have only limited liability.
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In this respect, the user's attention is drawn to the risks associated
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with loading, using, modifying and/or developing or reproducing the
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software by the user in light of its specific status of free software,
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that may mean that it is complicated to manipulate, and that also
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therefore means that it is reserved for developers and experienced
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professionals having in-depth computer knowledge. Users are therefore
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encouraged to load and test the software's suitability as regards their
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requirements in conditions enabling the security of their systems and/or
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data to be ensured and, more generally, to use and operate it in the
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same conditions as regards security.
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The fact that you are presently reading this means that you have had
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knowledge of the CeCILL license and that you accept its terms.
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ParadisEO WebSite : http://paradiseo.gforge.inria.fr
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Contact: paradiseo-help@lists.gforge.inria.fr
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*/
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#ifndef _moNeighborhood_h
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#define _moNeighborhood_h
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#include <eoObject.h>
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/**
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* A Neighborhood
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*/
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template< class Neighbor >
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class moNeighborhood : public eoObject
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{
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public:
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/**
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* Define type of a solution corresponding to Neighbor
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*/
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typedef typename Neighbor::EOT EOT;
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/**
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* Default Constructor
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*/
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moNeighborhood() {}
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/**
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* @return true if the neighborhood is random (default false)
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*/
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virtual bool isRandom() {
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return false;
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}
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/**
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* Test if a solution has (again) a Neighbor
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* @param _solution the related solution
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* @return true if _solution has a Neighbor
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*/
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virtual bool hasNeighbor(EOT & _solution) = 0 ;
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/**
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* Initialization of the neighborhood
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* @param _solution the solution to explore
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* @param _current the first neighbor
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*/
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virtual void init(EOT & _solution, Neighbor & _current) = 0 ;
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/**
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* Give the next neighbor
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* @param _solution the solution to explore
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* @param _current the next neighbor
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*/
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virtual void next(EOT & _solution, Neighbor & _current) = 0 ;
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/**
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* Test if there is again a neighbor
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* @param _solution the solution to explore
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* @return true if there is again a neighbor not explored
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*/
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virtual bool cont(EOT & _solution) = 0 ;
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/**
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* Return the class Name
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* @return the class name as a std::string
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*/
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virtual std::string className() const {
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return "moNeighborhood";
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}
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};
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#endif
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