// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*- //----------------------------------------------------------------------------- // eoSequential.h // (c) GeNeura Team, 1998 - Maarten Keijzer 2000, Marc Schoenauer, 2002 /* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Contact: todos@geneura.ugr.es, http://geneura.ugr.es Marc.Schoenauer@polytechnique.fr mak@dhi.dk */ //----------------------------------------------------------------------------- #ifndef eoSequential_h #define eoSequential_h #include #include "utils/eoData.h" #include "utils/eoRNG.h" #include "eoSelectOne.h" /** Contains the following classes: * - eoSequentialSelect, returns all individuals one by one, * either sorted or shuffled * - eoEliteSequentialSelect, returns all indivisuals one by one * starting with best, continuing shuffled (see G3 engine) */ /** All Individuals in order Looping back to the beginning when exhausted, can be from best to worse, or in random order. It is the eoSelectOne equivalent of eoDetSelect - though eoDetSelect always returns individuals from best to worst @ingroup Selectors */ template class eoSequentialSelect: public eoSelectOne { public: /** Ctor: sets the current pter to numeric_limits::max() so init will take place first time not very elegant, maybe ... */ eoSequentialSelect(bool _ordered = true) : ordered(_ordered), current(std::numeric_limits::max()) {} void setup(const eoPop& _pop) { eoPters.resize(_pop.size()); if (ordered) // probably we could have a marker to avoid re-sorting _pop.sort(eoPters); else _pop.shuffle(eoPters); current=0; } virtual const EOT& operator()(const eoPop& _pop) { if (current >= _pop.size()) setup(_pop); unsigned eoN = current; current++; return *eoPters[eoN] ; } private: bool ordered; unsigned current; std::vector eoPters; }; /** All Individuals in order The best individual first, then the others in sequence (random order). for G3 evolution engine, see Deb, Anad and Joshi, CEC 2002 As eoSequentialSelect, it is an eoSelectOne to be used within the eoEaseyEA algo, but conceptually it should be a global eoSelect, as it selects a bunch of guys in one go (done in the setup function now) @ingroup Selectors */ template class eoEliteSequentialSelect: public eoSelectOne { public: /** Ctor: sets the current pter to numeric_limits::max() so init will take place first time not very elegant, maybe ... */ eoEliteSequentialSelect(): current(std::numeric_limits::max()) {} void setup(const eoPop& _pop) { eoPters.resize(_pop.size()); _pop.shuffle(eoPters); // now get the best unsigned int ibest = 0; const EOT * best = eoPters[0]; if (_pop.size() == 1) throw std::runtime_error("Trying eoEliteSequentialSelect with only one individual!"); for (unsigned i=1; i<_pop.size(); i++) if (*eoPters[i]>*best) { ibest = i; best = eoPters[ibest]; } // and put it upfront const EOT *ptmp = eoPters[0]; eoPters[0]=best; eoPters[ibest] = ptmp; // exit after setting current current=0; } virtual const EOT& operator()(const eoPop& _pop) { if (current >= _pop.size()) setup(_pop); unsigned eoN = current; current++; return *eoPters[eoN] ; } private: unsigned current; std::vector eoPters; }; #endif