/* Copyright (C) DOLPHIN Project-Team, INRIA Lille - Nord Europe, 2006-2010 Sébastien Verel, Arnaud Liefooghe, Jérémie Humeau This software is governed by the CeCILL license under French law and abiding by the rules of distribution of free software. You can use, modify and/ or redistribute the software under the terms of the CeCILL license as circulated by CEA, CNRS and INRIA at the following URL "http://www.cecill.info". As a counterpart to the access to the source code and rights to copy, modify and redistribute granted by the license, users are provided only with a limited warranty and the software's author, the holder of the economic rights, and the successive licensors have only limited liability. In this respect, the user's attention is drawn to the risks associated with loading, using, modifying and/or developing or reproducing the software by the user in light of its specific status of free software, that may mean that it is complicated to manipulate, and that also therefore means that it is reserved for developers and experienced professionals having in-depth computer knowledge. Users are therefore encouraged to load and test the software's suitability as regards their requirements in conditions enabling the security of their systems and/or data to be ensured and, more generally, to use and operate it in the same conditions as regards security. The fact that you are presently reading this means that you have had knowledge of the CeCILL license and that you accept its terms. ParadisEO WebSite : http://paradiseo.gforge.inria.fr Contact: paradiseo-help@lists.gforge.inria.fr */ #ifndef _moRandomNeutralWalkexplorer_h #define _moRandomNeutralWalkexplorer_h #include #include #include /** * Explorer for a random neutral walk * accept the movement when the neighbor has the same fitnes * To sample the neutral networks by random walk, there is no memory * neighborhood must be explored in random order */ template< class Neighbor > class moRandomNeutralWalkExplorer : public moNeighborhoodExplorer { public: typedef typename Neighbor::EOT EOT; typedef moNeighborhood Neighborhood; using moNeighborhoodExplorer::neighborhood; using moNeighborhoodExplorer::eval; using moNeighborhoodExplorer::currentNeighbor; using moNeighborhoodExplorer::selectedNeighbor; /** * Constructor * @param _neighborhood the neighborhood * @param _eval the evaluation function * @param _solNeighborComparator a solution vs neighbor comparator * @param _nbStep maximum number of step to do */ moRandomNeutralWalkExplorer(Neighborhood& _neighborhood, moEval& _eval, moSolNeighborComparator& _solNeighborComparator, unsigned _nbStep): moNeighborhoodExplorer(_neighborhood, _eval), solNeighborComparator(_solNeighborComparator), nbStep(_nbStep) { isAccept = false; if (!neighborhood.isRandom()) { std::cout << "moRandomNeutralWalkExplorer::Warning -> the neighborhood used is not random (" << neighborhood.className() << ")" << std::endl; } } /** * Destructor */ ~moRandomNeutralWalkExplorer() { } /** * initialization of the number of step to be done * @param _solution unused solution */ virtual void initParam(EOT & /*_solution*/) { step = 0; isAccept = true; }; /** * increase the number of step * @param _solution unused solution */ virtual void updateParam(EOT & /*_solution*/) { step++; }; /** * terminate: NOTHING TO DO * @param _solution unused solution */ virtual void terminate(EOT & /*_solution*/) {}; /** * Explore the neighborhood of a solution * @param _solution */ virtual void operator()(EOT & _solution) { //Test if _solution has a Neighbor if (neighborhood.hasNeighbor(_solution)) { //init the first neighbor neighborhood.init(_solution, currentNeighbor); //eval the _solution moved with the neighbor and stock the result in the neighbor eval(_solution, currentNeighbor); //test all others neighbors while (! solNeighborComparator.equals(_solution, currentNeighbor) && neighborhood.cont(_solution)) { //next neighbor neighborhood.next(_solution, currentNeighbor); //eval eval(_solution, currentNeighbor); } // the selected neighbor selectedNeighbor = currentNeighbor; } else { //if _solution hasn't neighbor, isAccept=false; } }; /** * continue if there is a neighbor and it is remains some steps to do * @param _solution the solution * @return true there is some steps to do */ virtual bool isContinue(EOT & /*_solution*/) { return (step < nbStep) && isAccept ; }; /** * accept test if an equals neighbor was be found * @param _solution the solution * @return true if the best neighbor ameliorate the fitness */ virtual bool accept(EOT & _solution) { if (neighborhood.hasNeighbor(_solution)) isAccept = solNeighborComparator.equals(_solution, selectedNeighbor) ; return isAccept; }; private: // comparator between solution and neighbor or between neighbors moSolNeighborComparator& solNeighborComparator; // current number of step unsigned int step; // maximum number of steps to do unsigned int nbStep; // true if the move is accepted bool isAccept ; }; #endif