/* Copyright (C) DOLPHIN Project-Team, INRIA Lille - Nord Europe, 2006-2010 Sébastien Verel, Arnaud Liefooghe, Jérémie Humeau This software is governed by the CeCILL license under French law and abiding by the rules of distribution of free software. You can use, modify and/ or redistribute the software under the terms of the CeCILL license as circulated by CEA, CNRS and INRIA at the following URL "http://www.cecill.info". As a counterpart to the access to the source code and rights to copy, modify and redistribute granted by the license, users are provided only with a limited warranty and the software's author, the holder of the economic rights, and the successive licensors have only limited liability. In this respect, the user's attention is drawn to the risks associated with loading, using, modifying and/or developing or reproducing the software by the user in light of its specific status of free software, that may mean that it is complicated to manipulate, and that also therefore means that it is reserved for developers and experienced professionals having in-depth computer knowledge. Users are therefore encouraged to load and test the software's suitability as regards their requirements in conditions enabling the security of their systems and/or data to be ensured and, more generally, to use and operate it in the same conditions as regards security. The fact that you are presently reading this means that you have had knowledge of the CeCILL license and that you accept its terms. ParadisEO WebSite : http://paradiseo.gforge.inria.fr Contact: paradiseo-help@lists.gforge.inria.fr */ #ifndef _moNeighborhood_h #define _moNeighborhood_h #include /** * A Neighborhood */ template< class Neighbor > class moNeighborhood : public eoObject { public: /** * Define type of a solution corresponding to Neighbor */ typedef typename Neighbor::EOT EOT; /** * Default Constructor */ moNeighborhood() {} /** * @return true if the neighborhood is random (default false) */ virtual bool isRandom() { return false; } /** * Test if a solution has (again) a Neighbor * @param _solution the related solution * @return true if _solution has a Neighbor */ virtual bool hasNeighbor(EOT & _solution) = 0 ; /** * Initialization of the neighborhood * @param _solution the solution to explore * @param _current the first neighbor */ virtual void init(EOT & _solution, Neighbor & _current) = 0 ; /** * Give the next neighbor * @param _solution the solution to explore * @param _current the next neighbor */ virtual void next(EOT & _solution, Neighbor & _current) = 0 ; /** * Test if there is again a neighbor * @param _solution the solution to explore * @return true if there is again a neighbor not explored */ virtual bool cont(EOT & _solution) = 0 ; /** * Return the class Name * @return the class name as a std::string */ virtual std::string className() const { return "moNeighborhood"; } }; #endif