// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*- //----------------------------------------------------------------------------- // EOFactory.h // (c) GeNeura Team, 1998 //----------------------------------------------------------------------------- #ifndef _EOSELECTFACTORY_H #define _EOSELECTFACTORY_H #include #include #include //----------------------------------------------------------------------------- /** EO Factory.An instance of the factory class to create selectors, that is, eoSelect objects @see eoSelect*/ template< class EOT> class eoSelectFactory: public eoFactory > { public: /// @name ctors and dtors //{@ /// constructor eoSelectFactory( ) {} /// destructor virtual ~eoSelectFactory() {} //@} /** Another factory methods: creates an object from an istream, reading from it whatever is needed to create the object. Usually, the format for the istream will be\\ objectType parameter1 parameter2 ... parametern\\ */ virtual eoSelect* make(istream& _is) { eoSelect * selectPtr; string objectTypeStr; _is >> objectTypeStr; // All selectors have a rate, the proportion of the original population float rate; _is >> rate; if ( objectTypeStr == "eoTournament") { // another parameter is necessary unsigned tSize; _is >> tSize; selectPtr = new eoTournament( rate, tSize ); } else { if ( objectTypeStr == "eoRandomSelect" ) { selectPtr = new eoRandomSelect( rate ); } else { throw runtime_error( "Incorrect selector type" ); } } return selectPtr; } ///@name eoObject methods //@{ void printOn( ostream& _os ) const {}; void readFrom( istream& _is ){}; /** className is inherited */ //@} }; #endif _EOFACTORY_H