Removed trailing string after #endif - it generates a lot of useless warning

on some versions of g++
This commit is contained in:
evomarc 2001-09-08 05:59:17 +00:00
commit d0d14c3ff8
25 changed files with 155 additions and 165 deletions

View file

@ -1,7 +1,7 @@
// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
//-----------------------------------------------------------------------------
// eoOpSelMason.h
// eoOpSelMason.h
// (c) GeNeura Team, 1999
/*
This library is free software; you can redistribute it and/or
@ -24,86 +24,86 @@
#ifndef _EOOPSELMASON_H
#define _EOOPSELMASON_H
//-----------------------------------------------------------------------------
#include <eoProportionalOpSel.h>
#include <eoOpFactory.h> // for eoFactory and eoOpFactory
#include <map>
//-----------------------------------------------------------------------------
/** EO Mason, or builder, for operator selectors. A builder must allocate memory
to the objects it builds, and then deallocate it when it gets out of scope*/
template<class eoClass>
class eoOpSelMason: public eoFactory<eoOpSelector<eoClass> > {
public:
typedef vector<eoOp<eoClass>* > vOpP;
typedef map<eoOpSelector<eoClass>*, vOpP > MEV;
/// @name ctors and dtors
//{@
/// constructor
eoOpSelMason( eoOpFactory<eoClass>& _opFact): operatorFactory( _opFact ) {};
/// destructor
virtual ~eoOpSelMason() {};
//@}
/** Factory methods: creates an object from an istream, reading from
it whatever is needed to create the object. The format is
opSelClassName\\
rate 1 operator1\\
rate 2 operator2\\
...\\
Stores all operators built in a database (#allocMap#), so that somebody
can destroy them later. The Mason is in charge or destroying the operators,
since the built object can´t do it itself. The objects built must be destroyed
from outside, using the #destroy# method
*/
virtual eoOpSelector<eoClass>* make(istream& _is) {
string opSelName;
_is >> opSelName;
eoOpSelector<eoClass>* opSelectorP;
// Build the operator selector
if ( opSelName == "eoProportionalOpSel" ) {
opSelectorP = new eoProportionalOpSel<eoClass>();
}
// Temp vector for storing pointers
vOpP tmpPVec;
// read operator rate and name
while ( _is ) {
float rate;
_is >> rate;
if ( _is ) {
eoOp<eoClass>* op = operatorFactory.make( _is ); // This reads the rest of the line
// Add the operators to the selector, don´t pay attention to the IDs
opSelectorP->addOp( *op, rate );
// Keep it in the store, to destroy later
tmpPVec.push_back( op );
} // if
} // while
// Put it in the map
allocMap.insert( MEV::value_type( opSelectorP, tmpPVec ) );
return opSelectorP;
};
///@name eoObject methods
//@{
/** Return the class id */
virtual string className() const { return "eoOpSelMason"; }
//@}
private:
map<eoOpSelector<eoClass>*,vector<eoOp<eoClass>* > > allocMap;
eoOpFactory<eoClass>& operatorFactory;
};
#include <eoProportionalOpSel.h>
#include <eoOpFactory.h> // for eoFactory and eoOpFactory
#endif _EOOPSELMASON_H
#include <map>
//-----------------------------------------------------------------------------
/** EO Mason, or builder, for operator selectors. A builder must allocate memory
to the objects it builds, and then deallocate it when it gets out of scope*/
template<class eoClass>
class eoOpSelMason: public eoFactory<eoOpSelector<eoClass> > {
public:
typedef vector<eoOp<eoClass>* > vOpP;
typedef map<eoOpSelector<eoClass>*, vOpP > MEV;
/// @name ctors and dtors
//{@
/// constructor
eoOpSelMason( eoOpFactory<eoClass>& _opFact): operatorFactory( _opFact ) {};
/// destructor
virtual ~eoOpSelMason() {};
//@}
/** Factory methods: creates an object from an istream, reading from
it whatever is needed to create the object. The format is
opSelClassName\\
rate 1 operator1\\
rate 2 operator2\\
...\\
Stores all operators built in a database (#allocMap#), so that somebody
can destroy them later. The Mason is in charge or destroying the operators,
since the built object can´t do it itself. The objects built must be destroyed
from outside, using the #destroy# method
*/
virtual eoOpSelector<eoClass>* make(istream& _is) {
string opSelName;
_is >> opSelName;
eoOpSelector<eoClass>* opSelectorP;
// Build the operator selector
if ( opSelName == "eoProportionalOpSel" ) {
opSelectorP = new eoProportionalOpSel<eoClass>();
}
// Temp vector for storing pointers
vOpP tmpPVec;
// read operator rate and name
while ( _is ) {
float rate;
_is >> rate;
if ( _is ) {
eoOp<eoClass>* op = operatorFactory.make( _is ); // This reads the rest of the line
// Add the operators to the selector, don´t pay attention to the IDs
opSelectorP->addOp( *op, rate );
// Keep it in the store, to destroy later
tmpPVec.push_back( op );
} // if
} // while
// Put it in the map
allocMap.insert( MEV::value_type( opSelectorP, tmpPVec ) );
return opSelectorP;
};
///@name eoObject methods
//@{
/** Return the class id */
virtual string className() const { return "eoOpSelMason"; }
//@}
private:
map<eoOpSelector<eoClass>*,vector<eoOp<eoClass>* > > allocMap;
eoOpFactory<eoClass>& operatorFactory;
};
#endif