missing function in moBitsNeighborhood.h
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/*
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/*
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<moBitsNeighborhood.h>
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<moBitsNeighborhood.h>
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Copyright (C) DOLPHIN Project-Team, INRIA Lille - Nord Europe, 2006-2010
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Copyright (C) DOLPHIN Project-Team, INRIA Lille - Nord Europe, 2006-2010
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Sebastien Verel, Arnaud Liefooghe, Jeremie Humeau
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Sebastien Verel, Arnaud Liefooghe, Jeremie Humeau
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This software is governed by the CeCILL license under French law and
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This software is governed by the CeCILL license under French law and
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abiding by the rules of distribution of free software. You can use,
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abiding by the rules of distribution of free software. You can use,
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modify and/ or redistribute the software under the terms of the CeCILL
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modify and/ or redistribute the software under the terms of the CeCILL
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license as circulated by CEA, CNRS and INRIA at the following URL
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license as circulated by CEA, CNRS and INRIA at the following URL
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"http://www.cecill.info".
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"http://www.cecill.info".
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As a counterpart to the access to the source code and rights to copy,
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As a counterpart to the access to the source code and rights to copy,
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modify and redistribute granted by the license, users are provided only
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modify and redistribute granted by the license, users are provided only
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with a limited warranty and the software's author, the holder of the
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with a limited warranty and the software's author, the holder of the
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economic rights, and the successive licensors have only limited liability.
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economic rights, and the successive licensors have only limited liability.
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In this respect, the user's attention is drawn to the risks associated
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In this respect, the user's attention is drawn to the risks associated
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with loading, using, modifying and/or developing or reproducing the
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with loading, using, modifying and/or developing or reproducing the
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software by the user in light of its specific status of free software,
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software by the user in light of its specific status of free software,
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that may mean that it is complicated to manipulate, and that also
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that may mean that it is complicated to manipulate, and that also
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therefore means that it is reserved for developers and experienced
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therefore means that it is reserved for developers and experienced
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professionals having in-depth computer knowledge. Users are therefore
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professionals having in-depth computer knowledge. Users are therefore
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encouraged to load and test the software's suitability as regards their
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encouraged to load and test the software's suitability as regards their
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requirements in conditions enabling the security of their systems and/or
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requirements in conditions enabling the security of their systems and/or
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data to be ensured and, more generally, to use and operate it in the
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data to be ensured and, more generally, to use and operate it in the
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same conditions as regards security.
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same conditions as regards security.
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The fact that you are presently reading this means that you have had
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The fact that you are presently reading this means that you have had
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knowledge of the CeCILL license and that you accept its terms.
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knowledge of the CeCILL license and that you accept its terms.
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ParadisEO WebSite : http://paradiseo.gforge.inria.fr
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ParadisEO WebSite : http://paradiseo.gforge.inria.fr
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Contact: paradiseo-help@lists.gforge.inria.fr
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Contact: paradiseo-help@lists.gforge.inria.fr
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*/
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*/
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#ifndef _moBitsNeighborhood_h
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#ifndef _moBitsNeighborhood_h
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#define _moBitsNeighborhood_h
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#define _moBitsNeighborhood_h
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@ -49,76 +49,84 @@ class moBitsNeighborhood : public moNeighborhood<Neighbor>
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{
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{
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public:
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public:
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/**
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/**
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* Define type of a solution corresponding to Neighbor
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* Define type of a solution corresponding to Neighbor
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*/
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*/
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typedef typename Neighbor::EOT EOT;
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typedef typename Neighbor::EOT EOT;
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/**
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* Constructor
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* @param _length bit string length
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* @param _nBits maximum number of bits to flip (radius of the neighborhood)
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* @param _exactDistance when true, only neighbor with exactly k bits flip are considered, other neighbor <= Hamming distance k
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*/
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moBitsNeighborhood(unsigned _length, unsigned _nBits, bool _exactDistance = false): moNeighborhood<Neighbor>(), length(_length), nBits(_nBits) {
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// neighborhood size :
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// for distance == nBits : length \choose nBits = length! / ( (length - nBits)! * nBits!)
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// for distance <= nBits : sum of previous distances
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if (_exactDistance) {
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neighborhoodSize = numberOfNeighbors(nBits);
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} else {
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neighborhoodSize = 0;
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for(int d = 1; d <= nBits; d++)
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neighborhoodSize += numberOfNeighbors(d);
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}
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/**
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* Constructor
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* @param _length bit string length
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* @param _nBits maximum number of bits to flip (radius of the neighborhood)
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* @param _exactDistance when true, only neighbor with exactly k bits flip are considered, other neighbor <= Hamming distance k
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*/
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moBitsNeighborhood(unsigned _length, unsigned _nBits, bool _exactDistance = false): moNeighborhood<Neighbor>(), length(_length), nBits(_nBits) {
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// neighborhood size :
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// for distance == nBits : length \choose nBits = length! / ( (length - nBits)! * nBits!)
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// for distance <= nBits : sum of previous distances
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if (_exactDistance) {
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neighborhoodSize = numberOfNeighbors(nBits);
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} else {
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neighborhoodSize = 0;
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for(int d = 1; d <= nBits; d++)
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neighborhoodSize += numberOfNeighbors(d);
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}
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}
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}
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/**
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* Number fo neighbors at Hamming distance d
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*
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* @param d Hamming distance
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*/
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unsigned int numberOfNeighbors(unsigned d) {
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unsigned int fact_nBits = 1;
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/**
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for(unsigned k = 1; k <= d; k++)
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* Number fo neighbors at Hamming distance d
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fact_nBits *= k;
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*
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* @param d Hamming distance
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*/
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unsigned int numberOfNeighbors(unsigned d) {
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unsigned int fact_nBits = 1;
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for(unsigned k = 1; k <= d; k++)
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unsigned int fact_length = 1;
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fact_nBits *= k;
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unsigned int fact_length = 1;
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for(unsigned k = length; k > length - d; k--)
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fact_length *= k;
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for(unsigned k = length; k > length - d; k--)
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return fact_length / fact_nBits;
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fact_length *= k;
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}
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return fact_length / fact_nBits;
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/**
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}
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* Test if it exist a neighbor
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* @param _solution the solution to explore
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* @return true if the neighborhood was not empty (bit string larger than 0)
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*/
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virtual bool hasNeighbor(EOT& _solution) {
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return _solution.size() > 0;
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}
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/**
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/**
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* Test if it exist a neighbor
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* Return the class Name
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* @param _solution the solution to explore
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* @return the class name as a std::string
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* @return true if the neighborhood was not empty (bit string larger than 0)
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*/
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*/
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virtual std::string className() const {
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virtual bool hasNeighbor(EOT& _solution) {
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return "moBitsNeighborhood";
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return _solution.size() > 0;
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}
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}
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/**
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/**
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* Return the class Name
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* The neighborhood is random here
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* @return the class name as a std::string
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* @return true, since the neighborhood is random
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*/
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*/
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virtual std::string className() const {
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bool isRandom() {
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return "moBitsNeighborhood";
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return true;
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}
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}
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protected:
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protected:
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// length of the bit strings
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// length of the bit strings
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unsigned int length;
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unsigned int length;
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// radius of the neighborhood
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// radius of the neighborhood
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unsigned int nBits;
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unsigned int nBits;
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// size of the neighborhood
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// size of the neighborhood
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unsigned int neighborhoodSize;
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unsigned int neighborhoodSize;
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};
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};
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