Add incremental evaluation of NK landscape when several bits could be modified
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mo/src/problems/eval/moNKlandscapesBitsIncrEval.h
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mo/src/problems/eval/moNKlandscapesBitsIncrEval.h
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/*
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<moNKlandscapesBitsIncrEval.h>
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Copyright (C) DOLPHIN Project-Team, INRIA Lille - Nord Europe, 2006-2010
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Sebastien Verel, Arnaud Liefooghe, Jeremie Humeau
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This software is governed by the CeCILL license under French law and
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abiding by the rules of distribution of free software. You can ue,
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modify and/ or redistribute the software under the terms of the CeCILL
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license as circulated by CEA, CNRS and INRIA at the following URL
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"http://www.cecill.info".
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In this respect, the user's attention is drawn to the risks associated
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with loading, using, modifying and/or developing or reproducing the
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software by the user in light of its specific status of free software,
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that may mean that it is complicated to manipulate, and that also
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therefore means that it is reserved for developers and experienced
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professionals having in-depth computer knowledge. Users are therefore
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encouraged to load and test the software's suitability as regards their
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requirements in conditions enabling the security of their systems and/or
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data to be ensured and, more generally, to use and operate it in the
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same conditions as regards security.
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The fact that you are presently reading this means that you have had
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knowledge of the CeCILL license and that you accept its terms.
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ParadisEO WebSite : http://paradiseo.gforge.inria.fr
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Contact: paradiseo-help@lists.gforge.inria.fr
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*/
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#ifndef _moNKlandscapesBitsIncrEval_H
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#define _moNKlandscapesBitsIncrEval_H
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#include <eval/moEval.h>
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#include <eval/nkLandscapesEval.h>
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#include <vector>
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/**
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*
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* Incremental evaluation function (1 bit flip, Hamming distance 1)
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* for the NK-landscapes problem
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*
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*
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*/
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template< class Neighbor >
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class moNKlandscapesBitsIncrEval : public moEval<Neighbor>
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{
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public:
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typedef typename Neighbor::EOT EOT;
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/*
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* Constructor
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*
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* @param _nk fitness function of the NK landscapes
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*/
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moNKlandscapesBitsIncrEval(nkLandscapesEval<EOT> & _nk) : nk(_nk) {
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inverseLinks = new std::vector<unsigned>[ nk.N ];
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// compute the contributions which are modified by flipping one bit
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for(unsigned int i = 0; i < nk.N; i++)
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for(unsigned int j = 0; j < nk.K + 1; j++) {
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inverseLinks[ nk.links[i][j] ].push_back(i);
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}
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}
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/*
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* Destructor
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*
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*/
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~moNKlandscapesBitsIncrEval() {
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delete [] inverseLinks;
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}
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/*
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* incremental evaluation of the neighbor for the oneMax problem
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* @param _solution the solution to move (bit string)
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* @param _neighbor the neighbor to consider (of type moBitNeigbor)
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*/
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virtual void operator()(EOT & _solution, Neighbor & _neighbor) {
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unsigned int b;
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unsigned sig, nonSig;
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unsigned i;
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double delta = 0 ;
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for(unsigned k = 0; k < _neighbor.nBits; k++) {
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b = _neighbor.bits[k];
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for(unsigned int j = 0; j < inverseLinks[b].size(); j++) {
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i = inverseLinks[b][j];
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sigma(_solution, i, b, sig, nonSig);
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delta += nk.tables[i][nonSig] - nk.tables[i][sig];
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}
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// move the solution on this bit
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_solution[b] = !_solution[b];
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}
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// move back the solution
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for(unsigned k = 0; k < _neighbor.nBits; k++) {
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b = _neighbor.bits[k];
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_solution[b] = !_solution[b];
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}
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//std::cout << delta << std::endl;
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_neighbor.fitness(_solution.fitness() + delta / (double) nk.N);
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}
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private:
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// Original nk fitness function
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nkLandscapesEval<EOT> & nk;
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// give the list of contributions which are modified when the corresponding bit is flipped
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std::vector<unsigned> * inverseLinks;
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/**
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* Compute the mask of the linked bits, and the mask when the bit is flipped
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*
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* @param _solution the solution to evaluate
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* @param i the bit of the contribution
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* @param _bit the bit to flip
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* @param sig value of the mask of contribution i
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* @param nonSig value of the mask of contribution i when the bit _bit is flipped
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*/
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void sigma(EOT & _solution, int i, unsigned _bit, unsigned & sig, unsigned & nonSig) {
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sig = 0;
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nonSig = 0;
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unsigned int n = 1;
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for(int j = 0; j < nk.K + 1; j++) {
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if (_solution[ nk.links[i][j] ] == 1)
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sig = sig | n;
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if (nk.links[i][j] == _bit)
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nonSig = n;
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n = n << 1;
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}
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nonSig = sig ^ nonSig;
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}
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};
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#endif
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