Following the change in includes (added ga.h and es.h everywhere pfuhh)

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evomarc 2001-01-27 08:20:39 +00:00
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<h1>
<font color="#FF0000">FirstBitEA.cpp</font></h1></center>
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<br><a NAME="start"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr NOSAVE>
<td NOSAVE><tt><font color="#993300">
//-----------------------------------------------------------------------------<br>
// FirstBitEA.cpp<br>
//-----------------------------------------------------------------------------<br>
//*<br>
// Still an instance of a VERY simple Bitstring Genetic Algorithm <br>
// (see FirstBitGA.cpp) but now with &nbsp;Breeder - and Combined Ops<br>
//<br>
//-----------------------------------------------------------------------------<br>
// standard includes<br>
<b>#include &lt;stdexcept> &nbsp;</b>// runtime_error <br>
<b>#include &lt;iostream> &nbsp; &nbsp;</b>// cout<br>
<b>#include &lt;strstream> &nbsp;</b>// ostrstream, istrstream<br>
// the general include for eo<br>
<b>#include &lt;eo></b><br>
</font></tt>
</td>
<td NOSAVE><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">// FirstBitEA.cpp</font></tt>
<br><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">//*</font></tt>
<br><tt><font color="#993300">// Still an instance of a VERY simple Bitstring
Genetic Algorithm&nbsp;</font></tt>
<br><tt><font color="#993300">// (see FirstBitGA.cpp) but now with&nbsp;
Breeder - and Combined Ops</font></tt>
<br><tt><font color="#993300">//</font></tt>
<br><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">// standard includes</font></tt>
<br><tt><font color="#993300"><b>#include &lt;stdexcept>&nbsp; </b>// runtime_error&nbsp;</font></tt>
<br><tt><font color="#993300"><b>#include &lt;iostream>&nbsp;&nbsp;&nbsp;
</b>// cout</font></tt>
<br><tt><font color="#993300"><b>#include &lt;strstream>&nbsp; </b>// ostrstream,
istrstream</font></tt>
<br><tt><font color="#993300">// the general include for eo</font></tt>
<br><b><tt><font color="#993300">#include &lt;eo></font></tt></b></td>
</tr>
</table>
<a NAME="representation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<a NAME="representation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<tr>
<td><tt><font color="#999900">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#999900">// Include the corresponding file&nbsp;</font></tt>
<br><tt><font color="#999900"><b>#include &lt;ga.h></b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
// bitstring representation &amp; operators&nbsp;</font></tt>
<br><tt><font color="#999900">// define your individuals</font></tt>
<br><tt><font color="#999900"><b>typedef eoBin&lt;double> Indi; </b>//
A bitstring with fitness double</font></tt></td>
</tr>
</table>
<a NAME="evalfunc"></a>
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<td><tt><font color="#CC0000">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#CC0000">// a simple fitness function that computes
the number of ones of a bitstring</font></tt>
<br><tt><font color="#CC0000">// Now in a separate file, and declared as
binary_value(const vector&lt;bool> &amp;)</font></tt>
<br><b><tt><font color="#CC0000">#include "binary_value.h"</font></tt></b></td>
</tr>
</table>
<a NAME="general"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><b><tt><font color="#993300">void main_function(int argc, char **argv)</font></tt></b>
<br><b><tt><font color="#993300">{</font></tt></b></td>
</tr>
</table>
<a NAME="parametres"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td><tt><font color="#3366FF"><b>&nbsp;const unsigned int SEED = 42; </b>//
seed for random number generator</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int T_SIZE = 3; </b>//
size for tournament selection</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int VEC_SIZE = 8;
</b>// Number of bits in genotypes</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int POP_SIZE = 20;
</b>// Size of population</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int MAX_GEN = 500;
</b>// Maximum number of generation before STOP</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const float CROSS_RATE = 0.8; </b>//
Crossover rate</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double P_MUT_PER_BIT = 0.01;
</b>// probability of bit-flip mutation</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const float MUT_RATE = 1.0; </b>//
mutation rate</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// some parameters for chosing
among different operators</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double onePointRate = 0.5;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// rate for 1-pt Xover</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double twoPointsRate = 0.5;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// rate for 2-pt Xover</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double URate = 0.5;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// rate for Uniform Xover</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double bitFlipRate = 0.5;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// rate for bit-flip mutation</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double oneBitRate = 0.5;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// rate for one-bit mutation</font></tt></td>
</tr>
</table>
<a NAME="general"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td><tt><font color="#993300"><b>&nbsp;</b>//////////////////////////</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//&nbsp; Random seed</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//////////////////////////</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//reproducible random seed:
if you don't change SEED above,&nbsp;</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>// you'll aways get the same
result, NOT a random run</font></tt>
<br><b><tt><font color="#993300">&nbsp;rng.reseed(SEED);</font></tt></b></td>
</tr>
</table>
<a NAME="eval"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<tr>
<td><tt><font color="#CC0000"><b>&nbsp;</b>/////////////////////////////</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>// Fitness function</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>////////////////////////////</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>// Evaluation: from a plain
C++ fn to an EvalFunc Object</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>// you need to give the full
description of the function</font></tt>
<br><b><tt><font color="#CC0000">&nbsp;eoEvalFuncPtr&lt;Indi, double, const
vector&lt;bool>&amp; > eval(&nbsp; binary_value );</font></tt></b></td>
</tr>
</table>
<a NAME="init"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// Initilisation of population</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// based on boolean_generator
class (see utils/rnd_generator.h)</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoInitFixedLength&lt;Indi, boolean_generator>&nbsp;</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp; random(VEC_SIZE,
boolean_generator());</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// Initialization of the population</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoPop&lt;Indi> pop(POP_SIZE, random);</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// and evaluate it in one line</font></tt>
<br><tt><font color="#993399"><b>&nbsp;apply&lt;Indi>(eval, pop); </b>//
STL syntax</font></tt></td>
</tr>
</table>
<a NAME="output"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td><tt><font color="#3366FF"><b>&nbsp;</b>// sort pop before printing
it!</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;pop.sort();</font></tt></b>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// Print (sorted) intial population
(raw printout)</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; "Initial Population"
&lt;&lt; endl;</font></tt></b>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; pop;</font></tt></b></td>
</tr>
</table>
<a NAME="engine"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>/////////////////////////////////////</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>// selection and replacement</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>////////////////////////////////////</font></tt></td>
</tr>
</table>
<a NAME="select"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>// The robust tournament selection</font></tt>
<br><tt><font color="#009900"><b>&nbsp;eoDetTournamentSelect&lt;Indi> selectOne(T_SIZE);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// T_SIZE in [2,POP_SIZE]</font></tt>
<br><a NAME="select_encapsulate"></a><tt><font color="#009900"><b> </b>//
is now encapsulated in a eoSelectPerc (entage)</font></tt>
<br><tt><font color="#009900"><b>&nbsp;eoSelectPerc&lt;Indi> select(selectOne);</b>//
by default rate==1</font></tt></td>
</tr>
</table>
<a NAME="replace"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>// And we now have the full
slection/replacement - though with&nbsp;</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>// no replacement (== generational
replacement) at the moment :-)</font></tt>
<br><b><tt><font color="#009900">&nbsp;eoNoReplacement&lt;Indi> replace;&nbsp;</font></tt></b></td>
</tr>
</table>
<a NAME="operators"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>//////////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// The variation operators</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>//////////////////////////////////////</font></tt></td>
</tr>
</table>
<a NAME="crossover"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>// 1-point crossover for bitstring</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinCrossover&lt;Indi> xover1;</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// uniform crossover for bitstring</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinUxOver&lt;Indi> xoverU;</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// 2-pots xover</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinNxOver&lt;Indi> xover2(2);</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// Combine them with relative
rates</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoPropCombinedQuadOp&lt;Indi> xover(xover1,
onePointRate);</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;xover.add(xoverU, URate);</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;xover.add(xover2, twoPointsRate,
true);</font></tt></b></td>
</tr>
</table>
<a NAME="mutation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#999900">
//-----------------------------------------------------------------------------<br>
// define your individuals<br>
<b>typedef eoBin&lt;double> Indi; </b>// A bitstring with fitness double<br>
</font></tt>
</td>
<br><tt><font color="#993399"><b>&nbsp;</b>// standard bit-flip mutation
for bitstring</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinMutation&lt;Indi>&nbsp; mutationBitFlip(P_MUT_PER_BIT);</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// mutate exactly 1 bit per
individual</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoDetBitFlip&lt;Indi> mutationOneBit;&nbsp;</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// Combine them with relative
rates</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoPropCombinedMonOp&lt;Indi> mutation(mutationBitFlip,
bitFlipRate);</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;mutation.add(mutationOneBit, oneBitRate,
true);</font></tt></b>
<p><a NAME="transform"></a><tt><font color="#993399"><b> </b>// The operators
are&nbsp; encapsulated into an eoTRansform object</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoSGATransform&lt;Indi> transform(xover,
CROSS_RATE, mutation, MUT_RATE);</font></tt></b></td>
</tr>
</table>
<a NAME="evalfunc"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<a NAME="stop"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#CC0000">
//-----------------------------------------------------------------------------<br>
// a simple fitness function that computes the number of ones of a bitstring<br>
// Now in a separate file, and declared as binary_value(const vector&lt;bool> &)<br>
<b>#include "binary_value.h"</b><br>
</font></tt>
</td>
<td></td>
</tr>
</table>
<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<a NAME="checkpoint"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#993300">
//-----------------------------------------------------------------------------<br>
<b>void main_function(int argc, char **argv)</b><br>
<b>{</b><br>
</font></tt>
</td>
<td><tt><font color="#3366FF"><b>&nbsp;</b>//////////////////////////////////////</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// termination conditions: use
more than one</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>/////////////////////////////////////</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// stop after MAX_GEN generations</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;eoGenContinue&lt;Indi> genCont(MAX_GEN);</font></tt></b>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// do MIN_GEN gen., then stop
after STEADY_GEN gen. without improvement</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;eoSteadyFitContinue&lt;Indi> steadyCont(MIN_GEN,
STEADY_GEN);</font></tt></b>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// stop when fitness reaches
a target (here VEC_SIZE)</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;eoFitContinue&lt;Indi> fitCont(0);</font></tt></b>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// do stop when one of the above
says so</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;eoCombinedContinue&lt;Indi> continuator(genCont);</font></tt></b>
<br><b><tt><font color="#3366FF">&nbsp;continuator.add(steadyCont);</font></tt></b>
<br><b><tt><font color="#3366FF">&nbsp;continuator.add(fitCont);</font></tt></b></td>
</tr>
</table>
<a NAME="parametres"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="generation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;const unsigned int SEED = 42; </b>// seed for random number generator<br>
<b> &nbsp;const unsigned int T_SIZE = 3; </b>// size for tournament selection<br>
<b> &nbsp;const unsigned int VEC_SIZE = 8; </b>// Number of bits in genotypes<br>
<b> &nbsp;const unsigned int POP_SIZE = 20; </b>// Size of population<br>
<b> &nbsp;const unsigned int MAX_GEN = 500; </b>// Maximum number of generation before STOP<br>
<b> &nbsp;const float CROSS_RATE = 0.8; </b>// Crossover rate<br>
<b> &nbsp;const double P_MUT_PER_BIT = 0.01; </b>// probability of bit-flip mutation<br>
<b> &nbsp;const float MUT_RATE = 1.0; </b>// mutation rate<br>
<b> &nbsp;</b>// some parameters for chosing among different operators<br>
<b> &nbsp;const double onePointRate = 0.5; &nbsp; &nbsp; &nbsp; &nbsp;</b>// rate for 1-pt Xover<br>
<b> &nbsp;const double twoPointsRate = 0.5; &nbsp; &nbsp; &nbsp; &nbsp;</b>// rate for 2-pt Xover<br>
<b> &nbsp;const double URate = 0.5; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// rate for Uniform Xover<br>
<b> &nbsp;const double bitFlipRate = 0.5; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// rate for bit-flip mutation<br>
<b> &nbsp;const double oneBitRate = 0.5; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// rate for one-bit mutation<br>
</font></tt>
</td>
<td><tt><font color="#FF6666"><b>&nbsp;</b>/////////////////////////////////////////</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// the algorithm</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>////////////////////////////////////////</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// Easy EA requires&nbsp;</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// selection, transformation,
eval, replacement, and stopping criterion</font></tt>
<br><b><tt><font color="#FF6666">&nbsp;eoEasyEA&lt;Indi> gga(continuator,
eval, select, transform, replace);</font></tt></b>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// Apply algo to pop - that's
it!</font></tt>
<br><b><tt><font color="#FF6666">&nbsp;gga(pop);</font></tt></b>
<br>&nbsp;</td>
</tr>
</table>
<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<a NAME="output"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#993300">
<b> &nbsp;</b>//////////////////////////<br>
<b> &nbsp;</b>// &nbsp;Random seed<br>
<b> &nbsp;</b>//////////////////////////<br>
<b> &nbsp;</b>//reproducible random seed: if you don't change SEED above, <br>
<b> &nbsp;</b>// you'll aways get the same result, NOT a random run<br>
<b> &nbsp;rng.reseed(SEED);</b><br>
</font></tt>
</td>
<td><tt><font color="#3366FF"><b>&nbsp;</b>// Print (sorted) intial population</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;pop.sort();</font></tt></b>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; "FINAL Population\n"
&lt;&lt; pop &lt;&lt; endl;</font></tt></b></td>
</tr>
</table>
<a NAME="eval"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<a NAME="general"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td>
<tt><font color="#CC0000">
<b> &nbsp;</b>/////////////////////////////<br>
<b> &nbsp;</b>// Fitness function<br>
<b> &nbsp;</b>////////////////////////////<br>
<b> &nbsp;</b>// Evaluation: from a plain C++ fn to an EvalFunc Object<br>
<b> &nbsp;</b>// you need to give the full description of the function<br>
<b> &nbsp;eoEvalFuncPtr&lt;Indi, double, const vector&lt;bool>& > eval( &nbsp;binary_value );</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="init"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>////////////////////////////////<br>
<b> &nbsp;</b>// Initilisation of population<br>
<b> &nbsp;</b>////////////////////////////////<br>
<b> &nbsp;</b>// based on boolean_generator class (see utils/rnd_generator.h)<br>
<b> &nbsp;eoInitFixedLength&lt;Indi, boolean_generator> </b><br>
<b> &nbsp; &nbsp; &nbsp;random(VEC_SIZE, boolean_generator());</b><br>
<b> &nbsp;</b>// Initialization of the population<br>
<b> &nbsp;eoPop&lt;Indi> pop(POP_SIZE, random);</b><br>
<b> &nbsp;</b>// and evaluate it in one line<br>
<b> &nbsp;apply&lt;Indi>(eval, pop); </b>// STL syntax<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="output"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>// sort pop before printing it!<br>
<b> &nbsp;pop.sort();</b><br>
<b> &nbsp;</b>// Print (sorted) intial population (raw printout)<br>
<b> &nbsp;cout &lt;&lt; "Initial Population" &lt;&lt; endl;</b><br>
<b> &nbsp;cout &lt;&lt; pop;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="engine"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>/////////////////////////////////////<br>
<b> &nbsp;</b>// selection and replacement<br>
<b> &nbsp;</b>////////////////////////////////////<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="select"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>// The robust tournament selection<br>
<b> &nbsp;eoDetTournamentSelect&lt;Indi> selectOne(T_SIZE); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// T_SIZE in [2,POP_SIZE]<br>
<a NAME="select_encapsulate"></a>
<b> &nbsp;</b>// is now encapsulated in a eoSelectPerc (entage)<br>
<b> &nbsp;eoSelectPerc&lt;Indi> select(selectOne);</b>// by default rate==1<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="replace"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>// And we now have the full slection/replacement - though with <br>
<b> &nbsp;</b>// no replacement (== generational replacement) at the moment :-)<br>
<b> &nbsp;eoNoReplacement&lt;Indi> replace; </b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="operators"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>//////////////////////////////////////<br>
<b> &nbsp;</b>// The variation operators<br>
<b> &nbsp;</b>//////////////////////////////////////<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="crossover"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>// 1-point crossover for bitstring<br>
<b> &nbsp;eoBinCrossover&lt;Indi> xover1;</b><br>
<b> &nbsp;</b>// uniform crossover for bitstring<br>
<b> &nbsp;eoBinUxOver&lt;Indi> xoverU;</b><br>
<b> &nbsp;</b>// 2-pots xover<br>
<b> &nbsp;eoBinNxOver&lt;Indi> xover2(2);</b><br>
<b> &nbsp;</b>// Combine them with relative rates<br>
<b> &nbsp;eoPropCombinedQuadOp&lt;Indi> xover(xover1, onePointRate);</b><br>
<b> &nbsp;xover.add(xoverU, URate);</b><br>
<b> &nbsp;xover.add(xover2, twoPointsRate, true);</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="mutation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b><br>
<b> &nbsp;</b>// standard bit-flip mutation for bitstring<br>
<b> &nbsp;eoBinMutation&lt;Indi> &nbsp;mutationBitFlip(P_MUT_PER_BIT);</b><br>
<b> &nbsp;</b>// mutate exactly 1 bit per individual<br>
<b> &nbsp;eoDetBitFlip&lt;Indi> mutationOneBit; </b><br>
<b> &nbsp;</b>// Combine them with relative rates<br>
<b> &nbsp;eoPropCombinedMonOp&lt;Indi> mutation(mutationBitFlip, bitFlipRate);</b><br>
<b> &nbsp;mutation.add(mutationOneBit, oneBitRate, true);</b><br>
<b> &nbsp;</b><br>
<a NAME="transform"></a>
<b> &nbsp;</b>// The operators are &nbsp;encapsulated into an eoTRansform object<br>
<b> &nbsp;eoSGATransform&lt;Indi> transform(xover, CROSS_RATE, mutation, MUT_RATE);</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="stop"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
</font></tt>
</td>
</tr>
</table>
<a NAME="checkpoint"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>//////////////////////////////////////<br>
<b> &nbsp;</b>// termination conditions: use more than one<br>
<b> &nbsp;</b>/////////////////////////////////////<br>
<b> &nbsp;</b>// stop after MAX_GEN generations<br>
<b> &nbsp;eoGenContinue&lt;Indi> genCont(MAX_GEN);</b><br>
<b> &nbsp;</b>// do MIN_GEN gen., then stop after STEADY_GEN gen. without improvement<br>
<b> &nbsp;eoSteadyFitContinue&lt;Indi> steadyCont(MIN_GEN, STEADY_GEN);</b><br>
<b> &nbsp;</b>// stop when fitness reaches a target (here VEC_SIZE)<br>
<b> &nbsp;eoFitContinue&lt;Indi> fitCont(0);</b><br>
<b> &nbsp;</b>// do stop when one of the above says so<br>
<b> &nbsp;eoCombinedContinue&lt;Indi> continuator(genCont);</b><br>
<b> &nbsp;continuator.add(steadyCont);</b><br>
<b> &nbsp;continuator.add(fitCont);</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="generation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td>
<tt><font color="#FF6666">
<b> &nbsp;</b>/////////////////////////////////////////<br>
<b> &nbsp;</b>// the algorithm<br>
<b> &nbsp;</b>////////////////////////////////////////<br>
<b> &nbsp;</b>// Easy EA requires <br>
<b> &nbsp;</b>// selection, transformation, eval, replacement, and stopping criterion<br>
<b> &nbsp;eoEasyEA&lt;Indi> gga(continuator, eval, select, transform, replace);</b><br>
<b> &nbsp;</b>// Apply algo to pop - that's it!<br>
<b> &nbsp;gga(pop);</b><br>
<b> &nbsp;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="output"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>// Print (sorted) intial population<br>
<b> &nbsp;pop.sort();</b><br>
<b> &nbsp;cout &lt;&lt; "FINAL Population\n" &lt;&lt; pop &lt;&lt; endl;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td>
<tt><font color="#993300">
<b>}</b><br>
// A main that catches the exceptions<br>
<b>int main(int argc, char **argv)</b><br>
<b>{</b><br>
<b>#ifdef _MSC_VER</b><br>
<b> &nbsp;</b>// &nbsp;rng.reseed(42);<br>
<b> &nbsp; &nbsp; &nbsp;int flag = _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp;flag |= _CRTDBG_LEAK_CHECK_DF;</b><br>
<b> &nbsp; &nbsp; &nbsp;_CrtSetDbgFlag(flag);</b><br>
// &nbsp; &nbsp;_CrtSetBreakAlloc(100);<br>
<b>#endif</b><br>
<b> &nbsp; &nbsp; &nbsp;try</b><br>
<b> &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;main_function(argc, argv);</b><br>
<b> &nbsp; &nbsp; &nbsp;}</b><br>
<b> &nbsp; &nbsp; &nbsp;catch(exception& e)</b><br>
<b> &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cout &lt;&lt; "Exception: " &lt;&lt; e.what() &lt;&lt; '\n';</b><br>
<b> &nbsp; &nbsp; &nbsp;}</b><br>
<b> &nbsp; &nbsp; &nbsp;return 1;</b><br>
<b>}</b><br>
</font></font></font></td>
<td><b><tt><font color="#993300">}</font></tt></b>
<br><tt><font color="#993300">// A main that catches the exceptions</font></tt>
<br><b><tt><font color="#993300">int main(int argc, char **argv)</font></tt></b>
<br><b><tt><font color="#993300">{</font></tt></b>
<br><b><tt><font color="#993300">#ifdef _MSC_VER</font></tt></b>
<br><tt><font color="#993300"><b>&nbsp;</b>//&nbsp; rng.reseed(42);</font></tt>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; int flag = _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; flag
|= _CRTDBG_LEAK_CHECK_DF;</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; _CrtSetDbgFlag(flag);</font></tt></b>
<br><tt><font color="#993300">//&nbsp;&nbsp;&nbsp; _CrtSetBreakAlloc(100);</font></tt>
<br><b><tt><font color="#993300">#endif</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; try</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; {</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
main_function(argc, argv);</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; }</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; catch(exception&amp;
e)</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; {</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
cout &lt;&lt; "Exception: " &lt;&lt; e.what() &lt;&lt; '\n';</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; }</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; return 1;</font></tt></b>
<br><b><tt><font color="#993300">}</font></tt></b></td>
</tr>
</table>
<hr WIDTH="100%"><a href="eoLesson2.html">Back to Lesson 2</a> - <a href="eoTutorial.html">Tutorial
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@ -361,8 +336,8 @@ documentation</a></font>
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<address>
<a href="mailto:marc.schoenauer@polytechnique.fr">Marc Schoenauer</a></address>
<br><!-- Created: Nov 2000 --><!-- hhmts start -->Last
modified: Sun Nov 19 22:26:27 2000
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@ -2,9 +2,9 @@
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@ -16,326 +16,290 @@ documentation</a></font>
<center>
<h1>
<font color="#FF0000">FirstBitGA.html</font></h1></center>
Click on the figure to see the corresponding code.<br>
In the code, the <a href="eoTutorial.html#colors">colors are meaningfull</a><br>
The actual code is in boldface and the comment in normal face.
<br><img SRC="EA_tutorial.jpg" USEMAP="#Map" >
<map NAME="Map">
<!-- Init -->
<area SHAPE="rect" HREF="#init" COORDS="14,31,135,70">
<area SHAPE="rect" HREF="#eval" COORDS="14,110,135,150">
<!-- main loop -->
<area SHAPE="rect" HREF="#representation" COORDS="170,110,295,150">
<area SHAPE="rect" HREF="#output" COORDS="280,45,480,70">
<area SHAPE="rect" HREF="#stop" COORDS="348,110,430,150">
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<!-- Center of loop -->
<area SHAPE="rect" HREF="#generation" COORDS="310,160,485,260">
<!-- 4 bottom lines -->
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<area SHAPE="rect" HREF="#parametres" COORDS="0,358,278,378">
</map>
<br>&nbsp;
<A NAME="start"></a>
Click on the figure to see the corresponding code.
<br>In the code, the <a href="eoTutorial.html#colors">colors are meaningfull</a>
<br>The actual code is in boldface and the comment in normal face.
<br><img SRC="EA_tutorial.jpg" USEMAP="#Map" ><map NAME="Map"><!-- Init --><area SHAPE="rect" HREF="#init" COORDS="14,31,135,70"><area SHAPE="rect" HREF="#eval" COORDS="14,110,135,150"><!-- main loop --><area SHAPE="rect" HREF="#representation" COORDS="170,110,295,150"><area SHAPE="rect" HREF="#output" COORDS="280,45,480,70"><area SHAPE="rect" HREF="#stop" COORDS="348,110,430,150"><area SHAPE="rect" HREF="#select" COORDS="495,110,615,150"><area SHAPE="rect" HREF="#representation" COORDS="495,190,615,230"><area SHAPE="rect" HREF="#crossover" COORDS="495,265,625,287"><area SHAPE="rect" HREF="#mutation" COORDS="495,287,625,305"><area SHAPE="rect" HREF="#representation" COORDS="240,270,465,310"><area SHAPE="rect" HREF="#eval" COORDS="170,270,295,310"><area SHAPE="rect" HREF="#replace" COORDS="170,190,295,230"><!-- Center of loop --><area SHAPE="rect" HREF="#generation" COORDS="310,160,485,260"><!-- 4 bottom lines --><area SHAPE="rect" HREF="#operators" COORDS="15,350,260,370"><area SHAPE="rect" HREF="#representation" COORDS="270,350,460,370"><area SHAPE="rect" HREF="#engine" COORDS="15,377,400,397"><area SHAPE="rect" HREF="#eval" COORDS="15,403,230,423"><area SHAPE="rect" HREF="#checkpoint" COORDS="15,430,221,450"><area SHAPE="rect" HREF="#stop" COORDS="221,430,345,450"><area SHAPE="rect" HREF="#stat" COORDS="375,430,445,450"><area SHAPE="rect" HREF="#parametres" COORDS="0,358,278,378"></map>
<br><a NAME="start"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr NOSAVE>
<td NOSAVE><tt><font color="#993300">
//-----------------------------------------------------------------------------<br>
// FirstBitGA.cpp<br>
//-----------------------------------------------------------------------------<br>
//*<br>
// An instance of a VERY simple Bitstring Genetic Algorithm<br>
//<br>
//-----------------------------------------------------------------------------<br>
// standard includes<br>
<b>#include &lt;stdexcept> &nbsp;</b>// runtime_error <br>
<b>#include &lt;iostream> &nbsp; &nbsp;</b>// cout<br>
<b>#include &lt;strstream> &nbsp;</b>// ostrstream, istrstream<br>
// the general include for eo<br>
<b>#include &lt;eo></b><br>
</font></tt>
</td>
<td NOSAVE><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">// FirstBitGA.cpp</font></tt>
<br><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">//*</font></tt>
<br><tt><font color="#993300">// An instance of a VERY simple Bitstring
Genetic Algorithm</font></tt>
<br><tt><font color="#993300">//</font></tt>
<br><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">// standard includes</font></tt>
<br><tt><font color="#993300"><b>#include &lt;stdexcept>&nbsp; </b>// runtime_error&nbsp;</font></tt>
<br><tt><font color="#993300"><b>#include &lt;iostream>&nbsp;&nbsp;&nbsp;
</b>// cout</font></tt>
<br><tt><font color="#993300"><b>#include &lt;strstream>&nbsp; </b>// ostrstream,
istrstream</font></tt>
<br><tt><font color="#993300">// the general include for eo</font></tt>
<br><b><tt><font color="#993300">#include &lt;eo></font></tt></b></td>
</tr>
</table>
<a NAME="representation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<a NAME="representation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<tr>
<td>
<tt><font color="#999900">
//-----------------------------------------------------------------------------<br>
// define your individuals<br>
<b>typedef eoBin&lt;double> Indi; &nbsp; &nbsp; &nbsp; &nbsp;</b>// A bitstring with fitness double<br>
</font></tt>
</td>
<td><tt><font color="#999900">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#999900">// Include the corresponding file</font></tt>
<br><tt><font color="#999900"><b>#include &lt;ga.h></b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
// bitstring representation &amp; operators</font></tt>
<br><tt><font color="#999900">// define your individuals</font></tt>
<br><tt><font color="#999900"><b>typedef eoBin&lt;double> Indi;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// A bitstring with fitness double</font></tt></td>
</tr>
</table>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<tr>
<td>
<tt><font color="#CC0000">
//-----------------------------------------------------------------------------<br>
// a simple fitness function that computes the number of ones of a bitstring<br>
// &nbsp;@param _indi A biststring individual<br>
<a name="evalfunc"></a>
<b>double binary_value(const Indi & _indi)</b><br>
<b>{</b><br>
<b> &nbsp;double sum = 0;</b><br>
<b> &nbsp;for (unsigned i = 0; i &lt; _indi.size(); i++)</b><br>
<b> &nbsp; &nbsp; &nbsp;sum += _indi[i];</b><br>
<b> &nbsp;return sum;</b><br>
<b>}</b><br>
</font></tt>
</td>
<td><tt><font color="#CC0000">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#CC0000">// a simple fitness function that computes
the number of ones of a bitstring</font></tt>
<br><tt><font color="#CC0000">//&nbsp; @param _indi A biststring individual</font></tt>
<br><a NAME="evalfunc"></a><b><tt><font color="#CC0000">double binary_value(const
Indi &amp; _indi)</font></tt></b>
<br><b><tt><font color="#CC0000">{</font></tt></b>
<br><b><tt><font color="#CC0000">&nbsp;double sum = 0;</font></tt></b>
<br><b><tt><font color="#CC0000">&nbsp;for (unsigned i = 0; i &lt; _indi.size();
i++)</font></tt></b>
<br><b><tt><font color="#CC0000">&nbsp;&nbsp;&nbsp;&nbsp; sum += _indi[i];</font></tt></b>
<br><b><tt><font color="#CC0000">&nbsp;return sum;</font></tt></b>
<br><b><tt><font color="#CC0000">}</font></tt></b></td>
</tr>
</table>
<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<a NAME="general"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><b><tt><font color="#993300">void main_function(int argc, char **argv)</font></tt></b>
<br><b><tt><font color="#993300">{</font></tt></b></td>
</tr>
</table>
<a NAME="parametres"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td><tt><font color="#3366FF"><b>&nbsp;</b>// all parameters are hard-coded!</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int SEED = 42;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// seed for random number generator</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int T_SIZE = 3;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// size for tournament selection</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int VEC_SIZE = 8;&nbsp;&nbsp;&nbsp;
</b>// Number of bits in genotypes</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int POP_SIZE = 20;&nbsp;
</b>// Size of population</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int MAX_GEN = 100;&nbsp;
</b>// Maximum number of generation before STOP</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const float CROSS_RATE = 0.8;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// Crossover rate</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double P_MUT_PER_BIT = 0.01;
</b>// probability of bit-flip mutation</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const float MUT_RATE = 1.0;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// mutation rate</font></tt></td>
</tr>
</table>
<a NAME="general"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td><a NAME="random"></a><tt><font color="#993300"><b> </b>//////////////////////////</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//&nbsp; Random seed</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//////////////////////////</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//reproducible random seed:
if you don't change SEED above,&nbsp;</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>// you'll aways get the same
result, NOT a random run</font></tt>
<br><b><tt><font color="#993300">&nbsp;rng.reseed(SEED);</font></tt></b></td>
</tr>
</table>
<a NAME="eval"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<tr>
<td><tt><font color="#CC0000"><b>&nbsp;</b>/////////////////////////////</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>// Fitness function</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>////////////////////////////</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>// Evaluation: from a plain
C++ fn to an EvalFunc Object</font></tt>
<br><b><tt><font color="#CC0000">&nbsp;eoEvalFuncPtr&lt;Indi> eval(&nbsp;
binary_value );</font></tt></b></td>
</tr>
</table>
<a NAME="init"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// Initilisation of population</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// declare the population</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoPop&lt;Indi> pop;</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// fill it!</font></tt>
<br><b><tt><font color="#993399">&nbsp;for (unsigned int igeno=0; igeno&lt;POP_SIZE;
igeno++)</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp; {</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Indi v;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// void individual, to be filled</font></tt>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
for (unsigned ivar=0; ivar&lt;VEC_SIZE; ivar++)</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
{</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
bool r = rng.flip(); </b>// new value, random in {0,1}</font></tt>
<br><tt><font color="#993399"><b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
v.push_back(r);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </b>//
append that random value to v</font></tt>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
}</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
eval(v);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// evaluate it</font></tt>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
pop.push_back(v);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</font></tt></b><tt><font color="#993399">// and put it in the population</font></tt>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp; }</font></tt></b></td>
</tr>
</table>
<a NAME="output"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td><tt><font color="#3366FF"><b>&nbsp;</b>// sort pop before printing
it!</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;pop.sort();</font></tt></b>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// Print (sorted) intial population
(raw printout)</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; "Initial Population"
&lt;&lt; endl;</font></tt></b>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; pop;</font></tt></b></td>
</tr>
</table>
<a NAME="engine"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>/////////////////////////////////////</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>// selection and replacement</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>////////////////////////////////////</font></tt></td>
</tr>
</table>
<a NAME="select"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>// The robust tournament selection</font></tt>
<br><tt><font color="#009900"><b>&nbsp;eoDetTournamentSelect&lt;Indi> select(T_SIZE);&nbsp;
</b>// T_SIZE in [2,POP_SIZE]</font></tt></td>
</tr>
</table>
<a NAME="replace"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>// The simple GA evolution engine
uses generational replacement</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>// so no replacement procedure
is needed</font></tt></td>
</tr>
</table>
<a NAME="stop"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td></td>
</tr>
</table>
<a NAME="operators"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>//////////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// The variation operators</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>//////////////////////////////////////</font></tt></td>
</tr>
</table>
<a NAME="crossover"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>// 1-point mutation for bitstring</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinCrossover&lt;Indi> xover;</font></tt></b></td>
</tr>
</table>
<a NAME="mutation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993300">
//-----------------------------------------------------------------------------<br>
<b>void main_function(int argc, char **argv)</b><br>
<b>{</b><br>
</font></tt>
</td>
<br><tt><font color="#993399"><b>&nbsp;</b>// standard bit-flip mutation
for bitstring</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinMutation&lt;Indi>&nbsp; mutation(P_MUT_PER_BIT);</font></tt></b></td>
</tr>
</table>
<a NAME="parametres"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="checkpoint"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>// all parameters are hard-coded!<br>
<b> &nbsp;const unsigned int SEED = 42; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// seed for random number generator<br>
<b> &nbsp;const unsigned int T_SIZE = 3; &nbsp; &nbsp; &nbsp; &nbsp;</b>// size for tournament selection<br>
<b> &nbsp;const unsigned int VEC_SIZE = 8; &nbsp; &nbsp;</b>// Number of bits in genotypes<br>
<b> &nbsp;const unsigned int POP_SIZE = 20; &nbsp;</b>// Size of population<br>
<b> &nbsp;const unsigned int MAX_GEN = 100; &nbsp;</b>// Maximum number of generation before STOP<br>
<b> &nbsp;const float CROSS_RATE = 0.8; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// Crossover rate<br>
<b> &nbsp;const double P_MUT_PER_BIT = 0.01; </b>// probability of bit-flip mutation<br>
<b> &nbsp;const float MUT_RATE = 1.0; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// mutation rate<br>
</font></tt>
</td>
<td><tt><font color="#3366FF"><b>&nbsp;</b>//////////////////////////////////////</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// termination condition</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>/////////////////////////////////////</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// stop after MAX_GEN generations</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;eoGenContinue&lt;Indi> continuator(MAX_GEN);</font></tt></b>
<br>&nbsp;</td>
</tr>
</table>
<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<a NAME="generation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td>
<tt><font color="#993300">
<a NAME="random"></a>
<b> &nbsp;</b>//////////////////////////<br>
<b> &nbsp;</b>// &nbsp;Random seed<br>
<b> &nbsp;</b>//////////////////////////<br>
<b> &nbsp;</b>//reproducible random seed: if you don't change SEED above, <br>
<b> &nbsp;</b>// you'll aways get the same result, NOT a random run<br>
<b> &nbsp;rng.reseed(SEED);</b><br>
</font></tt>
</td>
<td><tt><font color="#FF6666"><b>&nbsp;</b>/////////////////////////////////////////</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// the algorithm</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>////////////////////////////////////////</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// standard Generational GA
requires as parameters</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// selection, evaluation, crossover
and mutation, stopping criterion</font></tt>
<p><b><tt><font color="#FF6666">&nbsp;eoSGA&lt;Indi> gga(select, xover,
CROSS_RATE, mutation, MUT_RATE,&nbsp;</font></tt></b>
<br><b><tt><font color="#FF6666">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
eval, continuator);</font></tt></b>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// Apply algo to pop - that's
it!</font></tt>
<br><b><tt><font color="#FF6666">&nbsp;gga(pop);</font></tt></b>
<br>&nbsp;</td>
</tr>
</table>
<a NAME="eval"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<a NAME="final_output"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#CC0000">
<b> &nbsp;</b>/////////////////////////////<br>
<b> &nbsp;</b>// Fitness function<br>
<b> &nbsp;</b>////////////////////////////<br>
<b> &nbsp;</b>// Evaluation: from a plain C++ fn to an EvalFunc Object<br>
<b> &nbsp;eoEvalFuncPtr&lt;Indi> eval( &nbsp;binary_value );</b><br>
</font></tt>
</td>
<td><tt><font color="#3366FF"><b>&nbsp;</b>// Print (sorted) intial population</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;pop.sort();</font></tt></b>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; "FINAL Population\n"
&lt;&lt; pop &lt;&lt; endl;</font></tt></b></td>
</tr>
</table>
<a NAME="init"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<a NAME="main"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>////////////////////////////////<br>
<b> &nbsp;</b>// Initilisation of population<br>
<b> &nbsp;</b>////////////////////////////////<br>
<b> &nbsp;</b>// declare the population<br>
<b> &nbsp;eoPop&lt;Indi> pop;</b><br>
<b> &nbsp;</b>// fill it!<br>
<b> &nbsp;for (unsigned int igeno=0; igeno&lt;POP_SIZE; igeno++)</b><br>
<b> &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Indi v; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// void individual, to be filled<br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for (unsigned ivar=0; ivar&lt;VEC_SIZE; ivar++)</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;bool r = rng.flip(); </b>// new value, random in {0,1}<br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;v.push_back(r); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// append that random value to v<br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;eval(v); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// evaluate it<br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pop.push_back(v); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// and put it in the population<br>
<b> &nbsp; &nbsp; &nbsp;}</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="output"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>// sort pop before printing it!<br>
<b> &nbsp;pop.sort();</b><br>
<b> &nbsp;</b>// Print (sorted) intial population (raw printout)<br>
<b> &nbsp;cout &lt;&lt; "Initial Population" &lt;&lt; endl;</b><br>
<b> &nbsp;cout &lt;&lt; pop;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="engine"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>/////////////////////////////////////<br>
<b> &nbsp;</b>// selection and replacement<br>
<b> &nbsp;</b>////////////////////////////////////<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="select"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>// The robust tournament selection<br>
<b> &nbsp;eoDetTournamentSelect&lt;Indi> select(T_SIZE); &nbsp;</b>// T_SIZE in [2,POP_SIZE]<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="replace"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>// The simple GA evolution engine uses generational replacement<br>
<b> &nbsp;</b>// so no replacement procedure is needed<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="stop"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
</font></tt>
</td>
</tr>
</table>
<a NAME="operators"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>//////////////////////////////////////<br>
<b> &nbsp;</b>// The variation operators<br>
<b> &nbsp;</b>//////////////////////////////////////<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="crossover"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>// 1-point mutation for bitstring<br>
<b> &nbsp;eoBinCrossover&lt;Indi> xover;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="mutation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b><br>
<b> &nbsp;</b>// standard bit-flip mutation for bitstring<br>
<b> &nbsp;eoBinMutation&lt;Indi> &nbsp;mutation(P_MUT_PER_BIT);</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="checkpoint"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>//////////////////////////////////////<br>
<b> &nbsp;</b>// termination condition<br>
<b> &nbsp;</b>/////////////////////////////////////<br>
<b> &nbsp;</b>// stop after MAX_GEN generations<br>
<b> &nbsp;eoGenContinue&lt;Indi> continuator(MAX_GEN);</b><br>
<b> &nbsp;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="generation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td>
<tt><font color="#FF6666">
<b> &nbsp;</b>/////////////////////////////////////////<br>
<b> &nbsp;</b>// the algorithm<br>
<b> &nbsp;</b>////////////////////////////////////////<br>
<b> &nbsp;</b>// standard Generational GA requires as parameters<br>
<b> &nbsp;</b>// selection, evaluation, crossover and mutation, stopping criterion<br>
<b> </b><br>
<b> &nbsp;eoSGA&lt;Indi> gga(select, xover, CROSS_RATE, mutation, MUT_RATE, </b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;eval, continuator);</b><br>
<b> &nbsp;</b>// Apply algo to pop - that's it!<br>
<b> &nbsp;gga(pop);</b><br>
<b> &nbsp;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="final_output"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>// Print (sorted) intial population<br>
<b> &nbsp;pop.sort();</b><br>
<b> &nbsp;cout &lt;&lt; "FINAL Population\n" &lt;&lt; pop &lt;&lt; endl;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="main"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td>
<tt><font color="#993300">
<b>}</b><br>
<b> </b>// A main that catches the exceptions<br>
<b>int main(int argc, char **argv)</b><br>
<b>{</b><br>
<b>#ifdef _MSC_VER</b><br>
<b> &nbsp;</b>// &nbsp;rng.reseed(42);<br>
<b> &nbsp; &nbsp; &nbsp;int flag = _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp;flag |= _CRTDBG_LEAK_CHECK_DF;</b><br>
<b> &nbsp; &nbsp; &nbsp;_CrtSetDbgFlag(flag);</b><br>
// &nbsp; &nbsp;_CrtSetBreakAlloc(100);<br>
<b>#endif</b><br>
<b> &nbsp; &nbsp; &nbsp;try</b><br>
<b> &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;main_function(argc, argv);</b><br>
<b> &nbsp; &nbsp; &nbsp;}</b><br>
<b> &nbsp; &nbsp; &nbsp;catch(exception& e)</b><br>
<b> &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cout &lt;&lt; "Exception: " &lt;&lt; e.what() &lt;&lt; '\n';</b><br>
<b> &nbsp; &nbsp; &nbsp;}</b><br>
<b> &nbsp; &nbsp; &nbsp;return 1;</b><br>
<b>}</b><br>
</font></font></font></td>
<td><b><tt><font color="#993300">}</font></tt></b>
<br><tt><font color="#993300">// A main that catches the exceptions</font></tt>
<br><b><tt><font color="#993300">int main(int argc, char **argv)</font></tt></b>
<br><b><tt><font color="#993300">{</font></tt></b>
<br><b><tt><font color="#993300">#ifdef _MSC_VER</font></tt></b>
<br><tt><font color="#993300"><b>&nbsp;</b>//&nbsp; rng.reseed(42);</font></tt>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; int flag = _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; flag
|= _CRTDBG_LEAK_CHECK_DF;</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; _CrtSetDbgFlag(flag);</font></tt></b>
<br><tt><font color="#993300">//&nbsp;&nbsp;&nbsp; _CrtSetBreakAlloc(100);</font></tt>
<br><b><tt><font color="#993300">#endif</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; try</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; {</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
main_function(argc, argv);</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; }</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; catch(exception&amp;
e)</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; {</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
cout &lt;&lt; "Exception: " &lt;&lt; e.what() &lt;&lt; '\n';</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; }</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; return 1;</font></tt></b>
<br><b><tt><font color="#993300">}</font></tt></b></td>
</tr>
</table>
<hr WIDTH="100%"><a href="eoLesson1.html">Back to Lesson 1</a> - <a href="eoTutorial.html">Tutorial
main page </a>- <a href="eoTopDown.html">Algorithm-Based</a> - <a href="eoBottomUp.html">Component-Based
page</a> - <a href="eoProgramming.html">Programming hints</a> - <font face="Arial,Helvetica"><a href="../../doc/html/index.html">EO
@ -343,8 +307,8 @@ documentation</a></font>
<hr>
<address>
<a href="mailto:marc.schoenauer@polytechnique.fr">Marc Schoenauer</a></address>
<br><!-- Created: Nov 2000 --><!-- hhmts start -->Last
modified: Sun Nov 19 08:31:26 2000
<!-- hhmts end -->
<br><!-- Created: Nov 2000 --><!-- hhmts start -->Last modified: Sun Nov
19 08:31:26 2000<!-- hhmts end -->
</body>
</html>

View file

@ -34,8 +34,9 @@ Breeder - and Combined Ops</font></tt>
<br><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">// standard includes</font></tt>
<br><tt><font color="#993300"><b>#include &lt;stdexcept>&nbsp; </b>// runtime_error&nbsp;</font></tt>
<br><tt><font color="#993300"><b>#include &lt;iostream>&nbsp;&nbsp;&nbsp;
</b>// cout</font></tt>
<br><tt><font color="#993300"><b>#include &lt;iostream>&nbsp;&nbsp;
</b>//
cout</font></tt>
<br><tt><font color="#993300"><b>#include &lt;strstream>&nbsp; </b>// ostrstream,
istrstream</font></tt>
<br><tt><font color="#993300">// the general include for eo</font></tt>
@ -46,6 +47,9 @@ istrstream</font></tt>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<tr>
<td><tt><font color="#999900">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#999900">// Include the corresponding file&nbsp;</font></tt>
<br><tt><font color="#999900"><b>#include &lt;es.h></b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
// real-representation &amp; operators&nbsp;</font></tt>
<br><tt><font color="#999900">// define your individuals</font></tt>
<br><b><tt><font color="#999900">typedef eoReal&lt;double> Indi;&nbsp;</font></tt></b></td>
</tr>
@ -77,12 +81,16 @@ seed for random number generator</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int T_SIZE = 3; </b>//
size for tournament selection</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int VEC_SIZE = 8;
</b>// Number of object variables in genotypes</font></tt>
</b>//
Number of object variables in genotypes</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int POP_SIZE = 20;
</b>// Size of population</font></tt>
</b>//
Size of population</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int MAX_GEN = 500;
</b>// Maximum number of generation before STOP</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int MIN_GEN = 10;&nbsp;
</b>//
Maximum number of generation before STOP</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int MIN_GEN = 10;
</b>// Minimum number of generation before ...</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int STEADY_GEN =
50; </b>// stop after STEADY_GEN gen. without improvelent</font></tt>
@ -97,13 +105,17 @@ SIGMA = 0.3;&nbsp;</b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // std dev.
for normal mutation</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// some parameters for chosing
among different operators</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double segmentRate = 0.5;&nbsp;&nbsp;&nbsp;
<br><tt><font color="#3366FF"><b>&nbsp;const double segmentRate = 0.5;&nbsp;&nbsp;
</b>// relative weight for 1-pt Xover</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double arithmeticRate = 0.5;
</b>// relative weight for 2-pt Xover</font></tt>
</b>//
relative weight for 2-pt Xover</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double uniformMutRate = 0.5;
</b>// relative weight for bit-flip mutation</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double detMutRate = 0.5;&nbsp;&nbsp;&nbsp;&nbsp;
</b>//
relative weight for bit-flip mutation</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double detMutRate = 0.5;&nbsp;&nbsp;&nbsp;
</b>// relative weight for one-bit mutation</font></tt>
<br><tt><font color="#3366FF">&nbsp;<b>const double normalMutRate = 0.5;</b>&nbsp;
// relative weight for normal mutation</font></tt></td>
@ -181,8 +193,8 @@ it!</font></tt>
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>// The robust tournament selection</font></tt>
<br><b><tt><font color="#009900">&nbsp;eoDetTournamentSelect&lt;Indi> selectOne(T_SIZE);</font></tt></b>
<br><a NAME="select_encapsulate"></a><tt><font color="#009900"><b> </b>//
is now encapsulated in a eoSelectPerc (entage)</font></tt>
<br><a NAME="select_encapsulate"></a><tt><font color="#009900">// is now
encapsulated in a eoSelectPerc (entage)</font></tt>
<br><tt><font color="#009900"><b>&nbsp;eoSelectPerc&lt;Indi> select(selectOne);</b>//
by default rate==1</font></tt></td>
</tr>
@ -295,8 +307,7 @@ eval, select, transform, replace);</font></tt></b>
it!</font></tt>
<br><b><tt><font color="#FF6666">&nbsp;cout &lt;&lt; "\n&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Here we go\n\n";</font></tt></b>
<br><b><tt><font color="#FF6666">&nbsp;gga(pop);</font></tt></b>
<br>&nbsp;</td>
<br><b><tt><font color="#FF6666">&nbsp;gga(pop);</font></tt></b></td>
</tr>
</table>
<a NAME="output"></a>

View file

@ -2,9 +2,9 @@
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="cpp2html Marc Schoenauer">
<meta name="GENERATOR" content="Mozilla/4.75 [en] (X11; U; Linux 2.2.17-21mdk i686) [Netscape]">
<title>../FirstRealGA.html</title>
<!-- Changed by: Marc Schoenauer, 29-Nov-2000 -->
<!-- Changed by: Marc Schoenauer, 29-Nov-2000 -->
</head>
<body text="#000000" bgcolor="#C3C2B4" link="#0000EE" vlink="#551A8B" alink="#FF0000">
<a href="eoLesson1.html">Back to Lesson 1</a> - <a href="eoTutorial.html">Tutorial
@ -16,325 +16,293 @@ documentation</a></font>
<center>
<h1>
<font color="#FF0000">../FirstRealGA.html</font></h1></center>
Click on the figure to see the corresponding code.<br>
In the code, the <a href="eoTutorial.html#colors">colors are meaningfull</a><br>
The actual code is in boldface and the comment in normal face.
<br><img SRC="EA_tutorial.jpg" USEMAP="#Map" >
<map NAME="Map">
<!-- Init -->
<area SHAPE="rect" HREF="#init" COORDS="14,31,135,70">
<area SHAPE="rect" HREF="#eval" COORDS="14,110,135,150">
<!-- main loop -->
<area SHAPE="rect" HREF="#representation" COORDS="170,110,295,150">
<area SHAPE="rect" HREF="#output" COORDS="280,45,480,70">
<area SHAPE="rect" HREF="#stop" COORDS="348,110,430,150">
<area SHAPE="rect" HREF="#select" COORDS="495,110,615,150">
<area SHAPE="rect" HREF="#representation" COORDS="495,190,615,230">
<area SHAPE="rect" HREF="#crossover" COORDS="495,265,625,287">
<area SHAPE="rect" HREF="#mutation" COORDS="495,287,625,305">
<area SHAPE="rect" HREF="#representation" COORDS="240,270,465,310">
<area SHAPE="rect" HREF="#eval" COORDS="170,270,295,310">
<area SHAPE="rect" HREF="#replace" COORDS="170,190,295,230">
<!-- Center of loop -->
<area SHAPE="rect" HREF="#generation" COORDS="310,160,485,260">
<!-- 4 bottom lines -->
<area SHAPE="rect" HREF="#operators" COORDS="15,350,260,370">
<area SHAPE="rect" HREF="#representation" COORDS="270,350,460,370">
<area SHAPE="rect" HREF="#engine" COORDS="15,377,400,397">
<area SHAPE="rect" HREF="#eval" COORDS="15,403,230,423">
<area SHAPE="rect" HREF="#checkpoint" COORDS="15,430,221,450">
<area SHAPE="rect" HREF="#stop" COORDS="221,430,345,450">
<area SHAPE="rect" HREF="#stat" COORDS="375,430,445,450">
<area SHAPE="rect" HREF="#parametres" COORDS="0,358,278,378">
</map>
<br>&nbsp;
<A NAME="start"></a>
Click on the figure to see the corresponding code.
<br>In the code, the <a href="eoTutorial.html#colors">colors are meaningfull</a>
<br>The actual code is in boldface and the comment in normal face.
<br><img SRC="EA_tutorial.jpg" USEMAP="#Map" ><map NAME="Map"><!-- Init --><area SHAPE="rect" HREF="#init" COORDS="14,31,135,70"><area SHAPE="rect" HREF="#eval" COORDS="14,110,135,150"><!-- main loop --><area SHAPE="rect" HREF="#representation" COORDS="170,110,295,150"><area SHAPE="rect" HREF="#output" COORDS="280,45,480,70"><area SHAPE="rect" HREF="#stop" COORDS="348,110,430,150"><area SHAPE="rect" HREF="#select" COORDS="495,110,615,150"><area SHAPE="rect" HREF="#representation" COORDS="495,190,615,230"><area SHAPE="rect" HREF="#crossover" COORDS="495,265,625,287"><area SHAPE="rect" HREF="#mutation" COORDS="495,287,625,305"><area SHAPE="rect" HREF="#representation" COORDS="240,270,465,310"><area SHAPE="rect" HREF="#eval" COORDS="170,270,295,310"><area SHAPE="rect" HREF="#replace" COORDS="170,190,295,230"><!-- Center of loop --><area SHAPE="rect" HREF="#generation" COORDS="310,160,485,260"><!-- 4 bottom lines --><area SHAPE="rect" HREF="#operators" COORDS="15,350,260,370"><area SHAPE="rect" HREF="#representation" COORDS="270,350,460,370"><area SHAPE="rect" HREF="#engine" COORDS="15,377,400,397"><area SHAPE="rect" HREF="#eval" COORDS="15,403,230,423"><area SHAPE="rect" HREF="#checkpoint" COORDS="15,430,221,450"><area SHAPE="rect" HREF="#stop" COORDS="221,430,345,450"><area SHAPE="rect" HREF="#stat" COORDS="375,430,445,450"><area SHAPE="rect" HREF="#parametres" COORDS="0,358,278,378"></map>
<br><a NAME="start"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr NOSAVE>
<td NOSAVE><tt><font color="#993300">
//-----------------------------------------------------------------------------<br>
// FirstRealGA.cpp<br>
//-----------------------------------------------------------------------------<br>
//*<br>
// An instance of a VERY simple Real-coded Genetic Algorithm<br>
//<br>
//-----------------------------------------------------------------------------<br>
// standard includes<br>
<b>#include &lt;stdexcept> &nbsp;</b>// runtime_error <br>
<b>#include &lt;iostream> &nbsp; &nbsp;</b>// cout<br>
<b>#include &lt;strstream> &nbsp;</b>// ostrstream, istrstream<br>
// the general include for eo<br>
<b>#include &lt;eo></b><br>
</font></tt>
</td>
<td NOSAVE><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">// FirstRealGA.cpp</font></tt>
<br><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">//*</font></tt>
<br><tt><font color="#993300">// An instance of a VERY simple Real-coded
Genetic Algorithm</font></tt>
<br><tt><font color="#993300">//</font></tt>
<br><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">// standard includes</font></tt>
<br><tt><font color="#993300"><b>#include &lt;stdexcept>&nbsp; </b>// runtime_error&nbsp;</font></tt>
<br><tt><font color="#993300"><b>#include &lt;iostream>&nbsp;&nbsp;&nbsp;
</b>// cout</font></tt>
<br><tt><font color="#993300"><b>#include &lt;strstream>&nbsp; </b>// ostrstream,
istrstream</font></tt>
<br><tt><font color="#993300">// the general include for eo</font></tt>
<br><b><tt><font color="#993300">#include &lt;eo></font></tt></b></td>
</tr>
</table>
<a NAME="representation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<a NAME="representation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<tr>
<td>
<tt><font color="#999900">
//-----------------------------------------------------------------------------<br>
// define your individuals<br>
<b> typedef eoReal&lt;double> Indi;</b><br>
</font></tt>
</td>
<td><tt><font color="#999900">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#999900">// Include the corresponding file</font></tt>
<br><tt><font color="#999900"><b>#include &lt;es.h></b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
// real-representation &amp; operators</font></tt>
<br><tt><font color="#999900">// define your individuals</font></tt>
<br><b><tt><font color="#999900">typedef eoReal&lt;double> Indi;</font></tt></b></td>
</tr>
</table>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<tr>
<td>
<tt><font color="#CC0000">
//-----------------------------------------------------------------------------<br>
// a simple fitness function that computes the euclidian norm of a real vector<br>
// &nbsp; &nbsp; &nbsp;@param _indi A real-valued individual <br>
<a name="evalfunc"></a>
<b>double real_value(const Indi & _indi)</b><br>
<b>{</b><br>
<b> &nbsp;double sum = 0;</b><br>
<b> &nbsp;for (unsigned i = 0; i &lt; _indi.size(); i++)</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;sum += _indi[i]*_indi[i];</b><br>
<b> &nbsp;return (-sum); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// maximizing only<br>
<b>}</b><br>
</font></tt>
</td>
<td><tt><font color="#CC0000">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#CC0000">// a simple fitness function that computes
the euclidian norm of a real vector</font></tt>
<br><tt><font color="#CC0000">//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; @param _indi
A real-valued individual&nbsp;</font></tt>
<br><a NAME="evalfunc"></a><b><tt><font color="#CC0000">double real_value(const
Indi &amp; _indi)</font></tt></b>
<br><b><tt><font color="#CC0000">{</font></tt></b>
<br><b><tt><font color="#CC0000">&nbsp;double sum = 0;</font></tt></b>
<br><b><tt><font color="#CC0000">&nbsp;for (unsigned i = 0; i &lt; _indi.size();
i++)</font></tt></b>
<br><b><tt><font color="#CC0000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
sum += _indi[i]*_indi[i];</font></tt></b>
<br><tt><font color="#CC0000"><b>&nbsp;return (-sum);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// maximizing only</font></tt>
<br><b><tt><font color="#CC0000">}</font></tt></b></td>
</tr>
</table>
<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<a NAME="general"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td>
<tt><font color="#993300">
//-----------------------------------------------------------------------------<br>
<b>void main_function(int argc, char **argv)</b><br>
<b>{</b><br>
</font></tt>
</td>
<td><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><b><tt><font color="#993300">void main_function(int argc, char **argv)</font></tt></b>
<br><b><tt><font color="#993300">{</font></tt></b></td>
</tr>
</table>
<a NAME="parametres"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="parametres"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>// all parameters are hard-coded!<br>
<b> &nbsp;const unsigned int SEED = 42; </b>// seed for random number generator<br>
<b> &nbsp;const unsigned int VEC_SIZE = 8; </b>// Number of object variables in genotypes<br>
<b> &nbsp;const unsigned int POP_SIZE = 20; </b>// Size of population<br>
<b> &nbsp;const unsigned int T_SIZE = 3; </b>// size for tournament selection<br>
<b> &nbsp;const unsigned int MAX_GEN = 500; </b>// Maximum number of generation before STOP<br>
<b> &nbsp;const float CROSS_RATE = 0.8; </b>// Crossover rate<br>
<b> &nbsp;const double EPSILON = 0.01; &nbsp;</b>// range for real uniform mutation<br>
<b> &nbsp;const float MUT_RATE = 0.5; &nbsp; &nbsp;</b>// mutation rate<br>
</font></tt>
</td>
<td><tt><font color="#3366FF"><b>&nbsp;</b>// all parameters are hard-coded!</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int SEED = 42; </b>//
seed for random number generator</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int VEC_SIZE = 8;
</b>// Number of object variables in genotypes</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int POP_SIZE = 20;
</b>// Size of population</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int T_SIZE = 3; </b>//
size for tournament selection</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int MAX_GEN = 500;
</b>// Maximum number of generation before STOP</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const float CROSS_RATE = 0.8; </b>//
Crossover rate</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double EPSILON = 0.01;&nbsp;
</b>// range for real uniform mutation</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const float MUT_RATE = 0.5;&nbsp;&nbsp;&nbsp;
</b>// mutation rate</font></tt></td>
</tr>
</table>
<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<a NAME="general"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td>
<tt><font color="#993300">
<a NAME="random"></a>
<b> &nbsp;</b>//////////////////////////<br>
<b> &nbsp;</b>// &nbsp;Random seed<br>
<b> &nbsp;</b>//////////////////////////<br>
<b> &nbsp;</b>//reproducible random seed: if you don't change SEED above, <br>
<b> &nbsp;</b>// you'll aways get the same result, NOT a random run<br>
<b> &nbsp;rng.reseed(SEED);</b><br>
</font></tt>
</td>
<td><a NAME="random"></a><tt><font color="#993300"><b> </b>//////////////////////////</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//&nbsp; Random seed</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//////////////////////////</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//reproducible random seed:
if you don't change SEED above,&nbsp;</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>// you'll aways get the same
result, NOT a random run</font></tt>
<br><b><tt><font color="#993300">&nbsp;rng.reseed(SEED);</font></tt></b></td>
</tr>
</table>
<a NAME="eval"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<a NAME="eval"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<tr>
<td>
<tt><font color="#CC0000">
<b> &nbsp;</b>/////////////////////////////<br>
<b> &nbsp;</b>// Fitness function<br>
<b> &nbsp;</b>////////////////////////////<br>
<b> &nbsp;</b>// Evaluation: from a plain C++ fn to an EvalFunc Object<br>
<b> &nbsp;eoEvalFuncPtr&lt;Indi> eval( &nbsp;real_value );</b><br>
</font></tt>
</td>
<td><tt><font color="#CC0000"><b>&nbsp;</b>/////////////////////////////</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>// Fitness function</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>////////////////////////////</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>// Evaluation: from a plain
C++ fn to an EvalFunc Object</font></tt>
<br><b><tt><font color="#CC0000">&nbsp;eoEvalFuncPtr&lt;Indi> eval(&nbsp;
real_value );</font></tt></b></td>
</tr>
</table>
<a NAME="init"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<a NAME="init"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>////////////////////////////////<br>
<b> &nbsp;</b>// Initilisation of population<br>
<b> &nbsp;</b>////////////////////////////////<br>
<b> &nbsp;</b>// declare the population<br>
<b> &nbsp;eoPop&lt;Indi> pop;</b><br>
<b> &nbsp;</b>// fill it!<br>
<b> &nbsp;for (unsigned int igeno=0; igeno&lt;POP_SIZE; igeno++)</b><br>
<b> &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Indi v; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// void individual, to be filled<br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for (unsigned ivar=0; ivar&lt;VEC_SIZE; ivar++)</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;double r = 2*rng.uniform() - 1; </b>// new value, random in [-1,1)<br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;v.push_back(r); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// append that random value to v<br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;eval(v); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// evaluate it<br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pop.push_back(v); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// and put it in the population<br>
<b> &nbsp; &nbsp; &nbsp;}</b><br>
</font></tt>
</td>
<td><tt><font color="#993399"><b>&nbsp;</b>////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// Initilisation of population</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// declare the population</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoPop&lt;Indi> pop;</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// fill it!</font></tt>
<br><b><tt><font color="#993399">&nbsp;for (unsigned int igeno=0; igeno&lt;POP_SIZE;
igeno++)</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp; {</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Indi v;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// void individual, to be filled</font></tt>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
for (unsigned ivar=0; ivar&lt;VEC_SIZE; ivar++)</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
{</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
double r = 2*rng.uniform() - 1; </b>// new value, random in [-1,1)</font></tt>
<br><tt><font color="#993399"><b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
v.push_back(r);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// append that random value to v</font></tt>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
}</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
eval(v);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// evaluate it</font></tt>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
pop.push_back(v);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</font></tt></b><tt><font color="#993399">// and put it in the population</font></tt>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp; }</font></tt></b></td>
</tr>
</table>
<a NAME="output"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="output"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>// sort pop before printing it!<br>
<b> &nbsp;pop.sort();</b><br>
<b> &nbsp;</b>// Print (sorted) intial population (raw printout)<br>
<b> &nbsp;cout &lt;&lt; "Initial Population" &lt;&lt; endl;</b><br>
<b> &nbsp;cout &lt;&lt; pop;</b><br>
</font></tt>
</td>
<td><tt><font color="#3366FF"><b>&nbsp;</b>// sort pop before printing
it!</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;pop.sort();</font></tt></b>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// Print (sorted) intial population
(raw printout)</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; "Initial Population"
&lt;&lt; endl;</font></tt></b>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; pop;</font></tt></b></td>
</tr>
</table>
<a NAME="engine"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<a NAME="engine"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>/////////////////////////////////////<br>
<b> &nbsp;</b>// selection and replacement<br>
<b> &nbsp;</b>////////////////////////////////////<br>
</font></tt>
</td>
<td><tt><font color="#009900"><b>&nbsp;</b>/////////////////////////////////////</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>// selection and replacement</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>////////////////////////////////////</font></tt></td>
</tr>
</table>
<a NAME="select"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<a NAME="select"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>// The robust tournament selection<br>
<b> &nbsp;eoDetTournamentSelect&lt;Indi> select(T_SIZE); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// T_SIZE in [2,POP_SIZE]<br>
</font></tt>
</td>
<td><tt><font color="#009900"><b>&nbsp;</b>// The robust tournament selection</font></tt>
<br><tt><font color="#009900"><b>&nbsp;eoDetTournamentSelect&lt;Indi> select(T_SIZE);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// T_SIZE in [2,POP_SIZE]</font></tt></td>
</tr>
</table>
<a NAME="replace"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<a NAME="replace"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>// eoSGA uses generational replacement by default<br>
<b> &nbsp;</b>// so no replacement procedure has to be given<br>
</font></tt>
</td>
<td><tt><font color="#009900"><b>&nbsp;</b>// eoSGA uses generational replacement
by default</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>// so no replacement procedure
has to be given</font></tt></td>
</tr>
</table>
<a NAME="stop"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="stop"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
</font></tt>
</td>
<td></td>
</tr>
</table>
<a NAME="checkpoint"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="checkpoint"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>//////////////////////////////////////<br>
<b> &nbsp;</b>// termination condition<br>
<b> &nbsp;</b>/////////////////////////////////////<br>
<b> &nbsp;</b>// stop after MAX_GEN generations<br>
<b> &nbsp;eoGenContinue&lt;Indi> continuator(MAX_GEN);</b><br>
<b> &nbsp;</b><br>
</font></tt>
</td>
<td><tt><font color="#3366FF"><b>&nbsp;</b>//////////////////////////////////////</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// termination condition</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>/////////////////////////////////////</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// stop after MAX_GEN generations</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;eoGenContinue&lt;Indi> continuator(MAX_GEN);</font></tt></b>
<br>&nbsp;</td>
</tr>
</table>
<a NAME="operators"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<a NAME="operators"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>//////////////////////////////////////<br>
<b> &nbsp;</b>// The variation operators<br>
<b> &nbsp;</b>//////////////////////////////////////<br>
</font></tt>
</td>
<td><tt><font color="#993399"><b>&nbsp;</b>//////////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// The variation operators</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>//////////////////////////////////////</font></tt></td>
</tr>
</table>
<a NAME="mutation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<a NAME="mutation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>// offspring(i) uniformly chosen in [parent(i)-epsilon, parent(i)+epsilon]<br>
<b> &nbsp;eoUniformMutation&lt;Indi> &nbsp;mutation(EPSILON); </b><br>
</font></tt>
</td>
<td><tt><font color="#993399"><b>&nbsp;</b>// offspring(i) uniformly chosen
in [parent(i)-epsilon, parent(i)+epsilon]</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoUniformMutation&lt;Indi>&nbsp;
mutation(EPSILON);&nbsp;</font></tt></b></td>
</tr>
</table>
<a NAME="crossover"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<a NAME="crossover"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>// offspring(i) is a linear combination of parent(i)<br>
<b> &nbsp;eoArithmeticCrossover&lt;Indi> xover;</b><br>
</font></tt>
</td>
<td><tt><font color="#993399"><b>&nbsp;</b>// offspring(i) is a linear
combination of parent(i)</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoArithmeticCrossover&lt;Indi> xover;</font></tt></b></td>
</tr>
</table>
<a NAME="generation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<a NAME="generation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td>
<tt><font color="#FF6666">
<b> &nbsp;</b>/////////////////////////////////////////<br>
<b> &nbsp;</b>// the algorithm<br>
<b> &nbsp;</b>////////////////////////////////////////<br>
<b> &nbsp;</b>// standard Generational GA requires<br>
<b> &nbsp;</b>// selection, evaluation, crossover and mutation, stopping criterion<br>
<b> </b><br>
<b> &nbsp;eoSGA&lt;Indi> gga(select, xover, CROSS_RATE, mutation, MUT_RATE, </b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;eval, continuator);</b><br>
<b> &nbsp;</b>// Apply algo to pop - that's it!<br>
<b> &nbsp;gga(pop);</b><br>
<b> &nbsp;</b><br>
</font></tt>
</td>
<td><tt><font color="#FF6666"><b>&nbsp;</b>/////////////////////////////////////////</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// the algorithm</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>////////////////////////////////////////</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// standard Generational GA
requires</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// selection, evaluation, crossover
and mutation, stopping criterion</font></tt>
<p><b><tt><font color="#FF6666">&nbsp;eoSGA&lt;Indi> gga(select, xover,
CROSS_RATE, mutation, MUT_RATE,&nbsp;</font></tt></b>
<br><b><tt><font color="#FF6666">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
eval, continuator);</font></tt></b>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// Apply algo to pop - that's
it!</font></tt>
<br><b><tt><font color="#FF6666">&nbsp;gga(pop);</font></tt></b>
<br>&nbsp;</td>
</tr>
</table>
<a NAME="final_output"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="final_output"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>// Print (sorted) intial population<br>
<b> &nbsp;pop.sort();</b><br>
<b> &nbsp;cout &lt;&lt; "FINAL Population\n" &lt;&lt; pop &lt;&lt; endl;</b><br>
</font></tt>
</td>
<td><tt><font color="#3366FF"><b>&nbsp;</b>// Print (sorted) intial population</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;pop.sort();</font></tt></b>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; "FINAL Population\n"
&lt;&lt; pop &lt;&lt; endl;</font></tt></b></td>
</tr>
</table>
<a NAME="main"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<a NAME="main"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td>
<tt><font color="#993300">
<b>}</b><br>
// A main that catches the exceptions<br>
<b>int main(int argc, char **argv)</b><br>
<b>{</b><br>
<b>#ifdef _MSC_VER</b><br>
<b> &nbsp;</b>// &nbsp;rng.reseed(42);<br>
<b> &nbsp; &nbsp; &nbsp;int flag = _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp;flag |= _CRTDBG_LEAK_CHECK_DF;</b><br>
<b> &nbsp; &nbsp; &nbsp;_CrtSetDbgFlag(flag);</b><br>
// &nbsp; &nbsp;_CrtSetBreakAlloc(100);<br>
<b>#endif</b><br>
<b> &nbsp; &nbsp; &nbsp;try</b><br>
<b> &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;main_function(argc, argv);</b><br>
<b> &nbsp; &nbsp; &nbsp;}</b><br>
<b> &nbsp; &nbsp; &nbsp;catch(exception& e)</b><br>
<b> &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cout &lt;&lt; "Exception: " &lt;&lt; e.what() &lt;&lt; '\n';</b><br>
<b> &nbsp; &nbsp; &nbsp;}</b><br>
<b> &nbsp; &nbsp; &nbsp;return 1;</b><br>
<b>}</b><br>
</font></font></font></td>
<td><b><tt><font color="#993300">}</font></tt></b>
<br><tt><font color="#993300">// A main that catches the exceptions</font></tt>
<br><b><tt><font color="#993300">int main(int argc, char **argv)</font></tt></b>
<br><b><tt><font color="#993300">{</font></tt></b>
<br><b><tt><font color="#993300">#ifdef _MSC_VER</font></tt></b>
<br><tt><font color="#993300"><b>&nbsp;</b>//&nbsp; rng.reseed(42);</font></tt>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; int flag = _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; flag
|= _CRTDBG_LEAK_CHECK_DF;</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; _CrtSetDbgFlag(flag);</font></tt></b>
<br><tt><font color="#993300">//&nbsp;&nbsp;&nbsp; _CrtSetBreakAlloc(100);</font></tt>
<br><b><tt><font color="#993300">#endif</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; try</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; {</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
main_function(argc, argv);</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; }</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; catch(exception&amp;
e)</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; {</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
cout &lt;&lt; "Exception: " &lt;&lt; e.what() &lt;&lt; '\n';</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; }</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; return 1;</font></tt></b>
<br><b><tt><font color="#993300">}</font></tt></b></td>
</tr>
</table>
<hr WIDTH="100%"><a href="eoLesson1.html">Back to Lesson 1</a> - <a href="eoTutorial.html">Tutorial
main page </a>- <a href="eoTopDown.html">Algorithm-Based</a> - <a href="eoBottomUp.html">Component-Based
page</a> - <a href="eoProgramming.html">Programming hints</a> - <font face="Arial,Helvetica"><a href="../../doc/html/index.html">EO
@ -342,8 +310,8 @@ documentation</a></font>
<hr>
<address>
<a href="mailto:marc.schoenauer@polytechnique.fr">Marc Schoenauer</a></address>
<br><!-- Created: Nov 2000 --><!-- hhmts start -->Last
modified: Sun Nov 19 08:31:29 2000
<!-- hhmts end -->
<br><!-- Created: Nov 2000 --><!-- hhmts start -->Last modified: Sun Nov
19 08:31:29 2000<!-- hhmts end -->
</body>
</html>

View file

@ -2,7 +2,7 @@
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="Mozilla/4.75 [en] (X11; U; Linux 2.2.17-21mdksmp i686) [Netscape]">
<meta name="GENERATOR" content="Mozilla/4.75 [en] (X11; U; Linux 2.2.17-21mdk i686) [Netscape]">
<title>Differences</title>
</head>
<body text="#000000" link="#0000EE" vlink="#551A8B" alink="#FF0000" background="beige009.jpg">
@ -57,11 +57,15 @@ the parameter for the mutation).</li>
</tr>
<tr>
<td BGCOLOR="#F0C6B7"><font face="Courier New,Courier"><font color="#FFFF00">typedef
eoReal&lt;double> Indi;</font></font></td>
<td BGCOLOR="#F0C6B7"><font face="Courier New,Courier"><font color="#FFFF00">#include
&lt;es.h></font></font>
<br><font face="Courier New,Courier"><font color="#FFFF00">typedef eoReal&lt;double>
Indi;</font></font></td>
<td BGCOLOR="#F0C6B7"><font face="Courier New,Courier"><font color="#FFFF00">typedef
eoBin&lt;double> Indi;</font></font></td>
<td BGCOLOR="#F0C6B7"><font face="Courier New,Courier"><font color="#FFFF00">#include
&lt;ga.h></font></font>
<br><font face="Courier New,Courier"><font color="#FFFF00">typedef eoBin&lt;double>
Indi;</font></font></td>
</tr>
<tr>

View file

@ -63,6 +63,9 @@ the number of ones of a bitstring</font></tt>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<tr>
<td><tt><font color="#999900">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#999900">// Include the corresponding file</font></tt>
<br><tt><font color="#999900"><b>#include &lt;ga.h></b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
// bitstring representation &amp; operators</font></tt>
<br><tt><font color="#999900">// define your genotype and fitness types</font></tt>
<br><b><tt><font color="#999900">typedef eoBin&lt;double> Indi;</font></tt></b></td>
</tr>
@ -311,7 +314,6 @@ of initializatio of the population</font></tt></td>
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>// The robust tournament selection</font></tt>
<br><tt><font color="#009900"><b>&nbsp;eoDetTournamentSelect&lt;Indi> selectOne(tSize);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// tSize in [2,POPSIZE]</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>// is now encapsulated in a
eoSelectPerc (entage)</font></tt>

View file

@ -99,9 +99,14 @@ this is a file that contains the list of the most important EO files.</font></li
<br>&nbsp;
<li>
<b><font color="#999900">Representation</font></b><font color="#000000">:
you then have to declare the type of individuals you will be handling.
All evolution-related objects you will need are templatized w.r.t. the
type of individuals.</font></li>
you need to declare the type of individuals you will be handling. First,
include some header files where these are defined: </font><b><tt><font color="#999900">ga.h</font></tt></b><font color="#000000">
for bitstring, </font><b><tt><font color="#999900">es.h</font></tt></b><font color="#000000">
for real-valued genotypes.<br>
Then a </font><b><tt><font color="#993300">typedef</font></tt></b><font color="#000000">
directive will allow one to handle the abstract </font><b><tt><font color="#993300">Indi</font></tt></b><font color="#000000">
all around in the main code. Remember that all evolution-related objects
you will need are templatized w.r.t. the type of individuals.</font></li>
<ul>
<li>

View file

@ -67,13 +67,7 @@ argument is a <a href="binary_value.html">vector&lt;bool></a> or a <a href="real
and not an unknown type. This will allow to use the same file for any EO
object that is a sub-class of the corresponding STL vector class.</font></li>
<br>&nbsp;
<p>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<p><b><font color="#FF0000">Note:</font></b> <font color="#000000">Also,
<p><br><b><font color="#FF0000">Note:</font></b> <font color="#000000">Also,
a non-templatized fitness can be </font><b><font color="#FF6600">compiled
separately</font></b><font color="#000000"> (not done here) into an object
file once and for all (<a href="eoProgramming.html#templates">remember</a>
@ -88,14 +82,8 @@ have to declare 3 template arguments: the type of EO object it will be
applied to, the return type and the type of argument the function actually
requires.</font></li>
<br>&nbsp;
<p>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<p><b><font color="#FF0000">Note:</font></b> <font color="#000000">In the
previous files (<a href="FirstBitGA.html#eval">Bit</a> - <a href="FirstRealGA.html#eval">Real</a>)
<p><br><b><font color="#FF0000">Note:</font></b> <font color="#000000">In
the previous files (<a href="FirstBitGA.html#eval">Bit</a> - <a href="FirstRealGA.html#eval">Real</a>)
, the last 2 types were deduced from the first (2nd argument = fitness
type of EO object, third = first).</font>
<br>&nbsp;
@ -117,13 +105,7 @@ You can also use different initializers and call them in turn through the
call to <a href="../../doc/html/class_eopop.html#a2">pop.append()</a> function
(see <a href="#exercise2">Exercise 2</a>).</font></li>
<br>&nbsp;
<p>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<p><b><font color="#FF0000">Note</font><font color="#CC33CC">: </font></b><font color="#000000">Don't
<p><br><b><font color="#FF0000">Note</font><font color="#CC33CC">: </font></b><font color="#000000">Don't
forget to </font><b><font color="#CC0000">evaluate the population</font></b><font color="#000000">:
the eoPop has no idea of the eval function, so it has to be done from outside!!!</font>
<br>&nbsp;