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// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
// "peoAsyncIslandMig.h"
// (c) OPAC Team, LIFL, August 2005
/* This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: paradiseo-help@lists.gforge.inria.fr
*/
#ifndef __peoAsyncIslandMig_h
#define __peoAsyncIslandMig_h
#include <queue>
#include <utils/eoUpdater.h>
#include <eoContinue.h>
#include <eoSelect.h>
#include <eoReplacement.h>
#include <eoPop.h>
#include "core/topology.h"
#include "core/cooperative.h"
#include "core/eoPop_comm.h"
#include "core/peo_debug.h"
//! Class providing the basis for the asynchronous island migration model.
//! The peoAsyncIslandMig class offers the elementary basis for implementating an
//! asynchronous island migration model - requires the specification of several basic
//! parameters, i.e. continuation criterion, selection and replacement strategies,
//! a topological model and the source and destination population for the migrating individuals.
//! As opposed to the synchronous migration model, in the asynchronous migration approach, there is
//! no synchronization step between islands after performing the emigration phase.
//!
//! The migration operator is called at the end of each generation of an evolutionary algorithms
//! as a checkpoint object - the following code exposes the structure of a classic evolutionary algorithm:
//!
//! <table style="border:none; border-spacing:0px;text-align:left; vertical-align:top; font-size:8pt;" border="0">
//! <tr><td><b>do</b> { &nbsp;</td> <td> &nbsp; </td></tr>
//! <tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; select( population, offsprings ); &nbsp;</td> <td>// select the offsprings from the current population</td></tr>
//! <tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; transform( offsprings ); &nbsp;</td> <td>// crossover and mutation operators are applied on the selected offsprings</td></tr>
//! <tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; evaluate( offsprings ); &nbsp;</td> <td>// evaluation step of the resulting offspring</td></tr>
//! <tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; replace( population, offsprings ); &nbsp;</td> <td>// replace the individuals in the current population whith individuals from the offspring population, according to a specified replacement strategy</td></tr>
//! <tr><td>} <b>while</b> ( eaCheckpointContinue( population ) ); &nbsp;</td> <td>// checkpoint operators are applied on the current population, including the migration operator, if any specified </td></tr>
//! </table>
//!
//! Constructing an asynchronous island migration model requires having defined (1) a topological migration model,
//! (2) the control parameters of the migration process, (3) a checkpoint object associated with an evolutionary algorithm,
//! and (4) an owner object must be set. The owner object must be derived from the <b>Runner</b> class (for example
//! a peoEA object represents a possible owner).
//! A simple example is offered bellow:
//!
//! <ol>
//! <li> topological model to be followed when performing migrations: <br/>
//! <br/>
//! <table style="border:none; border-spacing:0px;text-align:left; vertical-align:top; font-size:8pt;" border="0">
//! <tr><td>RingTopology migTopology; &nbsp;</td> <td>// a simple ring topological model - each island communicates with two other islands</td></tr>
//! </table>
//! </li>
//!
//! <li> the continuation criterion, selection and replacement strategy etc. are defined: <br/>
//! <br/>
//! <table style="border:none; border-spacing:0px; font-size:8pt;" border="0">
//! <tr><td>eoPop< EOT > population( POP_SIZE, popInitializer ); &nbsp;</td> <td>// population of individuals to be used for the evolutionary algorithm</td></tr>
//! <tr><td> &nbsp; </td> <td> &nbsp; </td></tr>
//! <tr><td>eoPeriodicContinue< EOT > migCont( MIG_FREQ ); &nbsp;</td> <td>// migrations occur periodically at MIG_FREQ iterations</td></tr>
//! <tr><td>eoRandomSelect< EOT > migSelectStrategy; &nbsp;</td> <td>// selection strategy - in this case a random selection is applied</td></tr>
//! <tr><td>eoSelectNumber< EOT > migSelect( migSelectStrategy, MIG_SIZE ); &nbsp;</td> <td>// number of individuals to be selected using the specified strategy</td></tr>
//! <tr><td>eoPlusReplacement< EOT > migReplace; &nbsp;</td> <td>// immigration strategy - the worse individuals in the destination population are replaced by the immigrant individuals</td></tr>
//! <tr><td> &nbsp; </td> <td> &nbsp; </td></tr>
//! <tr><td>peoAsyncIslandMig< EOT > asyncMigration(
//! <br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; migCont, migSelect, migReplace, migTopology,
//! <br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; population, population
//! <br/> ); &nbsp; </td>
//! <td>// asynchronous migration object - the emigrant individuals are selected from the same from population in which the immigrant individuals are being integrated </td></tr>
//! </table>
//! </li>
//!
//! <li> creation of a checkpoint object as part of the definition of an evolutionary algoritm (details of th EA not given as being out of scope): <br/>
//! <br/>
//! <table style="border:none; border-spacing:0px;text-align:left; vertical-align:top; font-size:8pt;" border="0">
//! <tr><td>... &nbsp;</td> <td> &nbsp; </td></tr>
//! <tr><td>eoGenContinue< EOT > eaCont( NUM_GEN ); &nbsp;</td> <td>// the evolutionary algorithm will stop after NUM_GEN generations</td></tr>
//! <tr><td>eoCheckPoint< EOT > eaCheckpointContinue( eaCont ); &nbsp;</td> <td>// number of individuals to be selected using the specified strategy</td></tr>
//! <tr><td>... &nbsp;</td> <td> &nbsp; </td></tr>
//! <tr><td>eaCheckpointContinue.add( asyncMigration ); &nbsp;</td> <td>// adding the migration operator as checkpoint element</td></tr>
//! <tr><td>... &nbsp;</td> <td> &nbsp; </td></tr>
//! </table>
//! </li>
//!
//! <li> definition of an owner evolutionary algorithm (an object inheriting the <b>Runner</b> class): <br/>
//! <br/>
//! <table style="border:none; border-spacing:0px;text-align:left; vertical-align:top; font-size:8pt;" border="0">
//! <tr><td>peoEA< EOT > eaAlg( eaCheckpointContinue, eaPopEval, eaSelect, eaTransform, eaReplace); &nbsp;</td> <td>// evolutionary algorithm having as checkpoint the eaCheckpointContinue object defined above </td></tr>
//! <tr><td>asyncMigration.setOwner( eaAlg ); &nbsp;</td> <td>// setting the evolutionary algorithm as owner of the migration object </td></tr>
//! <tr><td>eaAlg( population ); &nbsp;</td> <td>// applying the evolutionary algorithm on a given population </td></tr>
//! </table>
//! </li>
//! </ol>
//!
//! The source and the destination population for the migration object were specified as being the same, in step no. 2,
//! as we are usually interested in selecting the emigrants and integrating the immigrant individuals from and in, respectively, one unique
//! population, iteratively evolved by an evolutionary algorithm. There is no restriction in having two distinct populations
//! as source and destination for the emigrant and immigrant individuals respectively.
//!
//! The above steps only create an asynchronous migration object associated to an evolutionary algorithm. The creation of several
//! islands requires the reiteration of the steps 2 through 4 for creating distinct algorithms, with distinct populations and
//! the associated distinctly parametrized migration objects. The interconnecting element is the underlying topology, defined at step 1
//! (the same C++ migTopology object has to be passed as parameter for all the migration objects, in order to interconnect them).
template< class EOT > class peoAsyncIslandMig : public Cooperative, public eoUpdater {
public:
//! Constructor for the peoAsyncIslandMig class; the characteristics of the migration model are defined
//! through the specified parameters - out of the box objects provided in EO, etc., or custom, derived objects may be passed as parameters.
//!
//! @param eoContinue< EOT >& __cont - continuation criterion specifying whether the migration is performed or not;
//! @param eoSelect< EOT >& __select - selection strategy to be applied for constructing a list of emigrant individuals out of the source population;
//! @param eoReplacement< EOT >& __replace - replacement strategy used for integrating the immigrant individuals in the destination population;
//! @param Topology& __topology - topological model to be followed when performing migrations;
//! @param eoPop< EOT >& __source - source population from which the emigrant individuals are selected;
//! @param eoPop< EOT >& __destination - destination population in which the immigrant population are integrated.
peoAsyncIslandMig(
eoContinue< EOT >& __cont,
eoSelect< EOT >& __select,
eoReplacement< EOT >& __replace,
Topology& __topology,
eoPop< EOT >& __source,
eoPop< EOT >& __destination
);
//! Function operator to be called as checkpoint for performing the migration step. The emigrant individuals are selected
//! from the source population and sent to the next island (defined by the topology object) while the immigrant
//! individuals are integrated in the destination population. There is no need to explicitly call the function - the
//! wrapper checkpoint object (please refer to the above example) will perform the call when required.
void operator()();
//! Auxiliary function dealing with sending the emigrant individuals. There is no need to explicitly call the function.
void pack();
//! Auxiliary function dealing with receiving immigrant individuals. There is no need to explicitly call the function.
void unpack();
private:
void emigrate();
void immigrate();
private:
eoContinue< EOT >& cont; // continuator
eoSelect< EOT >& select; // the selection strategy
eoReplacement< EOT >& replace; // the replacement strategy
Topology& topology; // the neighboring topology
// source and destination populations
eoPop< EOT >& source;
eoPop< EOT >& destination;
// immigrants & emigrants in the queue
std :: queue< eoPop< EOT > > imm;
std :: queue< eoPop< EOT > > em;
std :: queue< Cooperative* > coop_em;
};
template< class EOT > peoAsyncIslandMig< EOT > :: peoAsyncIslandMig(
eoContinue< EOT >& __cont,
eoSelect< EOT >& __select,
eoReplacement< EOT >& __replace,
Topology& __topology,
eoPop< EOT >& __source,
eoPop< EOT >& __destination
) : cont( __cont ), select( __select ), replace( __replace ), topology( __topology ), source( __source ), destination( __destination )
{
__topology.add( *this );
}
template< class EOT > void peoAsyncIslandMig< EOT > :: pack()
{
lock(); {
:: pack( coop_em.front()->getKey() );
:: pack( em.front() );
coop_em.pop();
em.pop();
}
unlock();
}
template< class EOT > void peoAsyncIslandMig< EOT > :: unpack()
{
lock(); {
eoPop< EOT > mig;
:: unpack( mig );
imm.push( mig );
}
unlock();
}
template< class EOT > void peoAsyncIslandMig< EOT > :: emigrate()
{
std :: vector< Cooperative* >in, out;
topology.setNeighbors( this, in, out );
for ( unsigned i = 0; i < out.size(); i++ ) {
eoPop< EOT > mig;
select( source, mig );
em.push( mig );
coop_em.push( out[i] );
send( out[i] );
printDebugMessage( "sending some emigrants." );
}
}
template< class EOT > void peoAsyncIslandMig< EOT > :: immigrate()
{
lock(); {
while ( !imm.empty() ) {
replace( destination, imm.front() );
imm.pop();
printDebugMessage( "receiving some immigrants." );
}
}
unlock();
}
template< class EOT > void peoAsyncIslandMig< EOT > :: operator()() {
if ( !cont( source ) ) {
emigrate(); // sending emigrants
immigrate(); // receiving immigrants
}
}
#endif