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mo/src/problems/bitString/moBitsWithoutReplNeighborhood.h
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mo/src/problems/bitString/moBitsWithoutReplNeighborhood.h
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/*
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<moBitsWithoutReplNeighborhood.h>
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Copyright (C) DOLPHIN Project-Team, INRIA Lille - Nord Europe, 2006-2010
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Sebastien Verel, Arnaud Liefooghe, Jeremie Humeau
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This software is governed by the CeCILL license under French law and
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abiding by the rules of distribution of free software. You can use,
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modify and/ or redistribute the software under the terms of the CeCILL
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license as circulated by CEA, CNRS and INRIA at the following URL
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"http://www.cecill.info".
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As a counterpart to the access to the source code and rights to copy,
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modify and redistribute granted by the license, users are provided only
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with a limited warranty and the software's author, the holder of the
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economic rights, and the successive licensors have only limited liability.
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In this respect, the user's attention is drawn to the risks associated
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with loading, using, modifying and/or developing or reproducing the
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software by the user in light of its specific status of free software,
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that may mean that it is complicated to manipulate, and that also
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therefore means that it is reserved for developers and experienced
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professionals having in-depth computer knowledge. Users are therefore
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encouraged to load and test the software's suitability as regards their
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requirements in conditions enabling the security of their systems and/or
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data to be ensured and, more generally, to use and operate it in the
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same conditions as regards security.
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The fact that you are presently reading this means that you have had
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knowledge of the CeCILL license and that you accept its terms.
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ParadisEO WebSite : http://paradiseo.gforge.inria.fr
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Contact: paradiseo-help@lists.gforge.inria.fr
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*/
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#ifndef _moBitsWithoutReplNeighborhood_h
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#define _moBitsWithoutReplNeighborhood_h
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#include <neighborhood/moNeighborhood.h>
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#include <problems/bitString/moBitsNeighborhood.h>
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#include <utils/eoRNG.h>
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#include <vector>
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/**
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* A neighborhood for bit string solutions
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* where several bits could be flipped
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* under a given Hamming distance
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*
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* The neighborhood is explored in a random order
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* Each neighbors is visited once time
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* and the number of visited neighbors is a parameter
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*/
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template< class Neighbor >
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class moBitsWithoutReplNeighborhood : public moBitsNeighborhood<Neighbor>
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{
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using moBitsNeighborhood<Neighbor>::neighborhoodSize;
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using moBitsNeighborhood<Neighbor>::length;
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using moBitsNeighborhood<Neighbor>::nBits;
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public:
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/**
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* Define type of a solution corresponding to Neighbor
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*/
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typedef typename Neighbor::EOT EOT;
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/**
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* Constructor
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* @param _length bit string length
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* @param _nBits maximum number of bits to flip (radius of the neighborhood)
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* @param _sampleSize number of neighbor to sample in the neighborhood, if 0 all the neighborhood is sampled
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* @param _exactDistance when true, only neighbor with exactly k bits flip are considered, other neighbor <= Hamming distance k
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*/
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moBitsWithoutReplNeighborhood(unsigned _length, unsigned _nBits, unsigned _sampleSize, bool _exactDistance = false): moBitsNeighborhood<Neighbor>(_length, _nBits, _exactDistance), sampleSize(_sampleSize) {
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if (sampleSize > neighborhoodSize || sampleSize == 0)
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sampleSize = neighborhoodSize;
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indexVector.resize(neighborhoodSize);
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for(unsigned int i = 0; i < neighborhoodSize; i++)
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indexVector[i] = i;
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/* all the neighbors */
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if (neighborhoodSize >= 1000000) {
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std::cout << "moBitsNeighborhood::Warning : the neighborhood size is larger than 10^6 : " << neighborhoodSize << std::endl;
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}
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int j;
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bool last;
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unsigned firstIndex;
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if (_exactDistance)
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firstIndex = nBits;
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else
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firstIndex = 1;
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for(int d = firstIndex; d <= nBits; d++) {
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std::vector<unsigned int> bits(d);
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// the first one for this Hamming distance
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for(unsigned i = 0; i < d; i++)
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bits[i] = i;
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neighborsVec.push_back(bits);
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// the others ones
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last = false;
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while(!last) {
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j = d - 1;
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if (bits[j] < length - 1) {
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bits[j]++;
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neighborsVec.push_back(bits);
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} else {
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j--;
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while ( (j >= 0) && (bits[j] + 1 == bits[j+1]) )
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j--;
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if (j < 0) {
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last = true;
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} else {
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bits[j]++;
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for(unsigned i = j+1; i < d; i++)
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bits[i] = bits[i-1] + 1;
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neighborsVec.push_back(bits);
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}
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}
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}
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}
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if (neighborhoodSize != neighborsVec.size())
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std::cout << "moBitsNeighborhood::Warning -> error in the neighborhood size computation, please check... : " << neighborhoodSize << " / " << neighborsVec.size() << std::endl;
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}
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/**
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* Initialization of the neighborhood:
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* apply several bit flips on the solution
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* @param _solution the solution to explore
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* @param _neighbor the first neighbor
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*/
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virtual void init(EOT & _solution, Neighbor & _neighbor) {
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maxIndex = neighborhoodSize ;
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unsigned i = rng.random(maxIndex);
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key = indexVector[i];
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unsigned tmp = indexVector[i];
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indexVector[i] = indexVector[maxIndex - 1];
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indexVector[maxIndex - 1] = tmp;
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maxIndex--;
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_neighbor.bits.resize(nBits);
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setNeighbor(key, _neighbor);
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}
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/**
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* Give the next neighbor
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* apply several bit flips on the solution
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* @param _solution the solution to explore (population of solutions)
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* @param _neighbor the next neighbor which in order of distance
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*/
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virtual void next(EOT & _solution, Neighbor & _neighbor) {
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unsigned i = rng.random(maxIndex);
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key = indexVector[i];
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unsigned tmp = indexVector[i];
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indexVector[i] = indexVector[maxIndex - 1];
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indexVector[maxIndex - 1] = tmp;
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maxIndex--;
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setNeighbor(key, _neighbor);
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}
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/**
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* Test if all neighbors are explored or not,if false, there is no neighbor left to explore
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* @param _solution the solution to explore
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* @return true if there is again a neighbor to explore: population size larger or equals than 1
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*/
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virtual bool cont(EOT & _solution) {
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return neighborhoodSize - maxIndex < sampleSize ;
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}
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/**
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* Return the class Name
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* @return the class name as a std::string
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*/
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virtual std::string className() const {
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return "moBitsWithoutReplNeighborhood";
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}
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unsigned int index() {
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return key;
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}
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protected:
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// number of remainded neighbors to sample
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unsigned int maxIndex;
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// vector of possible index
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std::vector<unsigned int> indexVector;
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// maximum number of visited neighbor i.e. number of neighbor to sample in the neighborhood
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unsigned int sampleSize;
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// list of neighbors
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std::vector< std::vector<unsigned int> > neighborsVec;
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// key of the neighbor which is currently explored
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unsigned int key;
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/**
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* Set the neighbor to the correct neighbor
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* @param _key index in neighborVec of the neighbor to set
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* @param _neighbor neighbor to set
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*/
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virtual void setNeighbor(unsigned _key, Neighbor & _neighbor) {
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_neighbor.nBits = neighborsVec[_key].size();
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for(unsigned i = 0; i < _neighbor.nBits; i++)
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_neighbor.bits[i] = neighborsVec[_key][i];
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}
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};
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#endif
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