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EO README FILE
=======================================================================
check latest news at http://eodev.sourceforge.net/
=======================================================================
Welcome to EO, the Evolving Objects library.
The latest news about EO can be found on the sourceforge repository at
http://eodev.sourceforge.net/
In case of any problem, please e-mail us at
eodev-main@lists.sourceforge.net
To get started, take a look at the tutorial, starting with
./tutorial/html/eoTutorial.html
The easiest way to start programming a new genome with all EO
evolution engines handy is to create a new standalone EO project from
the tutorial/Templates/ directory. Read Lesson 5 of the tutorial for
an introduction ;)
==================================================================
BUILDING EO
==================================================================
The basic installation procedure goes the following:
Go to the "eo/" and run one of the "build_*" script. 
Using the "build_gcc_linux_release" script is generally what you want. The
binaries are then located in the "release/" directory.
Now you should probably go to the tutorial and start learning about EO
features and programming.
In case of problems or if you want advanced options, you can read the INSTALL file.
===================================================================
DIRECTORY STRUCTURE
===================================================================
After unpacking the archive file, you should end up with the following
structure:
.../ the MAIN EO dir, created when unpacking
|
+-- src SOURCE dir. Contains most EO .h files
| |
| +- utils general utilities (e.g. RNG-related source files)
| |
| +- ga bistring-genotypes source files
| |
| +- es real-valued-genotypes source files
| |
| +- gp Genetic Programming source files
| |
| +- obsolete files from old versions - for upward compatibility
|
|
|
+-- tutorial TUTORIAL dir (indeed :-)
| |
| +- html all html files - start by browsing index.html
| |
| +- LessonX for X=1, 2, 3, ... : example of increasing complexity
|
|
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+-- doc DOCUMENTATION dir (generated by Doxygen)
| |
| +- html HTML files - start at index.html (see also tutorial)
| |
| +- latex latex files - use to generate Poatscript doc.
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| +- man Unix man format documentation
|
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+-- test TEST files - for debugging purposes only
|
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+-- app APPLICATIONS - one dir per separate application
| |
| +- gprop GA/backpropagation for neural nets
| |
| +- mastermind the wellknown MasterMind game
|
|
+-- win WINDOWS dir: project files for MS/VC5+