diff --git a/eo/tutorial/html/eoProgramming.html b/eo/tutorial/html/eoProgramming.html index a986b341a..64fca549f 100644 --- a/eo/tutorial/html/eoProgramming.html +++ b/eo/tutorial/html/eoProgramming.html @@ -36,13 +36,13 @@ the fitness: an EO object is some object which has a fitness of some type F that can be anything. The definition for that is (see EO.h)
template<class F> class EO
The idea is that, later in your code, you can define a class as follows -(see for instance eoBit.h). -
template<class F> class eoBit : public
+(see for instance eoOneMax.h - or check Lesson 5 for more details).
+ template<class F> class eoOneMax : public
EO<F>
- and then use it in your application as
- eoBit<double> myeoBit;
- declares an object of type eoBin which has as fitness a double.
+ eoOneMax<double> myeoBit;
+ declares an object of type eoOneMax which has as fitness a double.
Whereas the advantages
are obvious (writing generic reusable code instead
of having to rewrite the same pieces of code for different types), there
{ ... code for eoBit };
+
{ ... code for eoOneMax };