fix(rnd): use STL's rand gen for shuffles
Previous implementation used Paradiseo's own random generator system, now superseeded by the STL's one.
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4 changed files with 25 additions and 19 deletions
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@ -45,7 +45,7 @@ Authors:
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#include "eoOp.h" // for eoInit
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#include "eoPersistent.h"
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#include "eoInit.h"
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#include "utils/rnd_generators.h" // for shuffle method
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// #include "utils/rnd_generators.h" // for shuffle method
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#include "eoExceptions.h"
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/** A std::vector of EO object, to be used in all algorithms
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