fix(rnd): use STL's rand gen for shuffles

Previous implementation used Paradiseo's own random generator system,
now superseeded by the STL's one.
This commit is contained in:
Johann Dreo 2024-08-19 11:02:15 +02:00
commit 6f7d505a2a
4 changed files with 25 additions and 19 deletions

View file

@ -45,7 +45,7 @@ Authors:
#include "eoOp.h" // for eoInit
#include "eoPersistent.h"
#include "eoInit.h"
#include "utils/rnd_generators.h" // for shuffle method
// #include "utils/rnd_generators.h" // for shuffle method
#include "eoExceptions.h"
/** A std::vector of EO object, to be used in all algorithms