Extreme cleanup, see src/obsolete for details
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141 changed files with 3937 additions and 1815 deletions
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@ -39,9 +39,11 @@ using namespace std;
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// eoObject
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//-----------------------------------------------------------------------------
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/**
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This is the base class for the whole hierarchy; an eoObject defines
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basically an interface for the whole hierarchy: each object should
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know its name (#className#). Previously, this object defined a print and read
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eoObject used to be the base class for the whole hierarchy, but this has
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changed. eoObject is used to define a name (#className#)
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that is used when loading or saving the state.
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Previously, this object also defined a print and read
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interface, but it´s been moved to eoPrintable and eoPersistent.
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It is recommended that you only derive from eoObject in concrete classes.
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@ -49,7 +51,7 @@ Some parts of EO do not implement this yet, but that will change in the future.
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eoObject, together with eoPersistent and eoPrintable provide a simple persistence
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framework that is only needed when the classes have state that changes at runtime.
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@see eoPersistent eoPrintable
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@see eoPersistent eoPrintable, eoState
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*/
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class eoObject
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