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/*
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/*
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<moOrderNeighborhood.h>
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<moOrderNeighborhood.h>
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Copyright (C) DOLPHIN Project-Team, INRIA Lille - Nord Europe, 2006-2010
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Copyright (C) DOLPHIN Project-Team, INRIA Lille - Nord Europe, 2006-2010
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Sébastien Verel, Arnaud Liefooghe, Jérémie Humeau
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Sébastien Verel, Arnaud Liefooghe, Jérémie Humeau
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This software is governed by the CeCILL license under French law and
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This software is governed by the CeCILL license under French law and
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abiding by the rules of distribution of free software. You can use,
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abiding by the rules of distribution of free software. You can use,
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modify and/ or redistribute the software under the terms of the CeCILL
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modify and/ or redistribute the software under the terms of the CeCILL
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license as circulated by CEA, CNRS and INRIA at the following URL
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license as circulated by CEA, CNRS and INRIA at the following URL
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"http://www.cecill.info".
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"http://www.cecill.info".
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As a counterpart to the access to the source code and rights to copy,
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As a counterpart to the access to the source code and rights to copy,
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modify and redistribute granted by the license, users are provided only
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modify and redistribute granted by the license, users are provided only
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with a limited warranty and the software's author, the holder of the
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with a limited warranty and the software's author, the holder of the
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economic rights, and the successive licensors have only limited liability.
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economic rights, and the successive licensors have only limited liability.
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In this respect, the user's attention is drawn to the risks associated
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In this respect, the user's attention is drawn to the risks associated
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with loading, using, modifying and/or developing or reproducing the
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with loading, using, modifying and/or developing or reproducing the
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software by the user in light of its specific status of free software,
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software by the user in light of its specific status of free software,
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that may mean that it is complicated to manipulate, and that also
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that may mean that it is complicated to manipulate, and that also
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therefore means that it is reserved for developers and experienced
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therefore means that it is reserved for developers and experienced
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professionals having in-depth computer knowledge. Users are therefore
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professionals having in-depth computer knowledge. Users are therefore
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encouraged to load and test the software's suitability as regards their
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encouraged to load and test the software's suitability as regards their
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requirements in conditions enabling the security of their systems and/or
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requirements in conditions enabling the security of their systems and/or
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data to be ensured and, more generally, to use and operate it in the
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data to be ensured and, more generally, to use and operate it in the
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same conditions as regards security.
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same conditions as regards security.
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The fact that you are presently reading this means that you have had
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The fact that you are presently reading this means that you have had
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knowledge of the CeCILL license and that you accept its terms.
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knowledge of the CeCILL license and that you accept its terms.
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ParadisEO WebSite : http://paradiseo.gforge.inria.fr
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ParadisEO WebSite : http://paradiseo.gforge.inria.fr
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Contact: paradiseo-help@lists.gforge.inria.fr
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Contact: paradiseo-help@lists.gforge.inria.fr
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*/
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*/
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#ifndef _moOrderNeighborhood_h
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#ifndef _moOrderNeighborhood_h
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#define _moOrderNeighborhood_h
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#define _moOrderNeighborhood_h
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/**
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/**
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* An ordered Neighborhood
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* An ordered Neighborhood
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*/
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*/
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template< class Neighbor >
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template<class Neighbor>
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class moOrderNeighborhood : public moIndexNeighborhood<Neighbor>
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class moOrderNeighborhood: public moIndexNeighborhood<Neighbor> {
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{
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public:
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public:
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/**
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/**
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* Define type of a solution corresponding to Neighbor
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* Define type of a solution corresponding to Neighbor
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*/
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*/
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typedef typename Neighbor::EOT EOT;
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typedef typename Neighbor::EOT EOT;
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using moIndexNeighborhood<Neighbor>::neighborhoodSize;
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using moIndexNeighborhood<Neighbor>::neighborhoodSize;
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/**
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/**
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* Constructor
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* Constructor
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* @param _neighborhoodSize the size of the neighborhood
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* @param _neighborhoodSize the size of the neighborhood
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*/
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*/
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moOrderNeighborhood(unsigned int _neighborhoodSize): moIndexNeighborhood<Neighbor>(_neighborhoodSize), currentIndex(0) {}
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moOrderNeighborhood(unsigned int _neighborhoodSize) :
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moIndexNeighborhood<Neighbor> (_neighborhoodSize), currentIndex(0) {
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}
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/**
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/**
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* Test if a neighbor exists
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* Test if a neighbor exists
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* @param _solution the solution to explore
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* @param _solution the solution to explore
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* @return true if the neighborhood was not empty
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* @return true if the neighborhood was not empty
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*/
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*/
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virtual bool hasNeighbor(EOT& _solution) {
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virtual bool hasNeighbor(EOT& _solution) {
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return neighborhoodSize > 0;
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return neighborhoodSize > 0;
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}
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}
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/**
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/**
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* Initialization of the neighborhood
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* Initialization of the neighborhood
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* @param _solution the solution to explore
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* @param _solution the solution to explore
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* @param _neighbor the first neighbor
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* @param _neighbor the first neighbor
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*/
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*/
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virtual void init(EOT & _solution, Neighbor & _neighbor) {
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virtual void init(EOT & _solution, Neighbor & _neighbor) {
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currentIndex = 0 ;
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currentIndex = 0;
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_neighbor.index(currentIndex) ;
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_neighbor.index(currentIndex);
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}
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}
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/**
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/**
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* Give the next neighbor
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* Give the next neighbor
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* @param _solution the solution to explore
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* @param _solution the solution to explore
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* @param _neighbor the next neighbor
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* @param _neighbor the next neighbor
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*/
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*/
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virtual void next(EOT & _solution, Neighbor & _neighbor) {
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virtual void next(EOT & _solution, Neighbor & _neighbor) {
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currentIndex++ ;
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currentIndex++;
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_neighbor.index(currentIndex);
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_neighbor.index(currentIndex);
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}
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}
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/**
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/**
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* test if all neighbors are explore or not,if false, there is no neighbor left to explore
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* test if all neighbors are explore or not,if false, there is no neighbor left to explore
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* currentIndex is the index which have been used before, it is not the next neighbor which can be possibly evaluated
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* currentIndex is the index which have been used before, it is not the next neighbor which can be possibly evaluated
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*
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*
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* @param _solution the solution to explore
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* @param _solution the solution to explore
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* @return true if there is again a neighbor to explore
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* @return true if there is again a neighbor to explore
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*/
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*/
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virtual bool cont(EOT & _solution) {
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virtual bool cont(EOT & _solution) {
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return (currentIndex < neighborhoodSize - 1) ;
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return (currentIndex < neighborhoodSize - 1);
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}
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}
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/**
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/**
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* Getter
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* Getter
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* @return the position in the Neighborhood
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* @return the position in the Neighborhood
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*/
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*/
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unsigned int position() {
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unsigned int position() {
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return currentIndex;
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return currentIndex;
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}
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}
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/**
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/**
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* Return the class Name
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* Setter the position in the Neighborhood
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* @return the class name as a std::string
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*/
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*/
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unsigned int setPosition(unsigned int _currentIndex) {
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virtual std::string className() const {
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currentIndex=_currentIndex;
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return "moOrderNeighborhood";
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}
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}
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/**
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* Return the class Name
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* @return the class name as a std::string
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*/
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virtual std::string className() const {
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return "moOrderNeighborhood";
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}
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protected:
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protected:
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unsigned int currentIndex;
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unsigned int currentIndex;
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};
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};
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