A full working version of ES is now available in tutorial/Lesson4,
that makes full use of libes.a. The user guide is in Lesson4 of the tutorial - programmer's guide will come later. Plus many small changes here and there
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@ -259,8 +259,8 @@ bit, which is specific of the bit-flip mutation. Hence, to run the
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same algorithm as Goldberg's SGA, the mutation probability (at individual
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level) is 1, and the probability of flipping each bit is <b><tt>P_MUT_PER_BIT.</tt></b>
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<li>
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<a href="FirstRealGA.html#operators">Real</a> The crossover <b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eoarithmeticcrossover.html">eoArithmeticCrossover</a></font></font></b>
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is the standard <font color="#CC33CC">arithmetic crossover</font> for real-valued
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<a href="FirstRealGA.html#operators">Real</a> The crossover <b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eosegmentcrossover.html">eoSegmentCrossover</a></font></font></b>
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is the standard <font color="#CC33CC">segment crossover</font> for real-valued
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vectors, that chooses a point randomly on the segment between both parents
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(also termed <font color="#CC33CC">BLX-0</font>). <b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eouniformmutation.html">eoUniformMutation</a></font></font></b>
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is the <font color="#CC33CC">uniform mutation</font> for real-valued vectors
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