Changed the links to the EO doc - removed the need for a (Unix) link from

tutorial/html dir to doc/ dir: it's simpler, and I was not able to do
the same thing in Windows anyway!
This commit is contained in:
evomarc 2000-12-02 08:27:30 +00:00
commit 46d9671e05
22 changed files with 80 additions and 80 deletions

View file

@ -9,7 +9,7 @@
<a href="eoTutorial.html">Tutorial main page </a>-
<a href="eoTopDown.html">Top-Down
page</a> - <a href="eoBottomUp.html">Bottom-up page</a> - <a href="eoProgramming.html">Programming
hints</a> - <font face="Arial,Helvetica"><a href="doc/html/index.html">EO
hints</a> - <font face="Arial,Helvetica"><a href="../../doc/html/index.html">EO
documentation</a></font>
<br>
<hr WIDTH="100%"><!-- -------------- End of header ------------------ --><!-- ----------------------------------------------- -->
@ -23,7 +23,7 @@ Library</a>, random numbers, <a href="#notations">EO programming style</a>!
<br>
<hr WIDTH="100%">
<br><a NAME="templates"></a><b><font color="#000099"><font size=+1>Templates</font></font></b>
<br>Most EO code si written using templates. This allows to write generic
<br>Most EO code is written using templates. This allows to write generic
code, i.e. involving a class which doesn't have to be known when writing
the code -- but only when compiling it. In some sense this is similar to
naming variables in algebra: you can write a lot of equations involving
@ -67,7 +67,7 @@ a hierarchy of functions with defaults behaviors and specialized sub-functions</
<li>
...</li>
</ul>
Functors are so intimately linked to EO that a base class (<a href="doc/html/class_eofunctorbase.html">eoFunctorBase</a>)
Functors are so intimately linked to EO that a base class (<a href="../../doc/html/class_eofunctorbase.html">eoFunctorBase</a>)
has been designed to hold all functors. This base class is itself divided
into three derived class. These classes tell you immediately what kind
of arguments the <font color="#993300">operator()</font> method requires
@ -186,7 +186,7 @@ numbers who look random (w.r.t. some statistical criteria).
to ensure reproducibility of the results across different platforms, EO
has its own RNG, the ``<font color="#FF6600">Mersenne Twister</font>''
random number generator MT19937 (thanks to <font color="#FF0000">Takuji
Nishimura</font>, see <font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eorng.html">eoRNG.h</a></font></font>
Nishimura</font>, see <font face="Arial,Helvetica"><font size=+1><a href="../../../../doc/html/class_eorng.html">eoRNG.h</a></font></font>
comments).
<p>Though you can define and use as many RNGs as you wish in EO, the library
also provides you with a global RNG termed rng: using only that single
@ -211,9 +211,9 @@ related number, e.g. calling time(0), as done for instance in <a href="SecondBit
As RNGs only produce (by definition) numbers that are uniformly distributed
integers between 0 and some maximal number, EO provides you with random
numbers following <b><font color="#FF6600">different probability distribution</font></b>
(e.g. floating point following <font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eorng.html#a8">normal
(e.g. floating point following <font face="Arial,Helvetica"><font size=+1><a href="../../../../doc/html/class_eorng.html#a8">normal
distribution</a></font></font>).
<p>EO also provides <a href="../../doc/html/rnd_generators.h-source.html">random_generators</a>
<p>EO also provides <a href="../../../../doc/html/rnd_generators.h-source.html">random_generators</a>
that can be used in STL call to generate series of random numbers, as in
<a href="eoInit.html">eoPop
initializers</a>.
@ -243,7 +243,7 @@ Blabla</li>
<hr WIDTH="100%">
<br><a href="eoTutorial.html">Tutorial main page </a>- <a href="eoTopDown.html">Top-Down
page</a> - <a href="eoBottomUp.html">Bottom-up page</a> - <a href="eoProgramming.html">Programming
hints</a> - <font face="Arial,Helvetica"><a href="doc/html/index.html">EO
hints</a> - <font face="Arial,Helvetica"><a href="../../doc/html/index.html">EO
documentation</a></font>
<br>
<hr>