The BIG change of general operator interface

I also changed
  - the eoQuadratic into eoQuad (as dicussed with Maarten)
  - the eoBin into eoBit, with more appropriate names for the "binary"
    operators (that can be unary!) as no one protested when I posted on
    eodev list
This commit is contained in:
evomarc 2001-02-09 05:09:26 +00:00
commit 415b419671
60 changed files with 2034 additions and 940 deletions

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@ -2,9 +2,9 @@
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<h1>
<font color="#FF0000">FirstBitEA.cpp</font></h1></center>
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<A NAME="start"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr NOSAVE>
<td NOSAVE><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">// FirstBitEA.cpp</font></tt>
<br><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">//*</font></tt>
<br><tt><font color="#993300">// Still an instance of a VERY simple Bitstring
Genetic Algorithm&nbsp;</font></tt>
<br><tt><font color="#993300">// (see FirstBitGA.cpp) but now with&nbsp;
Breeder - and Combined Ops</font></tt>
<br><tt><font color="#993300">//</font></tt>
<br><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">// standard includes</font></tt>
<br><tt><font color="#993300"><b>#include &lt;stdexcept>&nbsp; </b>// runtime_error&nbsp;</font></tt>
<br><tt><font color="#993300"><b>#include &lt;iostream>&nbsp;&nbsp;&nbsp;
</b>// cout</font></tt>
<br><tt><font color="#993300"><b>#include &lt;strstream>&nbsp; </b>// ostrstream,
istrstream</font></tt>
<br><tt><font color="#993300">// the general include for eo</font></tt>
<br><b><tt><font color="#993300">#include &lt;eo></font></tt></b></td>
<td NOSAVE><tt><font color="#993300">
//-----------------------------------------------------------------------------<br>
// FirstBitEA.cpp<br>
//-----------------------------------------------------------------------------<br>
//*<br>
// Still an instance of a VERY simple Bitstring Genetic Algorithm <br>
// (see FirstBitGA.cpp) but now with &nbsp;Breeder - and Combined Ops<br>
//<br>
//-----------------------------------------------------------------------------<br>
// standard includes<br>
<b>#include &lt;stdexcept> &nbsp;</b>// runtime_error <br>
<b>#include &lt;iostream> &nbsp; &nbsp;</b>// cout<br>
<b>#include &lt;strstream> &nbsp;</b>// ostrstream, istrstream<br>
// the general include for eo<br>
<b>#include &lt;eo></b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="representation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<tr>
<td><tt><font color="#999900">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#999900">// Include the corresponding file&nbsp;</font></tt>
<br><tt><font color="#999900"><b>#include &lt;ga.h></b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
// bitstring representation &amp; operators&nbsp;</font></tt>
<br><tt><font color="#999900">// define your individuals</font></tt>
<br><tt><font color="#999900"><b>typedef eoBin&lt;double> Indi; </b>//
A bitstring with fitness double</font></tt></td>
</tr>
</table>
<a NAME="evalfunc"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<tr>
<td><tt><font color="#CC0000">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#CC0000">// a simple fitness function that computes
the number of ones of a bitstring</font></tt>
<br><tt><font color="#CC0000">// Now in a separate file, and declared as
binary_value(const vector&lt;bool> &amp;)</font></tt>
<br><b><tt><font color="#CC0000">#include "binary_value.h"</font></tt></b></td>
</tr>
</table>
<a NAME="general"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><b><tt><font color="#993300">void main_function(int argc, char **argv)</font></tt></b>
<br><b><tt><font color="#993300">{</font></tt></b></td>
</tr>
</table>
<a NAME="parametres"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td><tt><font color="#3366FF"><b>&nbsp;const unsigned int SEED = 42; </b>//
seed for random number generator</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int T_SIZE = 3; </b>//
size for tournament selection</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int VEC_SIZE = 8;
</b>// Number of bits in genotypes</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int POP_SIZE = 20;
</b>// Size of population</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int MAX_GEN = 500;
</b>// Maximum number of generation before STOP</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const float CROSS_RATE = 0.8; </b>//
Crossover rate</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double P_MUT_PER_BIT = 0.01;
</b>// probability of bit-flip mutation</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const float MUT_RATE = 1.0; </b>//
mutation rate</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// some parameters for chosing
among different operators</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double onePointRate = 0.5;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// rate for 1-pt Xover</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double twoPointsRate = 0.5;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// rate for 2-pt Xover</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double URate = 0.5;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// rate for Uniform Xover</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double bitFlipRate = 0.5;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// rate for bit-flip mutation</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double oneBitRate = 0.5;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// rate for one-bit mutation</font></tt></td>
</tr>
</table>
<a NAME="general"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td><tt><font color="#993300"><b>&nbsp;</b>//////////////////////////</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//&nbsp; Random seed</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//////////////////////////</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//reproducible random seed:
if you don't change SEED above,&nbsp;</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>// you'll aways get the same
result, NOT a random run</font></tt>
<br><b><tt><font color="#993300">&nbsp;rng.reseed(SEED);</font></tt></b></td>
</tr>
</table>
<a NAME="eval"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<tr>
<td><tt><font color="#CC0000"><b>&nbsp;</b>/////////////////////////////</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>// Fitness function</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>////////////////////////////</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>// Evaluation: from a plain
C++ fn to an EvalFunc Object</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>// you need to give the full
description of the function</font></tt>
<br><b><tt><font color="#CC0000">&nbsp;eoEvalFuncPtr&lt;Indi, double, const
vector&lt;bool>&amp; > eval(&nbsp; binary_value );</font></tt></b></td>
</tr>
</table>
<a NAME="init"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// Initilisation of population</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// based on boolean_generator
class (see utils/rnd_generator.h)</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoInitFixedLength&lt;Indi, boolean_generator>&nbsp;</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp; random(VEC_SIZE,
boolean_generator());</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// Initialization of the population</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoPop&lt;Indi> pop(POP_SIZE, random);</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// and evaluate it in one line</font></tt>
<br><tt><font color="#993399"><b>&nbsp;apply&lt;Indi>(eval, pop); </b>//
STL syntax</font></tt></td>
</tr>
</table>
<a NAME="output"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td><tt><font color="#3366FF"><b>&nbsp;</b>// sort pop before printing
it!</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;pop.sort();</font></tt></b>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// Print (sorted) intial population
(raw printout)</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; "Initial Population"
&lt;&lt; endl;</font></tt></b>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; pop;</font></tt></b></td>
</tr>
</table>
<a NAME="engine"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>/////////////////////////////////////</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>// selection and replacement</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>////////////////////////////////////</font></tt></td>
</tr>
</table>
<a NAME="select"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>// The robust tournament selection</font></tt>
<br><tt><font color="#009900"><b>&nbsp;eoDetTournamentSelect&lt;Indi> selectOne(T_SIZE);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// T_SIZE in [2,POP_SIZE]</font></tt>
<br><a NAME="select_encapsulate"></a><tt><font color="#009900"><b> </b>//
is now encapsulated in a eoSelectPerc (entage)</font></tt>
<br><tt><font color="#009900"><b>&nbsp;eoSelectPerc&lt;Indi> select(selectOne);</b>//
by default rate==1</font></tt></td>
</tr>
</table>
<a NAME="replace"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>// And we now have the full
slection/replacement - though with&nbsp;</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>// no replacement (== generational
replacement) at the moment :-)</font></tt>
<br><b><tt><font color="#009900">&nbsp;eoNoReplacement&lt;Indi> replace;&nbsp;</font></tt></b></td>
</tr>
</table>
<a NAME="operators"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>//////////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// The variation operators</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>//////////////////////////////////////</font></tt></td>
</tr>
</table>
<a NAME="crossover"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>// 1-point crossover for bitstring</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinCrossover&lt;Indi> xover1;</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// uniform crossover for bitstring</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinUxOver&lt;Indi> xoverU;</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// 2-pots xover</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinNxOver&lt;Indi> xover2(2);</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// Combine them with relative
rates</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoPropCombinedQuadOp&lt;Indi> xover(xover1,
onePointRate);</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;xover.add(xoverU, URate);</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;xover.add(xover2, twoPointsRate,
true);</font></tt></b></td>
</tr>
</table>
<a NAME="mutation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<a NAME="representation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<tr>
<td>
<br><tt><font color="#993399"><b>&nbsp;</b>// standard bit-flip mutation
for bitstring</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinMutation&lt;Indi>&nbsp; mutationBitFlip(P_MUT_PER_BIT);</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// mutate exactly 1 bit per
individual</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoDetBitFlip&lt;Indi> mutationOneBit;&nbsp;</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// Combine them with relative
rates</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoPropCombinedMonOp&lt;Indi> mutation(mutationBitFlip,
bitFlipRate);</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;mutation.add(mutationOneBit, oneBitRate,
true);</font></tt></b>
<p><a NAME="transform"></a><tt><font color="#993399"><b> </b>// The operators
are&nbsp; encapsulated into an eoTRansform object</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoSGATransform&lt;Indi> transform(xover,
CROSS_RATE, mutation, MUT_RATE);</font></tt></b></td>
<tt><font color="#999900">
<b>#include &lt;ga.h></b><br>
//-----------------------------------------------------------------------------<br>
// define your individuals<br>
<b>typedef eoBit&lt;double> Indi; </b>// A bitstring with fitness double<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="stop"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="evalfunc"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<tr>
<td></td>
<td>
<tt><font color="#CC0000">
//-----------------------------------------------------------------------------<br>
// a simple fitness function that computes the number of ones of a bitstring<br>
// Now in a separate file, and declared as binary_value(const vector&lt;bool> &)<br>
<b>#include "binary_value.h"</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="checkpoint"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td><tt><font color="#3366FF"><b>&nbsp;</b>//////////////////////////////////////</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// termination conditions: use
more than one</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>/////////////////////////////////////</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// stop after MAX_GEN generations</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;eoGenContinue&lt;Indi> genCont(MAX_GEN);</font></tt></b>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// do MIN_GEN gen., then stop
after STEADY_GEN gen. without improvement</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;eoSteadyFitContinue&lt;Indi> steadyCont(MIN_GEN,
STEADY_GEN);</font></tt></b>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// stop when fitness reaches
a target (here VEC_SIZE)</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;eoFitContinue&lt;Indi> fitCont(0);</font></tt></b>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// do stop when one of the above
says so</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;eoCombinedContinue&lt;Indi> continuator(genCont);</font></tt></b>
<br><b><tt><font color="#3366FF">&nbsp;continuator.add(steadyCont);</font></tt></b>
<br><b><tt><font color="#3366FF">&nbsp;continuator.add(fitCont);</font></tt></b></td>
<td>
<tt><font color="#993300">
//-----------------------------------------------------------------------------<br>
<b>void main_function(int argc, char **argv)</b><br>
<b>{</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="generation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<a NAME="parametres"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td><tt><font color="#FF6666"><b>&nbsp;</b>/////////////////////////////////////////</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// the algorithm</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>////////////////////////////////////////</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// Easy EA requires&nbsp;</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// selection, transformation,
eval, replacement, and stopping criterion</font></tt>
<br><b><tt><font color="#FF6666">&nbsp;eoEasyEA&lt;Indi> gga(continuator,
eval, select, transform, replace);</font></tt></b>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// Apply algo to pop - that's
it!</font></tt>
<br><b><tt><font color="#FF6666">&nbsp;gga(pop);</font></tt></b>
<br>&nbsp;</td>
<td>
<tt><font color="#3366FF">
<b> &nbsp;const unsigned int SEED = 42; </b>// seed for random number generator<br>
<b> &nbsp;const unsigned int T_SIZE = 3; </b>// size for tournament selection<br>
<b> &nbsp;const unsigned int VEC_SIZE = 8; </b>// Number of bits in genotypes<br>
<b> &nbsp;const unsigned int POP_SIZE = 20; </b>// Size of population<br>
<b> &nbsp;const unsigned int MAX_GEN = 500; </b>// Maximum number of generation before STOP<br>
<b> &nbsp;const float CROSS_RATE = 0.8; </b>// Crossover rate<br>
<b> &nbsp;const double P_MUT_PER_BIT = 0.01; </b>// probability of bit-flip mutation<br>
<b> &nbsp;const float MUT_RATE = 1.0; </b>// mutation rate<br>
<b> &nbsp;</b>// some parameters for chosing among different operators<br>
<b> &nbsp;const double onePointRate = 0.5; &nbsp; &nbsp; &nbsp; &nbsp;</b>// rate for 1-pt Xover<br>
<b> &nbsp;const double twoPointsRate = 0.5; &nbsp; &nbsp; &nbsp; &nbsp;</b>// rate for 2-pt Xover<br>
<b> &nbsp;const double URate = 0.5; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// rate for Uniform Xover<br>
<b> &nbsp;const double bitFlipRate = 0.5; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// rate for bit-flip mutation<br>
<b> &nbsp;const double oneBitRate = 0.5; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// rate for one-bit mutation<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="output"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td><tt><font color="#3366FF"><b>&nbsp;</b>// Print (sorted) intial population</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;pop.sort();</font></tt></b>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; "FINAL Population\n"
&lt;&lt; pop &lt;&lt; endl;</font></tt></b></td>
<td>
<tt><font color="#993300">
<b> &nbsp;</b>//////////////////////////<br>
<b> &nbsp;</b>// &nbsp;Random seed<br>
<b> &nbsp;</b>//////////////////////////<br>
<b> &nbsp;</b>//reproducible random seed: if you don't change SEED above, <br>
<b> &nbsp;</b>// you'll aways get the same result, NOT a random run<br>
<b> &nbsp;rng.reseed(SEED);</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="general"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<a NAME="eval"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<tr>
<td><b><tt><font color="#993300">}</font></tt></b>
<br><tt><font color="#993300">// A main that catches the exceptions</font></tt>
<br><b><tt><font color="#993300">int main(int argc, char **argv)</font></tt></b>
<br><b><tt><font color="#993300">{</font></tt></b>
<br><b><tt><font color="#993300">#ifdef _MSC_VER</font></tt></b>
<br><tt><font color="#993300"><b>&nbsp;</b>//&nbsp; rng.reseed(42);</font></tt>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; int flag = _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; flag
|= _CRTDBG_LEAK_CHECK_DF;</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; _CrtSetDbgFlag(flag);</font></tt></b>
<br><tt><font color="#993300">//&nbsp;&nbsp;&nbsp; _CrtSetBreakAlloc(100);</font></tt>
<br><b><tt><font color="#993300">#endif</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; try</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; {</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
main_function(argc, argv);</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; }</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; catch(exception&amp;
e)</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; {</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
cout &lt;&lt; "Exception: " &lt;&lt; e.what() &lt;&lt; '\n';</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; }</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; return 1;</font></tt></b>
<br><b><tt><font color="#993300">}</font></tt></b></td>
<td>
<tt><font color="#CC0000">
<b> &nbsp;</b>/////////////////////////////<br>
<b> &nbsp;</b>// Fitness function<br>
<b> &nbsp;</b>////////////////////////////<br>
<b> &nbsp;</b>// Evaluation: from a plain C++ fn to an EvalFunc Object<br>
<b> &nbsp;</b>// you need to give the full description of the function<br>
<b> &nbsp;eoEvalFuncPtr&lt;Indi, double, const vector&lt;bool>& > eval( &nbsp;binary_value );</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="init"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>////////////////////////////////<br>
<b> &nbsp;</b>// Initilisation of population<br>
<b> &nbsp;</b>////////////////////////////////<br>
<b> &nbsp;</b>// based on boolean_generator class (see utils/rnd_generator.h)<br>
<b> &nbsp;eoInitFixedLength&lt;Indi, boolean_generator> </b><br>
<b> &nbsp; &nbsp; &nbsp;random(VEC_SIZE, boolean_generator());</b><br>
<b> &nbsp;</b>// Initialization of the population<br>
<b> &nbsp;eoPop&lt;Indi> pop(POP_SIZE, random);</b><br>
<b> &nbsp;</b>// and evaluate it in one line<br>
<b> &nbsp;apply&lt;Indi>(eval, pop); </b>// STL syntax<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="output"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>// sort pop before printing it!<br>
<b> &nbsp;pop.sort();</b><br>
<b> &nbsp;</b>// Print (sorted) intial population (raw printout)<br>
<b> &nbsp;cout &lt;&lt; "Initial Population" &lt;&lt; endl;</b><br>
<b> &nbsp;cout &lt;&lt; pop;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="engine"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>/////////////////////////////////////<br>
<b> &nbsp;</b>// selection and replacement<br>
<b> &nbsp;</b>////////////////////////////////////<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="select"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>// The robust tournament selection<br>
<b> &nbsp;eoDetTournamentSelect&lt;Indi> selectOne(T_SIZE); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// T_SIZE in [2,POP_SIZE]<br>
<a NAME="select_encapsulate"></a>
<b> &nbsp;</b>// is now encapsulated in a eoSelectPerc (entage)<br>
<b> &nbsp;eoSelectPerc&lt;Indi> select(selectOne);</b>// by default rate==1<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="replace"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>// And we now have the full slection/replacement - though with <br>
<b> &nbsp;</b>// no replacement (== generational replacement) at the moment :-)<br>
<b> &nbsp;eoNoReplacement&lt;Indi> replace; </b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="operators"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>//////////////////////////////////////<br>
<b> &nbsp;</b>// The variation operators<br>
<b> &nbsp;</b>//////////////////////////////////////<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="crossover"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>// 1-point crossover for bitstring<br>
<b> &nbsp;eo1PtBitXover&lt;Indi> xover1;</b><br>
<b> &nbsp;</b>// uniform crossover for bitstring<br>
<b> &nbsp;eoUBitXover&lt;Indi> xoverU;</b><br>
<b> &nbsp;</b>// 2-pots xover<br>
<b> &nbsp;eoNPtsBitXover&lt;Indi> xover2(2);</b><br>
<b> &nbsp;</b>// Combine them with relative rates<br>
<b> &nbsp;eoPropCombinedQuadOp&lt;Indi> xover(xover1, onePointRate);</b><br>
<b> &nbsp;xover.add(xoverU, URate);</b><br>
<b> &nbsp;xover.add(xover2, twoPointsRate, true);</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="mutation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td>
<tt><font color="#993399">
<b> &nbsp;</b><br>
<b> &nbsp;</b>// standard bit-flip mutation for bitstring<br>
<b> &nbsp;eoBitMutation&lt;Indi> &nbsp;mutationBitFlip(P_MUT_PER_BIT);</b><br>
<b> &nbsp;</b>// mutate exactly 1 bit per individual<br>
<b> &nbsp;eoDetBitFlip&lt;Indi> mutationOneBit; </b><br>
<b> &nbsp;</b>// Combine them with relative rates<br>
<b> &nbsp;eoPropCombinedMonOp&lt;Indi> mutation(mutationBitFlip, bitFlipRate);</b><br>
<b> &nbsp;mutation.add(mutationOneBit, oneBitRate, true);</b><br>
<b> &nbsp;</b><br>
<a NAME="transform"></a>
<b> &nbsp;</b>// The operators are &nbsp;encapsulated into an eoTRansform object<br>
<b> &nbsp;eoSGATransform&lt;Indi> transform(xover, CROSS_RATE, mutation, MUT_RATE);</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="stop"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
</font></tt>
</td>
</tr>
</table>
<a NAME="checkpoint"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>//////////////////////////////////////<br>
<b> &nbsp;</b>// termination conditions: use more than one<br>
<b> &nbsp;</b>/////////////////////////////////////<br>
<b> &nbsp;</b>// stop after MAX_GEN generations<br>
<b> &nbsp;eoGenContinue&lt;Indi> genCont(MAX_GEN);</b><br>
<b> &nbsp;</b>// do MIN_GEN gen., then stop after STEADY_GEN gen. without improvement<br>
<b> &nbsp;eoSteadyFitContinue&lt;Indi> steadyCont(MIN_GEN, STEADY_GEN);</b><br>
<b> &nbsp;</b>// stop when fitness reaches a target (here VEC_SIZE)<br>
<b> &nbsp;eoFitContinue&lt;Indi> fitCont(0);</b><br>
<b> &nbsp;</b>// do stop when one of the above says so<br>
<b> &nbsp;eoCombinedContinue&lt;Indi> continuator(genCont);</b><br>
<b> &nbsp;continuator.add(steadyCont);</b><br>
<b> &nbsp;continuator.add(fitCont);</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="generation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td>
<tt><font color="#FF6666">
<b> &nbsp;</b>/////////////////////////////////////////<br>
<b> &nbsp;</b>// the algorithm<br>
<b> &nbsp;</b>////////////////////////////////////////<br>
<b> &nbsp;</b>// Easy EA requires <br>
<b> &nbsp;</b>// selection, transformation, eval, replacement, and stopping criterion<br>
<b> &nbsp;eoEasyEA&lt;Indi> gga(continuator, eval, select, transform, replace);</b><br>
<b> &nbsp;</b>// Apply algo to pop - that's it!<br>
<b> &nbsp;gga(pop);</b><br>
<b> &nbsp;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="output"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>// Print (sorted) intial population<br>
<b> &nbsp;pop.sort();</b><br>
<b> &nbsp;cout &lt;&lt; "FINAL Population\n" &lt;&lt; pop &lt;&lt; endl;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td>
<tt><font color="#993300">
<b>}</b><br>
// A main that catches the exceptions<br>
<b>int main(int argc, char **argv)</b><br>
<b>{</b><br>
<b>#ifdef _MSC_VER</b><br>
<b> &nbsp;</b>// &nbsp;rng.reseed(42);<br>
<b> &nbsp; &nbsp; &nbsp;int flag = _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp;flag |= _CRTDBG_LEAK_CHECK_DF;</b><br>
<b> &nbsp; &nbsp; &nbsp;_CrtSetDbgFlag(flag);</b><br>
// &nbsp; &nbsp;_CrtSetBreakAlloc(100);<br>
<b>#endif</b><br>
<b> &nbsp; &nbsp; &nbsp;try</b><br>
<b> &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;main_function(argc, argv);</b><br>
<b> &nbsp; &nbsp; &nbsp;}</b><br>
<b> &nbsp; &nbsp; &nbsp;catch(exception& e)</b><br>
<b> &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cout &lt;&lt; "Exception: " &lt;&lt; e.what() &lt;&lt; '\n';</b><br>
<b> &nbsp; &nbsp; &nbsp;}</b><br>
<b> &nbsp; &nbsp; &nbsp;return 1;</b><br>
<b>}</b><br>
</font></font></font></td>
</tr>
</table>
<hr WIDTH="100%"><a href="eoLesson2.html">Back to Lesson 2</a> - <a href="eoTutorial.html">Tutorial
main page </a>- <a href="eoTopDown.html">Algorithm-Based</a> - <a href="eoBottomUp.html">Component-Based
page</a> - <a href="eoProgramming.html">Programming hints</a> - <font face="Arial,Helvetica"><a href="../../doc/html/index.html">EO
@ -336,8 +362,8 @@ documentation</a></font>
<hr>
<address>
<a href="mailto:marc.schoenauer@polytechnique.fr">Marc Schoenauer</a></address>
<br><!-- Created: Nov 2000 --><!-- hhmts start -->Last modified: Sun Nov
19 22:26:27 2000<!-- hhmts end -->
<br><!-- Created: Nov 2000 --><!-- hhmts start -->Last
modified: Sun Nov 19 22:26:27 2000
<!-- hhmts end -->
</body>
</html>

View file

@ -2,7 +2,7 @@
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="Mozilla/4.75 [en] (X11; U; Linux 2.2.17-21mdk i686) [Netscape]">
<meta name="GENERATOR" content="Mozilla/4.76 [en] (X11; U; Linux 2.2.17-21mdksmp i686) [Netscape]">
<title>FirstBitGA.html</title>
<!-- Changed by: Marc Schoenauer, 29-Nov-2000 -->
</head>
@ -15,7 +15,7 @@ documentation</a></font>
<hr WIDTH="100%"><!-- -------------- End of header ------------------ --><!-- ----------------------------------------------- -->
<center>
<h1>
<font color="#FF0000">FirstBitGA.html</font></h1></center>
<font color="#FF0000">Code for FirstBitGA</font></h1></center>
Click on the figure to see the corresponding code.
<br>In the code, the <a href="eoTutorial.html#colors">colors are meaningfull</a>
<br>The actual code is in boldface and the comment in normal face.
@ -44,12 +44,10 @@ istrstream</font></tt>
<a NAME="representation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<tr>
<td><tt><font color="#999900">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#999900">// Include the corresponding file</font></tt>
<br><tt><font color="#999900"><b>#include &lt;ga.h></b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
// bitstring representation &amp; operators</font></tt>
<td><b><tt><font color="#999900">#include &lt;ga.h></font></tt></b><br>
<tt><font color="#999900">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#999900">// define your individuals</font></tt>
<br><tt><font color="#999900"><b>typedef eoBin&lt;double> Indi;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<br><tt><font color="#999900"><b>typedef eoBit&lt;double> Indi;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// A bitstring with fitness double</font></tt></td>
</tr>
</table>
@ -216,8 +214,8 @@ is needed</font></tt></td>
<a NAME="crossover"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>// 1-point mutation for bitstring</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinCrossover&lt;Indi> xover;</font></tt></b></td>
<td><tt><font color="#993399"><b>&nbsp;</b>// 1-point crossover for bitstring</font></tt>
<br><b><tt><font color="#993399">&nbsp;eo1PtBitXover&lt;Indi> xover;</font></tt></b></td>
</tr>
</table>
<a NAME="mutation"></a>
@ -226,10 +224,10 @@ is needed</font></tt></td>
<td>
<br><tt><font color="#993399"><b>&nbsp;</b>// standard bit-flip mutation
for bitstring</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinMutation&lt;Indi>&nbsp; mutation(P_MUT_PER_BIT);</font></tt></b></td>
<br><b><tt><font color="#993399">&nbsp;eoBitMutation&lt;Indi>&nbsp; mutation(P_MUT_PER_BIT);</font></tt></b></td>
</tr>
</table>
<a NAME="checkpoint"></a>
<a NAME="stop"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td><tt><font color="#3366FF"><b>&nbsp;</b>//////////////////////////////////////</font></tt>

View file

@ -34,9 +34,8 @@ Breeder - and Combined Ops</font></tt>
<br><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">// standard includes</font></tt>
<br><tt><font color="#993300"><b>#include &lt;stdexcept>&nbsp; </b>// runtime_error&nbsp;</font></tt>
<br><tt><font color="#993300"><b>#include &lt;iostream>&nbsp;&nbsp;
</b>//
cout</font></tt>
<br><tt><font color="#993300"><b>#include &lt;iostream>&nbsp;&nbsp;&nbsp;
</b>// cout</font></tt>
<br><tt><font color="#993300"><b>#include &lt;strstream>&nbsp; </b>// ostrstream,
istrstream</font></tt>
<br><tt><font color="#993300">// the general include for eo</font></tt>
@ -46,10 +45,8 @@ istrstream</font></tt>
<a NAME="representation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<tr>
<td><tt><font color="#999900">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#999900">// Include the corresponding file&nbsp;</font></tt>
<br><tt><font color="#999900"><b>#include &lt;es.h></b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
// real-representation &amp; operators&nbsp;</font></tt>
<td><tt><font color="#999900"><b>#include &lt;es.h></b></font></tt><br>
<tt><font color="#999900">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#999900">// define your individuals</font></tt>
<br><b><tt><font color="#999900">typedef eoReal&lt;double> Indi;&nbsp;</font></tt></b></td>
</tr>
@ -81,16 +78,12 @@ seed for random number generator</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int T_SIZE = 3; </b>//
size for tournament selection</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int VEC_SIZE = 8;
</b>//
Number of object variables in genotypes</font></tt>
</b>// Number of object variables in genotypes</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int POP_SIZE = 20;
</b>//
Size of population</font></tt>
</b>// Size of population</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int MAX_GEN = 500;
</b>//
Maximum number of generation before STOP</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int MIN_GEN = 10;
</b>// Maximum number of generation before STOP</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int MIN_GEN = 10;&nbsp;
</b>// Minimum number of generation before ...</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int STEADY_GEN =
50; </b>// stop after STEADY_GEN gen. without improvelent</font></tt>
@ -105,17 +98,13 @@ SIGMA = 0.3;&nbsp;</b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // std dev.
for normal mutation</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// some parameters for chosing
among different operators</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double segmentRate = 0.5;&nbsp;&nbsp;
<br><tt><font color="#3366FF"><b>&nbsp;const double segmentRate = 0.5;&nbsp;&nbsp;&nbsp;
</b>// relative weight for 1-pt Xover</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double arithmeticRate = 0.5;
</b>//
relative weight for 2-pt Xover</font></tt>
</b>// relative weight for 2-pt Xover</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double uniformMutRate = 0.5;
</b>//
relative weight for bit-flip mutation</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double detMutRate = 0.5;&nbsp;&nbsp;&nbsp;
</b>// relative weight for bit-flip mutation</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double detMutRate = 0.5;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// relative weight for one-bit mutation</font></tt>
<br><tt><font color="#3366FF">&nbsp;<b>const double normalMutRate = 0.5;</b>&nbsp;
// relative weight for normal mutation</font></tt></td>
@ -193,8 +182,8 @@ it!</font></tt>
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>// The robust tournament selection</font></tt>
<br><b><tt><font color="#009900">&nbsp;eoDetTournamentSelect&lt;Indi> selectOne(T_SIZE);</font></tt></b>
<br><a NAME="select_encapsulate"></a><tt><font color="#009900">// is now
encapsulated in a eoSelectPerc (entage)</font></tt>
<br><a NAME="select_encapsulate"></a><tt><font color="#009900"><b> </b>//
is now encapsulated in a eoSelectPerc (entage)</font></tt>
<br><tt><font color="#009900"><b>&nbsp;eoSelectPerc&lt;Indi> select(selectOne);</b>//
by default rate==1</font></tt></td>
</tr>
@ -307,7 +296,8 @@ eval, select, transform, replace);</font></tt></b>
it!</font></tt>
<br><b><tt><font color="#FF6666">&nbsp;cout &lt;&lt; "\n&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Here we go\n\n";</font></tt></b>
<br><b><tt><font color="#FF6666">&nbsp;gga(pop);</font></tt></b></td>
<br><b><tt><font color="#FF6666">&nbsp;gga(pop);</font></tt></b>
<br>&nbsp;</td>
</tr>
</table>
<a NAME="output"></a>

View file

@ -2,9 +2,9 @@
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<title>../FirstRealGA.html</title>
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<a href="eoLesson1.html">Back to Lesson 1</a> - <a href="eoTutorial.html">Tutorial
@ -15,294 +15,327 @@ documentation</a></font>
<hr WIDTH="100%"><!-- -------------- End of header ------------------ --><!-- ----------------------------------------------- -->
<center>
<h1>
<font color="#FF0000">../FirstRealGA.html</font></h1></center>
Click on the figure to see the corresponding code.
<br>In the code, the <a href="eoTutorial.html#colors">colors are meaningfull</a>
<br>The actual code is in boldface and the comment in normal face.
<br><img SRC="EA_tutorial.jpg" USEMAP="#Map" ><map NAME="Map"><!-- Init --><area SHAPE="rect" HREF="#init" COORDS="14,31,135,70"><area SHAPE="rect" HREF="#eval" COORDS="14,110,135,150"><!-- main loop --><area SHAPE="rect" HREF="#representation" COORDS="170,110,295,150"><area SHAPE="rect" HREF="#output" COORDS="280,45,480,70"><area SHAPE="rect" HREF="#stop" COORDS="348,110,430,150"><area SHAPE="rect" HREF="#select" COORDS="495,110,615,150"><area SHAPE="rect" HREF="#representation" COORDS="495,190,615,230"><area SHAPE="rect" HREF="#crossover" COORDS="495,265,625,287"><area SHAPE="rect" HREF="#mutation" COORDS="495,287,625,305"><area SHAPE="rect" HREF="#representation" COORDS="240,270,465,310"><area SHAPE="rect" HREF="#eval" COORDS="170,270,295,310"><area SHAPE="rect" HREF="#replace" COORDS="170,190,295,230"><!-- Center of loop --><area SHAPE="rect" HREF="#generation" COORDS="310,160,485,260"><!-- 4 bottom lines --><area SHAPE="rect" HREF="#operators" COORDS="15,350,260,370"><area SHAPE="rect" HREF="#representation" COORDS="270,350,460,370"><area SHAPE="rect" HREF="#engine" COORDS="15,377,400,397"><area SHAPE="rect" HREF="#eval" COORDS="15,403,230,423"><area SHAPE="rect" HREF="#checkpoint" COORDS="15,430,221,450"><area SHAPE="rect" HREF="#stop" COORDS="221,430,345,450"><area SHAPE="rect" HREF="#stat" COORDS="375,430,445,450"><area SHAPE="rect" HREF="#parametres" COORDS="0,358,278,378"></map>
<br><a NAME="start"></a>
<font color="#FF0000">Code for FirstRealGA</font></h1></center>
Click on the figure to see the corresponding code.<br>
In the code, the <a href="eoTutorial.html#colors">colors are meaningfull</a><br>
The actual code is in boldface and the comment in normal face.
<br><img SRC="EA_tutorial.jpg" USEMAP="#Map" >
<map NAME="Map">
<!-- Init -->
<area SHAPE="rect" HREF="#init" COORDS="14,31,135,70">
<area SHAPE="rect" HREF="#eval" COORDS="14,110,135,150">
<!-- main loop -->
<area SHAPE="rect" HREF="#representation" COORDS="170,110,295,150">
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<area SHAPE="rect" HREF="#stop" COORDS="348,110,430,150">
<area SHAPE="rect" HREF="#select" COORDS="495,110,615,150">
<area SHAPE="rect" HREF="#representation" COORDS="495,190,615,230">
<area SHAPE="rect" HREF="#crossover" COORDS="495,265,625,287">
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<!-- Center of loop -->
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<!-- 4 bottom lines -->
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</map>
<br>&nbsp;
<A NAME="start"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr NOSAVE>
<td NOSAVE><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">// FirstRealGA.cpp</font></tt>
<br><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">//*</font></tt>
<br><tt><font color="#993300">// An instance of a VERY simple Real-coded
Genetic Algorithm</font></tt>
<br><tt><font color="#993300">//</font></tt>
<br><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#993300">// standard includes</font></tt>
<br><tt><font color="#993300"><b>#include &lt;stdexcept>&nbsp; </b>// runtime_error&nbsp;</font></tt>
<br><tt><font color="#993300"><b>#include &lt;iostream>&nbsp;&nbsp;&nbsp;
</b>// cout</font></tt>
<br><tt><font color="#993300"><b>#include &lt;strstream>&nbsp; </b>// ostrstream,
istrstream</font></tt>
<br><tt><font color="#993300">// the general include for eo</font></tt>
<br><b><tt><font color="#993300">#include &lt;eo></font></tt></b></td>
<td NOSAVE><tt><font color="#993300">
//-----------------------------------------------------------------------------<br>
// FirstRealGA.cpp<br>
//-----------------------------------------------------------------------------<br>
//*<br>
// An instance of a VERY simple Real-coded Genetic Algorithm<br>
//<br>
//-----------------------------------------------------------------------------<br>
// standard includes<br>
<b>#include &lt;stdexcept> &nbsp;</b>// runtime_error <br>
<b>#include &lt;iostream> &nbsp; &nbsp;</b>// cout<br>
<b>#include &lt;strstream> &nbsp;</b>// ostrstream, istrstream<br>
// the general include for eo<br>
<b>#include &lt;eo></b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="representation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<a NAME="representation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<tr>
<td><tt><font color="#999900">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#999900">// Include the corresponding file</font></tt>
<br><tt><font color="#999900"><b>#include &lt;es.h></b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
// real-representation &amp; operators</font></tt>
<br><tt><font color="#999900">// define your individuals</font></tt>
<br><b><tt><font color="#999900">typedef eoReal&lt;double> Indi;</font></tt></b></td>
<td>
<tt><font color="#999900">
<b>#include &lt;es.h></b><br>
//-----------------------------------------------------------------------------<br>
// define your individuals<br>
<b> typedef eoReal&lt;double> Indi;</b><br>
</font></tt>
</td>
</tr>
</table>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<tr>
<td><tt><font color="#CC0000">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#CC0000">// a simple fitness function that computes
the euclidian norm of a real vector</font></tt>
<br><tt><font color="#CC0000">//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; @param _indi
A real-valued individual&nbsp;</font></tt>
<br><a NAME="evalfunc"></a><b><tt><font color="#CC0000">double real_value(const
Indi &amp; _indi)</font></tt></b>
<br><b><tt><font color="#CC0000">{</font></tt></b>
<br><b><tt><font color="#CC0000">&nbsp;double sum = 0;</font></tt></b>
<br><b><tt><font color="#CC0000">&nbsp;for (unsigned i = 0; i &lt; _indi.size();
i++)</font></tt></b>
<br><b><tt><font color="#CC0000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
sum += _indi[i]*_indi[i];</font></tt></b>
<br><tt><font color="#CC0000"><b>&nbsp;return (-sum);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// maximizing only</font></tt>
<br><b><tt><font color="#CC0000">}</font></tt></b></td>
<td>
<tt><font color="#CC0000">
//-----------------------------------------------------------------------------<br>
// a simple fitness function that computes the euclidian norm of a real vector<br>
// &nbsp; &nbsp; &nbsp;@param _indi A real-valued individual <br>
<a name="evalfunc"></a>
<b>double real_value(const Indi & _indi)</b><br>
<b>{</b><br>
<b> &nbsp;double sum = 0;</b><br>
<b> &nbsp;for (unsigned i = 0; i &lt; _indi.size(); i++)</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;sum += _indi[i]*_indi[i];</b><br>
<b> &nbsp;return (-sum); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// maximizing only<br>
<b>}</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="general"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td><tt><font color="#993300">//-----------------------------------------------------------------------------</font></tt>
<br><b><tt><font color="#993300">void main_function(int argc, char **argv)</font></tt></b>
<br><b><tt><font color="#993300">{</font></tt></b></td>
<td>
<tt><font color="#993300">
//-----------------------------------------------------------------------------<br>
<b>void main_function(int argc, char **argv)</b><br>
<b>{</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="parametres"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="parametres"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td><tt><font color="#3366FF"><b>&nbsp;</b>// all parameters are hard-coded!</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int SEED = 42; </b>//
seed for random number generator</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int VEC_SIZE = 8;
</b>// Number of object variables in genotypes</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int POP_SIZE = 20;
</b>// Size of population</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int T_SIZE = 3; </b>//
size for tournament selection</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const unsigned int MAX_GEN = 500;
</b>// Maximum number of generation before STOP</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const float CROSS_RATE = 0.8; </b>//
Crossover rate</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const double EPSILON = 0.01;&nbsp;
</b>// range for real uniform mutation</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;const float MUT_RATE = 0.5;&nbsp;&nbsp;&nbsp;
</b>// mutation rate</font></tt></td>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>// all parameters are hard-coded!<br>
<b> &nbsp;const unsigned int SEED = 42; </b>// seed for random number generator<br>
<b> &nbsp;const unsigned int VEC_SIZE = 8; </b>// Number of object variables in genotypes<br>
<b> &nbsp;const unsigned int POP_SIZE = 20; </b>// Size of population<br>
<b> &nbsp;const unsigned int T_SIZE = 3; </b>// size for tournament selection<br>
<b> &nbsp;const unsigned int MAX_GEN = 500; </b>// Maximum number of generation before STOP<br>
<b> &nbsp;const float CROSS_RATE = 0.8; </b>// Crossover rate<br>
<b> &nbsp;const double EPSILON = 0.01; &nbsp;</b>// range for real uniform mutation<br>
<b> &nbsp;const float MUT_RATE = 0.5; &nbsp; &nbsp;</b>// mutation rate<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="general"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<a NAME="general"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td><a NAME="random"></a><tt><font color="#993300"><b> </b>//////////////////////////</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//&nbsp; Random seed</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//////////////////////////</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>//reproducible random seed:
if you don't change SEED above,&nbsp;</font></tt>
<br><tt><font color="#993300"><b>&nbsp;</b>// you'll aways get the same
result, NOT a random run</font></tt>
<br><b><tt><font color="#993300">&nbsp;rng.reseed(SEED);</font></tt></b></td>
<td>
<tt><font color="#993300">
<a NAME="random"></a>
<b> &nbsp;</b>//////////////////////////<br>
<b> &nbsp;</b>// &nbsp;Random seed<br>
<b> &nbsp;</b>//////////////////////////<br>
<b> &nbsp;</b>//reproducible random seed: if you don't change SEED above, <br>
<b> &nbsp;</b>// you'll aways get the same result, NOT a random run<br>
<b> &nbsp;rng.reseed(SEED);</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="eval"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<a NAME="eval"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCCC" NOSAVE >
<tr>
<td><tt><font color="#CC0000"><b>&nbsp;</b>/////////////////////////////</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>// Fitness function</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>////////////////////////////</font></tt>
<br><tt><font color="#CC0000"><b>&nbsp;</b>// Evaluation: from a plain
C++ fn to an EvalFunc Object</font></tt>
<br><b><tt><font color="#CC0000">&nbsp;eoEvalFuncPtr&lt;Indi> eval(&nbsp;
real_value );</font></tt></b></td>
<td>
<tt><font color="#CC0000">
<b> &nbsp;</b>/////////////////////////////<br>
<b> &nbsp;</b>// Fitness function<br>
<b> &nbsp;</b>////////////////////////////<br>
<b> &nbsp;</b>// Evaluation: from a plain C++ fn to an EvalFunc Object<br>
<b> &nbsp;eoEvalFuncPtr&lt;Indi> eval( &nbsp;real_value );</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="init"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<a NAME="init"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// Initilisation of population</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// declare the population</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoPop&lt;Indi> pop;</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// fill it!</font></tt>
<br><b><tt><font color="#993399">&nbsp;for (unsigned int igeno=0; igeno&lt;POP_SIZE;
igeno++)</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp; {</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Indi v;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// void individual, to be filled</font></tt>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
for (unsigned ivar=0; ivar&lt;VEC_SIZE; ivar++)</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
{</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
double r = 2*rng.uniform() - 1; </b>// new value, random in [-1,1)</font></tt>
<br><tt><font color="#993399"><b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
v.push_back(r);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// append that random value to v</font></tt>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
}</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
eval(v);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// evaluate it</font></tt>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
pop.push_back(v);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</font></tt></b><tt><font color="#993399">// and put it in the population</font></tt>
<br><b><tt><font color="#993399">&nbsp;&nbsp;&nbsp;&nbsp; }</font></tt></b></td>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>////////////////////////////////<br>
<b> &nbsp;</b>// Initilisation of population<br>
<b> &nbsp;</b>////////////////////////////////<br>
<b> &nbsp;</b>// declare the population<br>
<b> &nbsp;eoPop&lt;Indi> pop;</b><br>
<b> &nbsp;</b>// fill it!<br>
<b> &nbsp;for (unsigned int igeno=0; igeno&lt;POP_SIZE; igeno++)</b><br>
<b> &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Indi v; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// void individual, to be filled<br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for (unsigned ivar=0; ivar&lt;VEC_SIZE; ivar++)</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;double r = 2*rng.uniform() - 1; </b>// new value, random in [-1,1)<br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;v.push_back(r); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// append that random value to v<br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;eval(v); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// evaluate it<br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pop.push_back(v); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// and put it in the population<br>
<b> &nbsp; &nbsp; &nbsp;}</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="output"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="output"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td><tt><font color="#3366FF"><b>&nbsp;</b>// sort pop before printing
it!</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;pop.sort();</font></tt></b>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// Print (sorted) intial population
(raw printout)</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; "Initial Population"
&lt;&lt; endl;</font></tt></b>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; pop;</font></tt></b></td>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>// sort pop before printing it!<br>
<b> &nbsp;pop.sort();</b><br>
<b> &nbsp;</b>// Print (sorted) intial population (raw printout)<br>
<b> &nbsp;cout &lt;&lt; "Initial Population" &lt;&lt; endl;</b><br>
<b> &nbsp;cout &lt;&lt; pop;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="engine"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<a NAME="engine"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>/////////////////////////////////////</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>// selection and replacement</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>////////////////////////////////////</font></tt></td>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>/////////////////////////////////////<br>
<b> &nbsp;</b>// selection and replacement<br>
<b> &nbsp;</b>////////////////////////////////////<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="select"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<a NAME="select"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>// The robust tournament selection</font></tt>
<br><tt><font color="#009900"><b>&nbsp;eoDetTournamentSelect&lt;Indi> select(T_SIZE);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// T_SIZE in [2,POP_SIZE]</font></tt></td>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>// The robust tournament selection<br>
<b> &nbsp;eoDetTournamentSelect&lt;Indi> select(T_SIZE); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</b>// T_SIZE in [2,POP_SIZE]<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="replace"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<a NAME="replace"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#99FFCC" NOSAVE >
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>// eoSGA uses generational replacement
by default</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>// so no replacement procedure
has to be given</font></tt></td>
<td>
<tt><font color="#009900">
<b> &nbsp;</b>// eoSGA uses generational replacement by default<br>
<b> &nbsp;</b>// so no replacement procedure has to be given<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="stop"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="stop"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td></td>
<td>
<tt><font color="#3366FF">
</font></tt>
</td>
</tr>
</table>
<a NAME="checkpoint"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="checkpoint"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td><tt><font color="#3366FF"><b>&nbsp;</b>//////////////////////////////////////</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// termination condition</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>/////////////////////////////////////</font></tt>
<br><tt><font color="#3366FF"><b>&nbsp;</b>// stop after MAX_GEN generations</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;eoGenContinue&lt;Indi> continuator(MAX_GEN);</font></tt></b>
<br>&nbsp;</td>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>//////////////////////////////////////<br>
<b> &nbsp;</b>// termination condition<br>
<b> &nbsp;</b>/////////////////////////////////////<br>
<b> &nbsp;</b>// stop after MAX_GEN generations<br>
<b> &nbsp;eoGenContinue&lt;Indi> continuator(MAX_GEN);</b><br>
<b> &nbsp;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="operators"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<a NAME="operators"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>//////////////////////////////////////</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>// The variation operators</font></tt>
<br><tt><font color="#993399"><b>&nbsp;</b>//////////////////////////////////////</font></tt></td>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>//////////////////////////////////////<br>
<b> &nbsp;</b>// The variation operators<br>
<b> &nbsp;</b>//////////////////////////////////////<br>
</font></tt>
</td>
</tr>
</table>
<a NAME="mutation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<a NAME="mutation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>// offspring(i) uniformly chosen
in [parent(i)-epsilon, parent(i)+epsilon]</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoUniformMutation&lt;Indi>&nbsp;
mutation(EPSILON);&nbsp;</font></tt></b></td>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>// offspring(i) uniformly chosen in [parent(i)-epsilon, parent(i)+epsilon]<br>
<b> &nbsp;eoUniformMutation&lt;Indi> &nbsp;mutation(EPSILON); </b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="crossover"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<a NAME="crossover"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>// offspring(i) is a linear
combination of parent(i)</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoArithmeticCrossover&lt;Indi> xover;</font></tt></b></td>
<td>
<tt><font color="#993399">
<b> &nbsp;</b>// offspring(i) is a linear combination of parent(i)<br>
<b> &nbsp;eoArithmeticCrossover&lt;Indi> xover;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="generation"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<a NAME="generation"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td><tt><font color="#FF6666"><b>&nbsp;</b>/////////////////////////////////////////</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// the algorithm</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>////////////////////////////////////////</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// standard Generational GA
requires</font></tt>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// selection, evaluation, crossover
and mutation, stopping criterion</font></tt>
<p><b><tt><font color="#FF6666">&nbsp;eoSGA&lt;Indi> gga(select, xover,
CROSS_RATE, mutation, MUT_RATE,&nbsp;</font></tt></b>
<br><b><tt><font color="#FF6666">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
eval, continuator);</font></tt></b>
<br><tt><font color="#FF6666"><b>&nbsp;</b>// Apply algo to pop - that's
it!</font></tt>
<br><b><tt><font color="#FF6666">&nbsp;gga(pop);</font></tt></b>
<br>&nbsp;</td>
<td>
<tt><font color="#FF6666">
<b> &nbsp;</b>/////////////////////////////////////////<br>
<b> &nbsp;</b>// the algorithm<br>
<b> &nbsp;</b>////////////////////////////////////////<br>
<b> &nbsp;</b>// standard Generational GA requires<br>
<b> &nbsp;</b>// selection, evaluation, crossover and mutation, stopping criterion<br>
<b> </b><br>
<b> &nbsp;eoSGA&lt;Indi> gga(select, xover, CROSS_RATE, mutation, MUT_RATE, </b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;eval, continuator);</b><br>
<b> &nbsp;</b>// Apply algo to pop - that's it!<br>
<b> &nbsp;gga(pop);</b><br>
<b> &nbsp;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="final_output"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<a NAME="final_output"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#CCFFFF" NOSAVE >
<tr>
<td><tt><font color="#3366FF"><b>&nbsp;</b>// Print (sorted) intial population</font></tt>
<br><b><tt><font color="#3366FF">&nbsp;pop.sort();</font></tt></b>
<br><b><tt><font color="#3366FF">&nbsp;cout &lt;&lt; "FINAL Population\n"
&lt;&lt; pop &lt;&lt; endl;</font></tt></b></td>
<td>
<tt><font color="#3366FF">
<b> &nbsp;</b>// Print (sorted) intial population<br>
<b> &nbsp;pop.sort();</b><br>
<b> &nbsp;cout &lt;&lt; "FINAL Population\n" &lt;&lt; pop &lt;&lt; endl;</b><br>
</font></tt>
</td>
</tr>
</table>
<a NAME="main"></a>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<a NAME="main"></a><table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCC99" NOSAVE >
<tr>
<td><b><tt><font color="#993300">}</font></tt></b>
<br><tt><font color="#993300">// A main that catches the exceptions</font></tt>
<br><b><tt><font color="#993300">int main(int argc, char **argv)</font></tt></b>
<br><b><tt><font color="#993300">{</font></tt></b>
<br><b><tt><font color="#993300">#ifdef _MSC_VER</font></tt></b>
<br><tt><font color="#993300"><b>&nbsp;</b>//&nbsp; rng.reseed(42);</font></tt>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; int flag = _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; flag
|= _CRTDBG_LEAK_CHECK_DF;</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; _CrtSetDbgFlag(flag);</font></tt></b>
<br><tt><font color="#993300">//&nbsp;&nbsp;&nbsp; _CrtSetBreakAlloc(100);</font></tt>
<br><b><tt><font color="#993300">#endif</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; try</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; {</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
main_function(argc, argv);</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; }</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; catch(exception&amp;
e)</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; {</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
cout &lt;&lt; "Exception: " &lt;&lt; e.what() &lt;&lt; '\n';</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; }</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp;&nbsp; return 1;</font></tt></b>
<br><b><tt><font color="#993300">}</font></tt></b></td>
<td>
<tt><font color="#993300">
<b>}</b><br>
// A main that catches the exceptions<br>
<b>int main(int argc, char **argv)</b><br>
<b>{</b><br>
<b>#ifdef _MSC_VER</b><br>
<b> &nbsp;</b>// &nbsp;rng.reseed(42);<br>
<b> &nbsp; &nbsp; &nbsp;int flag = _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp;flag |= _CRTDBG_LEAK_CHECK_DF;</b><br>
<b> &nbsp; &nbsp; &nbsp;_CrtSetDbgFlag(flag);</b><br>
// &nbsp; &nbsp;_CrtSetBreakAlloc(100);<br>
<b>#endif</b><br>
<b> &nbsp; &nbsp; &nbsp;try</b><br>
<b> &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;main_function(argc, argv);</b><br>
<b> &nbsp; &nbsp; &nbsp;}</b><br>
<b> &nbsp; &nbsp; &nbsp;catch(exception& e)</b><br>
<b> &nbsp; &nbsp; &nbsp;{</b><br>
<b> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cout &lt;&lt; "Exception: " &lt;&lt; e.what() &lt;&lt; '\n';</b><br>
<b> &nbsp; &nbsp; &nbsp;}</b><br>
<b> &nbsp; &nbsp; &nbsp;return 1;</b><br>
<b>}</b><br>
</font></font></font></td>
</tr>
</table>
<hr WIDTH="100%"><a href="eoLesson1.html">Back to Lesson 1</a> - <a href="eoTutorial.html">Tutorial
main page </a>- <a href="eoTopDown.html">Algorithm-Based</a> - <a href="eoBottomUp.html">Component-Based
page</a> - <a href="eoProgramming.html">Programming hints</a> - <font face="Arial,Helvetica"><a href="../../doc/html/index.html">EO
@ -310,8 +343,8 @@ documentation</a></font>
<hr>
<address>
<a href="mailto:marc.schoenauer@polytechnique.fr">Marc Schoenauer</a></address>
<br><!-- Created: Nov 2000 --><!-- hhmts start -->Last modified: Sun Nov
19 08:31:29 2000<!-- hhmts end -->
<br><!-- Created: Nov 2000 --><!-- hhmts start -->Last
modified: Sun Nov 19 08:31:29 2000
<!-- hhmts end -->
</body>
</html>

View file

@ -2,7 +2,7 @@
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="Mozilla/4.75 [en] (X11; U; Linux 2.2.17-21mdk i686) [Netscape]">
<meta name="GENERATOR" content="Mozilla/4.75 [en] (X11; U; Linux 2.2.17-21mdksmp i686) [Netscape]">
<title>Differences</title>
</head>
<body text="#000000" link="#0000EE" vlink="#551A8B" alink="#FF0000" background="beige009.jpg">
@ -57,15 +57,11 @@ the parameter for the mutation).</li>
</tr>
<tr>
<td BGCOLOR="#F0C6B7"><font face="Courier New,Courier"><font color="#FFFF00">#include
&lt;es.h></font></font>
<br><font face="Courier New,Courier"><font color="#FFFF00">typedef eoReal&lt;double>
Indi;</font></font></td>
<td BGCOLOR="#F0C6B7"><font face="Courier New,Courier"><font color="#FFFF00">#include &lt;es.h><br>
typedef eoReal&lt;double> Indi;</font></font></td>
<td BGCOLOR="#F0C6B7"><font face="Courier New,Courier"><font color="#FFFF00">#include
&lt;ga.h></font></font>
<br><font face="Courier New,Courier"><font color="#FFFF00">typedef eoBin&lt;double>
Indi;</font></font></td>
<td BGCOLOR="#F0C6B7"><font face="Courier New,Courier"><font color="#FFFF00">#include &lt;ga.h><br>
typedef eoBit&lt;double> Indi;</font></font></td>
</tr>
<tr>
@ -230,15 +226,15 @@ mutation(EPSILON);</font></font>
<br><font face="Courier New,Courier"><font color="#CC33CC">eoArithmeticCrossover&lt;Indi>
xover;</font></font></td>
<td BGCOLOR="#F0C6B7"><font face="Courier New,Courier"><font color="#CC33CC">eoBinMutation&lt;Indi>&nbsp;
<td BGCOLOR="#F0C6B7"><font face="Courier New,Courier"><font color="#CC33CC">eoBitMutation&lt;Indi>&nbsp;
mutation(P_MUT_PER_BIT);</font></font>
<br><font face="Courier New,Courier"><font color="#CC33CC">eoBinCrossover&lt;Indi>
<br><font face="Courier New,Courier"><font color="#CC33CC">eo1PtBitXover&lt;Indi>
xover;</font></font></td>
</tr>
<tr>
<td BGCOLOR="#C3C2B4">
<br><font face="Courier New,Courier"><font color="#FF6666">eoSGA&lt;Indi>
<font face="Courier New,Courier"><font color="#FF6666">eoSGA&lt;Indi>
gga(select, xover, CROSS_RATE,</font></font>
<br><font face="Courier New,Courier"><font color="#FF6666">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
mutation, MUT_RATE, eval, continuator);</font></font>
@ -255,11 +251,10 @@ code removed]</font></font>
<br><font face="Courier New,Courier"><font color="#993300">}</font></font></td>
<td BGCOLOR="#C3C2B4">
<br><font face="Courier New,Courier"><font color="#FF6666">eoSGA&lt;Indi>
<font face="Courier New,Courier"><font color="#FF6666">eoSGA&lt;Indi>
gga(select, xover, CROSS_RATE,</font></font>
<br><font face="Courier New,Courier"><font color="#FF6666">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
mutation, MUT_RATE,</font></font>
<br><font face="Courier New,Courier"><font color="#FF6666">eval, continuator);</font></font>
mutation, MUT_RATE, eval, continuator);</font></font>
<br><font face="Courier New,Courier"><font color="#FF6666">gga(pop);</font></font>
<br><font face="Courier New,Courier"><font color="#3366FF">pop.sort();</font></font>
<br><font face="Courier New,Courier"><font color="#3366FF">cout &lt;&lt;

View file

@ -63,11 +63,8 @@ the number of ones of a bitstring</font></tt>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFFFCC" NOSAVE >
<tr>
<td><tt><font color="#999900">//-----------------------------------------------------------------------------</font></tt>
<br><tt><font color="#999900">// Include the corresponding file</font></tt>
<br><tt><font color="#999900"><b>#include &lt;ga.h></b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
// bitstring representation &amp; operators</font></tt>
<br><tt><font color="#999900">// define your genotype and fitness types</font></tt>
<br><b><tt><font color="#999900">typedef eoBin&lt;double> Indi;</font></tt></b></td>
<br><b><tt><font color="#999900">typedef eoBit&lt;double> Indi;</font></tt></b></td>
</tr>
</table>
<a NAME="general"></a>
@ -314,6 +311,7 @@ of initializatio of the population</font></tt></td>
<tr>
<td><tt><font color="#009900"><b>&nbsp;</b>// The robust tournament selection</font></tt>
<br><tt><font color="#009900"><b>&nbsp;eoDetTournamentSelect&lt;Indi> selectOne(tSize);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</b>// tSize in [2,POPSIZE]</font></tt>
<br><tt><font color="#009900"><b>&nbsp;</b>// is now encapsulated in a
eoSelectPerc (entage)</font></tt>
@ -346,11 +344,11 @@ replace;&nbsp;</font></tt></b></td>
<table BORDER=0 CELLSPACING=0 COLS=1 WIDTH="100%" BGCOLOR="#FFCCFF" NOSAVE >
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>// 1-point crossover for bitstring</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinCrossover&lt;Indi> xover1;</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;eo1PtBitXover&lt;Indi> xover1;</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// uniform crossover for bitstring</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinUxOver&lt;Indi> xoverU;</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;eoUBitXover&lt;Indi> xoverU;</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// 2-pots xover</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinNxOver&lt;Indi> xover2(2);</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;eoNPtsBitXover&lt;Indi> xover2(2);</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// Combine them with relative
rates</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoPropCombinedQuadOp&lt;Indi> xover(xover1,
@ -365,7 +363,7 @@ true);</font></tt></b></td>
<tr>
<td><tt><font color="#993399"><b>&nbsp;</b>// standard bit-flip mutation
for bitstring</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoBinMutation&lt;Indi>&nbsp; mutationBitFlip(pMutPerBit);</font></tt></b>
<br><b><tt><font color="#993399">&nbsp;eoBitMutation&lt;Indi>&nbsp; mutationBitFlip(pMutPerBit);</font></tt></b>
<br><tt><font color="#993399"><b>&nbsp;</b>// mutate exactly 1 bit per
individual</font></tt>
<br><b><tt><font color="#993399">&nbsp;eoDetBitFlip&lt;Indi> mutationOneBit;&nbsp;</font></tt></b>

View file

@ -0,0 +1,124 @@
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="Mozilla/4.76 [en] (X11; U; Linux 2.2.17-21mdksmp i686) [Netscape]">
<title>Variation Operators</title>
</head>
<body text="#000000" link="#0000EF" vlink="#51188E" alink="#FF0000" background="beige009.jpg">
<b><font color="#FF0000">General</font></b>: <a href="eoTopDown.html">Algorithm-Based</a>
- <a href="eoBottomUp.html">Component-Based</a> - <a href="eoProgramming.html">Programming
hints</a> - <b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/index.html">EO
documentation</a></font></font></b>
<br>
<hr WIDTH="100%">
<br><b><font color="#FF0000">Local</font></b>: <a href="#introduction">Introduction</a>
- <a href="#continuator">Continuators</a> - <a href="#combined_continue">Combined
continuators</a> - <a href="#checkpoint">Checkpoints</a> - <a href="#statistic">Statistics</a>
- <a href="#monitor">Monitors</a> - <a href="#updater">Updaters</a>
<br>
<hr WIDTH="100%">
<center>
<h1>
<b><font color="#CC0000">CheckPointing</font></b></h1></center>
<a NAME="introduction"></a><b><font color="#000099"><font size=+2>What
is Checkpointing about?</font></font></b>
<br>Evolutionary Algorithms are ticked
<p><b><font color="#FF0000">EO classes described in this page</font></b>:
<ul>
<li>
<b><font color="#FF0000">Base classes</font></b>: eoCheckPoint, eoContinue,
eoStat, eoSortedStat, eoMonitor, eoUpdater</li>
<li>
<b><font color="#FF0000">Derived classes</font></b>: eoCombinedContinue,</li>
<li>
<b><font color="#FF0000">Related classes</font></b>: eoGnuPlot</li>
</ul>
<br>&nbsp;
<p>
<hr WIDTH="100%"><a NAME="continuator"></a><b><font color="#000099"><font size=+1>Continuators:</font></font></b>
<br>&nbsp;
<p>Continuators are functors that compute stopping critera. They receive
a population and return a boolean value which is set to false only when
some stopping vriterion is met. All algorithms in EO have a loop that goes
<b><font color="#993300">while(continuator(pop)
{ ... }<tt> </tt></font></b>which means that the algorithm stops only when
the continuator returns <b><font color="#993300">false</font></b>.
<p><b><font color="#FF0000">Interface</font></b>:
<br>&nbsp;
<p><b><font color="#FF0000">Using a continuator</font></b>:
<br>You can find an first example of using a continuator in the code for
<a href="FirstBitGA.html#stop">FirstBitEA</a> in <a href="eoLesson2.html#tour">Lesson2</a>.
<br>If you want to find out how it is used inside an algorithm, go and
see for instance in eoSGA, the simplest EA within EO.
<p><a NAME="writing_continuator"></a><b><font color="#FF0000">Writing a
continuator:</font></b>
<br>There are only two things to modify in the <a href="../Templates/continuator.tmpl">template
class definitions</a> provided (apart from the name of the class you are
creating!)
<ul>
<li>
The <font color="#FF6600">constructor</font>, where you pass to the object
any useful parameter (see the private data at end of class definition).</li>
<li>
The <font color="#FF6600">operator()</font> method, which performs the
actual test on the population.</li>
</ul>
Don't forget to <b><font color="#FF6600">return</font></b> <b><font color="#FF6600">false</font></b>
when the stopping criterion <b><font color="#FF6600">is met!</font></b>
<p>
<hr WIDTH="100%"><a NAME="combined_continue"></a><b><font color="#000099"><font size=+1>Combining
continuators:</font></font></b>
<p>
<hr WIDTH="100%"><a NAME="checkpoint"></a><b><font color="#000099"><font size=+1>CheckPoints:</font></font></b>
<p><b><font color="#FF0000">Interface</font></b>:
<p><b><font color="#FF0000">Using a checkpoint</font></b>: An eoCheckPoint
being an eoContinue, its usage is exactly the same. However, an eoCheckPoint
will actually do many more things than an eoContinue before returning its
boolean result as an eoContinue.
<p><a NAME="writing_checkpoint"></a><b><font color="#FF0000">Writing a
checkpoint:</font></b>
<br>This is something you should never have to do. However, should you
fell you have to do it, please do - and send us both the reasons that lead
you to that (wqhat is it you couldn't do with existing eoCheckPoint), and
the resulting code, of course.
<br>
<hr WIDTH="100%"><a NAME="statistic"></a><b><font color="#000099"><font size=+1>Statistics:</font></font></b>
<p><b><font color="#FF0000">Interface</font></b>:
<p><b><font color="#FF0000">Using statistics</font></b>:
<p><a NAME="writing_statistic"></a><b><font color="#FF0000">Writing a statitic</font></b>:
<br>
<hr WIDTH="100%"><a NAME="monitor"></a><b><font color="#000099"><font size=+1>Monitors:</font></font></b>
<p><b><font color="#FF0000">Interface</font></b>:
<p><b><font color="#FF0000">Using monitors</font></b>:
<p><a NAME="writing_monitor"></a><b><font color="#FF0000">Writing a monitor</font></b>:
<p>
<hr WIDTH="100%"><a NAME="updater"></a><b><font color="#000099"><font size=+1>Updater:</font></font></b>
<p><b><font color="#FF0000">Interface</font></b>:
<p><b><font color="#FF0000">Using updaters</font></b>:
<p><a NAME="writing_updater"></a><b><font color="#FF0000">Writing an updater</font></b>:
<br>&nbsp;
<p>
<hr WIDTH="100%"><b><font color="#FF0000">Local</font></b>: <a href="#introduction">Introduction</a>
- <a href="#continuator">Continuators</a> - <a href="#combined_continue">Combined
continuators</a> - <a href="#checkpoint">Checkpoints</a> - <a href="#statistic">Statistics</a>
- <a href="#monitor">Monitors</a> - <a href="#updater">Updaters</a>
<br>
<hr WIDTH="100%"><b><font color="#FF0000">General</font></b>: <a href="eoTopDown.html">Algorithm-Based</a>
- <a href="eoBottomUp.html">Component-Based</a> - <a href="eoProgramming.html">Programming
hints</a> -<b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/index.html">EO
documentation</a></font></font></b>
<br>
<hr>
<address>
<a href="mailto:Marc.Schoenauer@polytechnique.fr">Marc Schoenauer</a></address>
<br><!-- Created: Mon Oct 30 07:27:13 CET 2000 --><!-- hhmts start -->Last
modified: Fri Dec. 8 2000&nbsp;<!-- hhmts end -->
<br>&nbsp;
</body>
</html>

View file

@ -159,12 +159,9 @@ paradigm).
<p><b><font color="#FF0000">Note</font></b>: some procedures for selecting
a single individual require some pre-processing of the whole population
that takes place before any selection, and will be repeated identically
for every individual. The encapsulation of an <font color="#009900">eoSelectOne</font>
into an <font color="#009900">eoSelectMany</font> allows to call such technical
processing only once through a call to the setup method of class <font color="#009900">eoSelectOne</font>.
This method does nothing by default, but is implemented for instance in
eoProportionalSelect (the roulette wheel-selection) to compute only once
the total of the fitnesses of all individuals in the population.
for every individual. The encapsulation of an&nbsp; into an&nbsp; allows
to call such technical processing only once through the use of method setup
of class . This method does nothing by default, but is mandatory
<br>
<hr WIDTH="50%">
<br><b><font color="#000099">eoSelect: </font><font color="#FF0000">Other
@ -244,8 +241,6 @@ and you can probably guess what each of them actually does :-)</li>
<br>&nbsp;
<p>&nbsp;
<br>&nbsp;
<br>&nbsp;
<p>Available <font color="#FF6600">instances of eoMergeReduce</font> replacement
include
<ul>
@ -315,9 +310,7 @@ size. Available instances of <b><tt><font color="#009900">eoSurviveAndDieReplace
are limited todayto the <b><tt><font color="#009900">eoDeterministicSaDReplacement</font></tt></b>,
the&nbsp; that uses a deterministic MergeReduce.</li>
<br>&nbsp;
<p>&nbsp;
<p><b><font color="#FF0000">Note</font></b>: The basic use (and initial
<p><br><b><font color="#FF0000">Note</font></b>: The basic use (and initial
motivation) for <b><tt><font color="#009900">eoSurviveAndDie</font></tt></b>
takes 2 arguments, an eoMergeReduce and a number of surviving parents.
It starts by copying the best parents to the new populations, then merges

View file

@ -2,7 +2,7 @@
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="Mozilla/4.75 [en] (X11; U; Linux 2.2.17-21mdk i686) [Netscape]">
<meta name="GENERATOR" content="Mozilla/4.76 [en] (X11; U; Linux 2.2.17-21mdksmp i686) [Netscape]">
<title>Tutorial: Lesson 1</title>
</head>
<body text="#000000" link="#0000EE" vlink="#551A8B" alink="#FF0000" background="beige009.jpg">
@ -94,30 +94,34 @@ tour below. You might prefer to go directly to the <a href="#exercise1">exercise
all C-like code, the file starts with include directives (<a href="FirstBitGA.html#start">Bit</a>
- <a href="FirstRealGA.html#start">Real</a>). Apart from standard includes,
the specific file to include is </font><b><font color="#FF6600">eo</font></b><font color="#000000">:
this is a file that contains the list of the most important EO files.</font></li>
this is a file that contains the list of the all important representation-independent
EO files.</font></li>
<br>&nbsp;
<li>
<b><font color="#999900">Representation</font></b><font color="#000000">:
you need to declare the type of individuals you will be handling. First,
include some header files where these are defined: </font><b><tt><font color="#999900">ga.h</font></tt></b><font color="#000000">
for bitstring, </font><b><tt><font color="#999900">es.h</font></tt></b><font color="#000000">
for real-valued genotypes.<br>
Then a </font><b><tt><font color="#993300">typedef</font></tt></b><font color="#000000">
directive will allow one to handle the abstract </font><b><tt><font color="#993300">Indi</font></tt></b><font color="#000000">
all around in the main code. Remember that all evolution-related objects
you will need are templatized w.r.t. the type of individuals.</font></li>
you then have to declare the type of individuals you will be handling.
All evolution-related objects you will need are templatized w.r.t. the
type of individuals.</font></li>
<ul>
<li>
<a href="FirstBitGA.html#representation">Bit</a> You say here that you
will be handling <b><font face="Arial,Helvetica"><a href="../../doc/html/class_eobin.html">Bitstring
<a href="FirstBitGA.html#representation">Bit</a> You first need to include
the representation-dependent file <b><tt><font color="#993300"><font size=+1>ga.h</font></font></tt></b>,
containing the bitstring representation and operators. More details about
<a href="eoRepresentation.html#bitstring">what is available for bitstrings
here</a>.<br>
You then say that you will be handling <b><font face="Arial,Helvetica"><a href="../../doc/html/class_eobin.html">Bitstring
genotypes</a></font></b>, whose fitness is a double. This makes Indi derive
from the <a href="eoProgramming.html#STL">STL class</a> <font color="#993300">vector&lt;bool></font></li>
<li>
<a href="FirstRealGA.html#representation">Real</a> You say here that you
will be handling <b><font face="Arial,Helvetica"><a href="../../doc/html/class_eoreal.html">Real-valued
<a href="FirstRealGA.html#representation">Real</a> You first need to include
the representation-dependent file <b><tt><font color="#993300"><font size=+1>es.h</font></font></tt></b>,
containing the bitstring representation and operators. More details about
<a href="eoRepresentation.html#real">what is available for real-values
here</a>.<br>
You then say that you will be handling <b><font face="Arial,Helvetica"><a href="../../doc/html/class_eoreal.html">Real-valued
genotypes</a></font></b>, whose fitness is a double. This makes Indi derive
from the <a href="eoProgramming.html#STL">STL class</a> <font color="#993300">vector&lt;double></font></li>
@ -238,8 +242,8 @@ corresponding pages</a>, or to their respective documentation pages.</font></li>
<br>&nbsp;
<ul>
<li>
<a href="FirstBitGA.html#operators">Bit</a> The crossover <b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eobincrossover.html">eoBinCrossover</a></font></font></b>
is the standard <font color="#CC33CC">1-point crossover</font>, and <b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eobinmutation.html">eoBinMutation</a></font></font></b>
<a href="FirstBitGA.html#operators">Bit</a> The crossover <b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eobincrossover.html">eo1PtBitXover</a></font></font></b>
is the standard <font color="#CC33CC">1-point crossover</font>, and <b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eobinmutation.html">eoBitMutation</a></font></font></b>
is the standard <font color="#FF6600">bit-flip mutation</font> that randomly
flips all bits with a given probability <b><tt>P_MUT_PER_BIT.</tt></b></li>

View file

@ -67,7 +67,13 @@ argument is a <a href="binary_value.html">vector&lt;bool></a> or a <a href="real
and not an unknown type. This will allow to use the same file for any EO
object that is a sub-class of the corresponding STL vector class.</font></li>
<p><br><b><font color="#FF0000">Note:</font></b> <font color="#000000">Also,
<br>&nbsp;
<p>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<p><b><font color="#FF0000">Note:</font></b> <font color="#000000">Also,
a non-templatized fitness can be </font><b><font color="#FF6600">compiled
separately</font></b><font color="#000000"> (not done here) into an object
file once and for all (<a href="eoProgramming.html#templates">remember</a>
@ -82,8 +88,14 @@ have to declare 3 template arguments: the type of EO object it will be
applied to, the return type and the type of argument the function actually
requires.</font></li>
<p><br><b><font color="#FF0000">Note:</font></b> <font color="#000000">In
the previous files (<a href="FirstBitGA.html#eval">Bit</a> - <a href="FirstRealGA.html#eval">Real</a>)
<br>&nbsp;
<p>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<p><b><font color="#FF0000">Note:</font></b> <font color="#000000">In the
previous files (<a href="FirstBitGA.html#eval">Bit</a> - <a href="FirstRealGA.html#eval">Real</a>)
, the last 2 types were deduced from the first (2nd argument = fitness
type of EO object, third = first).</font>
<br>&nbsp;
@ -105,7 +117,13 @@ You can also use different initializers and call them in turn through the
call to <a href="../../doc/html/class_eopop.html#a2">pop.append()</a> function
(see <a href="#exercise2">Exercise 2</a>).</font></li>
<p><br><b><font color="#FF0000">Note</font><font color="#CC33CC">: </font></b><font color="#000000">Don't
<br>&nbsp;
<p>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<p><b><font color="#FF0000">Note</font><font color="#CC33CC">: </font></b><font color="#000000">Don't
forget to </font><b><font color="#CC0000">evaluate the population</font></b><font color="#000000">:
the eoPop has no idea of the eval function, so it has to be done from outside!!!</font>
<br>&nbsp;

View file

@ -6,10 +6,12 @@
<title>EO Programming guide</title>
</head>
<body text="#000000" link="#0000EE" vlink="#551A8B" alink="#FF0000" background="beige009.jpg">
<b><font color="#CC0000">General: </font></b><a href="eoTutorial.html">Tutorial
<b><font color="#CC0000">General: </font></b><a href="http://www.eeaax.polytechnique.fr/EO/eo/tutorial/html/eoTutorial.html">Tutorial
main page </a>-
<a href="eoTopDown.html">Algorithm-Based</a> - <a href="eoBottomUp.html">Component-Based</a>
- <a href="eoProgramming.html">Programming hints</a> - <font face="Arial,Helvetica"><a href="../../doc/html/index.html">EO
<a href="http://www.eeaax.polytechnique.fr/EO/eo/tutorial/html/eoTopDown.html">Algorithm-Based</a>
- <a href="http://www.eeaax.polytechnique.fr/EO/eo/tutorial/html/eoBottomUp.html">Component-Based</a>
- <a href="http://www.eeaax.polytechnique.fr/EO/eo/tutorial/html/eoProgramming.html">Programming
hints</a> - <font face="Arial,Helvetica"><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/index.html">EO
documentation</a></font>
<br>
<hr WIDTH="100%"><b><font color="#CC0000">Local: </font></b><a href="#templates">Templates</a>
@ -32,14 +34,15 @@ naming variables in algebra: you can write a lot of equations involving
some variable $x$ without knowing even it if will be an integer or a float
(or a matrix or ...). The main basic type that is templatized in EO is
the fitness: an EO object is some object which has a fitness of some type
F that can be anything. The definition for that is (see <font face="Arial,Helvetica"><a href="../../doc/html/EO.h-source.html">EO.h</a></font>)
F that can be anything. The definition for that is (see <font face="Arial,Helvetica"><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/EO.h-source.html">EO.h</a></font>)
<p><b><tt><font color="#999900">template&lt;F> class EO</font></tt></b>
<p>The idea is that, later in your code, you can declare for instance as
in <a href="FirstBitGA.html#representation">FirstBitGA.cpp</a>
<p><b><tt><font color="#999900">typedef eoBin&lt;double> Genotype;</font></tt></b>
<p>meaning that in that file, you will manipulate as <b><tt><font color="#999900">Genotype</font></tt></b>
objects that are EO objects <font color="#000000">whose </font><b><font color="#FF6600">fitness</font></b><font color="#000000">
is a </font><font color="#FF6600"><b>double</b>.</font>
<p>The idea is that, later in your code, you can define a class as follows
(see for instance&nbsp; <a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/eoBin.h-source.html">eoBin.h</a>
<p><b><tt><font color="#999900">template&lt;F> class eoBin : public EO&lt;F></font></tt></b>
<br><b><tt><font color="#999900">{ ... code for eoBin&nbsp; };</font></tt></b>
<p>and then use it in your application as
<p><b><tt><font color="#999900">eoBin&lt;double> myeoBin;</font></tt></b>
<p>declares an object of type eoBin which has as fitness a double.
<p>Whereas the advantages are obvious (writing generic reusable code instead
of having to rewrite the same pieces of code for different types), there
are some drawbacks: namely, it makes some of the compiler error messages
@ -68,13 +71,12 @@ a hierarchy of functions with defaults behaviors and specialized sub-functions</
<li>
...</li>
</ul>
Functors are so intimately linked to EO that a base class (<b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eofunctorbase.html">eoFunctorBase</a></font></font></b>)
Functors are so intimately linked to EO that a base class (<b><font face="Arial,Helvetica"><font size=+1><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/class_eofunctorbase.html">eoFunctorBase</a></font></font></b>)
has been designed to hold all functors. This base class is itself divided
into three derived class. These classes tell you immediately what kind
of arguments the <b><tt><font color="#993300">operator()</font></tt></b>
method requires and what kind of result it produces. See <a href="#notations">EO
conventions</a>,
and the <b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eofunctorbase.html">inheritance
conventions</a>, and the <b><font face="Arial,Helvetica"><font size=+1><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/class_eofunctorbase.html">inheritance
diagram of class eoFunctorBase</a>.</font></font></b>
<br>For a more complete introduction to functors, with detailed discussion,
go to the <a href="http://www.sgi.com/Technology/STL/functors.html">STL
@ -83,7 +85,7 @@ paradigm is borrowed from there.
<p><b><font color="#FF0000">Functors:</font><font color="#000099"> Example:</font></b>
<p>The following is a basic example of how to program and use a functor
object: First code the class:
<p><b><tt><font color="#993300">class MyClass</font></tt></b>
<p><b><tt><font color="#993300">class MyFunctor</font></tt></b>
<br><b><tt><font color="#993300">{ ...</font></tt></b>
<br><b><tt><font color="#993300">&nbsp;&nbsp;&nbsp; void operator()(ArgType
arg)</font></tt></b>
@ -94,10 +96,10 @@ arg)</font></tt></b>
<br><tt><font color="#993300"><b>}; </b>// end of class declaration</font></tt>
<p>Then use it&nbsp; later in the code :
<p><b><tt><font color="#993300">ArgType myArgument;</font></tt></b>
<br><tt><font color="#993300"><b>MyClass myObject;&nbsp;</b>&nbsp;&nbsp;
// myObject is an object of class MyClass ...</font></tt>
<br><tt><font color="#993300"><b>myObject(myArgument);</b>&nbsp; // calls
operator() of myObject acting on myArgument ...</font></tt>
<br><tt><font color="#993300"><b>MyFunctor myFunctorInstance;&nbsp;</b>&nbsp;&nbsp;
// myFunctorInstance is an object of class MyFUnctor ...</font></tt>
<br><tt><font color="#993300"><b>myFunctorInstance(myArgument);</b>&nbsp;
// calls operator() of myFunctorInstance acting on myArgument ...</font></tt>
<br>&nbsp;
<p><b><font color="#FF0000">Functors:</font><font color="#000099"> The
three basic classes:</font></b>
@ -116,7 +118,7 @@ method.</font>
is for arity-zero functors, i.e.&nbsp; their </font><b><tt><font color="#993300">operator()</font></tt></b><font color="#000000">
method does not require any argument. It has a single template parameter,
the return type of the </font><b><tt><font color="#993300">operator()</font></tt></b><font color="#000000">
method. For instance,&nbsp;</font> <b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eomonitor.html">eoMonitor</a></font></font></b>&nbsp;<font color="#000000">
method. For instance,&nbsp;</font> <b><font face="Arial,Helvetica"><font size=+1><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/class_eomonitor.html">eoMonitor</a></font></font></b>&nbsp;<font color="#000000">
are </font><b><tt><font color="#FF6600">eoF</font></tt></b><font color="#000000">'s
that return an </font><b><tt><font color="#993300">eoMonitor &amp;</font></tt></b><font color="#000000">.</font></li>
@ -125,7 +127,7 @@ that return an </font><b><tt><font color="#993300">eoMonitor &amp;</font></tt></
is for unary functors, i.e.&nbsp; their </font><b><tt><font color="#993300">operator()</font></tt></b><font color="#000000">
method requires one argument. It has two template parameters, the type
of the argument and the return type of the </font><b><tt><font color="#993300">operator()</font></tt></b><font color="#000000">
method. For instance,&nbsp;</font> <b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eomonop.html">eoMonOp</a></font></font></b>'s<font color="#000000">
method. For instance,&nbsp;</font> <b><font face="Arial,Helvetica"><font size=+1><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/class_eomonop.html">eoMonOp</a></font></font></b>'s<font color="#000000">
are </font><b><tt><font color="#FF6600">eoUF</font></tt></b><font color="#000000">'s
that take as argument an </font><b><tt><font color="#993300">EOT &amp;</font></tt></b><font color="#000000">
and return </font><b><tt><font color="#993300">void</font></tt></b><font color="#000000">
@ -136,14 +138,14 @@ and return </font><b><tt><font color="#993300">void</font></tt></b><font color="
is for binary functors, i.e.&nbsp; their </font><b><tt><font color="#993300">operator()</font></tt></b><font color="#000000">
method requires two arguments. It has three template parameters, the types
of the arguments and the return type of the </font><b><tt><font color="#993300">operator()</font></tt></b><font color="#000000">
method. For instance,&nbsp;</font> <b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eobinop.html">eoBinOp</a></font></font></b>'s<font color="#000000">
method. For instance,&nbsp;</font> <b><font face="Arial,Helvetica"><font size=+1><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/class_eobinop.html">eoBinOp</a></font></font></b>'s<font color="#000000">
are </font><b><tt><font color="#FF6600">eoBF</font></tt></b><font color="#000000">'s
that take as arguments a </font><b><tt><font color="#993300">const EOT
&amp;</font></tt></b><font color="#000000"> and an </font><b><tt><font color="#993300">EOT
&amp;</font></tt></b><font color="#000000">, and return </font><b><tt><font color="#993300">void</font></tt></b><font color="#000000">
.</font></li>
</ul>
<font color="#000000">Now go back to the </font><b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eofunctorbase.html">inheritance
<font color="#000000">Now go back to the </font><b><font face="Arial,Helvetica"><font size=+1><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/class_eofunctorbase.html">inheritance
diagram of class eoFunctorBase</a></font></font></b><font color="#000000">,
and guess the interface for all functors!</font>
<p><b><font color="#FF0000">Note</font></b><font color="#000000">: for
@ -151,7 +153,7 @@ obvious simplicity reasons, we very often omit the reference to the </font><b><t
e.g. when we say above:</font>
<ul>
<li>
<b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eomonop.html">eoMonOp</a></font></font></b>'s<font color="#000000">
<b><font face="Arial,Helvetica"><font size=+1><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/class_eomonop.html">eoMonOp</a></font></font></b>'s<font color="#000000">
are </font><b><tt><font color="#FF6600">eoUF</font></tt></b><font color="#000000">'s
that take as argument an </font><b><tt><font color="#993300">EOT &amp;</font></tt></b><font color="#000000">
and return </font><b><tt><font color="#993300">void</font></tt></b></li>
@ -159,7 +161,7 @@ and return </font><b><tt><font color="#993300">void</font></tt></b></li>
<font color="#000000">it actually means</font>
<ul>
<li>
<b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eomonop.html">eoMonOp</a></font></font></b>'s<font color="#000000">
<b><font face="Arial,Helvetica"><font size=+1><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/class_eomonop.html">eoMonOp</a></font></font></b>'s<font color="#000000">
are </font><b><tt><font color="#FF6600">eoUF</font></tt></b><font color="#000000">'s,
their </font><b><tt><font color="#993300">operator()</font></tt></b><font color="#000000">
method takes as argument an </font><b><tt><font color="#993300">EOT &amp;</font></tt></b><font color="#000000">
@ -228,8 +230,8 @@ and the data manipulation listed above for vectors can be applied to list.</font
<br><font color="#000000">This simple container allows you to hold two
data types together. It is very handy for temporary data handling. Assuming
p is a </font><b><tt><font color="#993300">pair&lt;AtomType1, AtomType2></font></tt></b><font color="#000000">,
</font><b><tt><font color="#993300">p.first()</font></tt></b><font color="#000000">
and </font><b><tt><font color="#993300">p.second()</font></tt></b><font color="#000000">&nbsp;
</font><b><tt><font color="#993300">p.first</font></tt></b><font color="#000000">
and </font><b><tt><font color="#993300">p.second</font></tt></b><font color="#000000">&nbsp;
refer to the encapsulated data, of respective types </font><b><tt><font color="#993300">AtomType1</font></tt></b><font color="#000000">
and
</font><b><tt><font color="#993300">AtomType2</font></tt></b>
@ -307,7 +309,7 @@ numbers who look random (w.r.t. some statistical criteria).
to ensure reproducibility of the results across different platforms, EO
has its own RNG, the ``<font color="#FF6600">Mersenne Twister</font>''
random number generator MT19937 (thanks to <font color="#FF0000">Takuji
Nishimura</font>, see <font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/eorng_h-source.html">eoRNG.h</a></font></font>
Nishimura</font>, see <font face="Arial,Helvetica"><font size=+1><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/eorng_h-source.html">eoRNG.h</a></font></font>
comments).
<p>Though you can define and use as many RNGs as you wish in EO, the library
also provides you with a global RNG termed <b><tt><font color="#993300">eo::rng</font></tt></b>.
@ -322,22 +324,22 @@ purposes</li>
random numbers are computed starting from a seed - starting from the same
seed will lead to the same series of pseudo-random numbers, and hence to
the same results of the algorithms. All examples in this tutorial will
use the RNG seeding procedure, see e.g. in <a href="FirstBitGA.html#random">Lesson1</a>.</li>
use the RNG seeding procedure, see e.g. in <a href="http://www.eeaax.polytechnique.fr/EO/eo/tutorial/html/FirstBitGA.html#random">Lesson1</a>.</li>
<li>
to simulate "true" random runs, you can just seed the RNG with a machine-clock
related number, e.g. calling time(0), as done for instance in <a href="SecondBitEA.html#random">Lesson3</a>
related number, e.g. calling time(0), as done for instance in <a href="http://www.eeaax.polytechnique.fr/EO/eo/tutorial/html/SecondBitEA.html#random">Lesson3</a>
(and after).</li>
</ul>
As RNGs produce, by definition, integers that are uniformly distributed
between 0 and some maximal number, EO provides you with random numbers
following <b><font color="#FF6600">different probability distribution</font></b>
(e.g. floating point following <font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eorng.html#a8">normal
distribution</a></font></font>). See the <a href="../../doc/html/class_eorng.html">complete
(e.g. floating point following <font face="Arial,Helvetica"><font size=+1><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/class_eorng.html#a8">normal
distribution</a></font></font>). See the <a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/class_eorng.html">complete
list of RNG primitives</a>.
<p>EO also provides <a href="../../doc/html/rnd_generators_h-source.html">random_generators</a>
<p>EO also provides <a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/rnd_generators_h-source.html">random_generators</a>
that can be used in STL call to generate series of random numbers, as in
<a href="eoInit.html">eoPop
<a href="http://www.eeaax.polytechnique.fr/EO/eo/tutorial/html/eoInit.html">eoPop
initializers</a>.
<p><b><font color="#FF0000">Note</font></b>: the <b><tt><font color="#993300">eo::</font></tt></b>
prefix indicates that it is in a separate C++ namespace, to avoid collision
@ -370,13 +372,7 @@ myfunction(unsigned </font><font color="#FF6600">_popSize</font><font color="#99
The initialization parameters of constructors should be named from the
names of the variables they are used to initialize, e.g.</li>
<br>&nbsp;
<p>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<p><b><tt><font color="#993300">class eoMyClass</font></tt></b>
<p><br><b><tt><font color="#993300">class eoMyClass</font></tt></b>
<br><b><tt><font color="#993300">{</font></tt></b>
<br><b><tt><font color="#993300">public:</font></tt></b>
<br><b><tt><font color="#993300">&nbsp; eoMyClass(unsigned _popSize):</font><font color="#FF6600">popSize(_popSize)</font><font color="#993300">{...}</font></tt></b>
@ -392,8 +388,8 @@ above).</li>
The name of the EO template should be EOT. This allows quick understanding
of the inheritance diagrams for <a href="#functors">functors</a>. and immediate
perception of the arguments and return types of the functors oeprator()
method (as in <b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eomonop.html">eoMonOp</a></font></font></b>
or&nbsp; <b><font face="Arial,Helvetica"><font size=+1><a href="../../doc/html/class_eobinop.html">eoBinOp</a></font></font></b>).</li>
method (as in <b><font face="Arial,Helvetica"><font size=+1><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/class_eomonop.html">eoMonOp</a></font></font></b>
or&nbsp; <b><font face="Arial,Helvetica"><font size=+1><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/class_eobinop.html">eoBinOp</a></font></font></b>).</li>
<br>&nbsp;
<li>
@ -407,9 +403,11 @@ Blabla</li>
numbers</a> - <a href="#notations">EO programming style</a>
<br>
<hr WIDTH="100%">
<br><b><font color="#CC0000">General: </font></b><a href="eoTutorial.html">Tutorial
main page </a>- <a href="eoTopDown.html">Algorithm-Based</a> - <a href="eoBottomUp.html">Component-Based</a>
- <a href="eoProgramming.html">Programming hints</a> - <font face="Arial,Helvetica"><a href="../../doc/html/index.html">EO
<br><b><font color="#CC0000">General: </font></b><a href="http://www.eeaax.polytechnique.fr/EO/eo/tutorial/html/eoTutorial.html">Tutorial
main page </a>- <a href="http://www.eeaax.polytechnique.fr/EO/eo/tutorial/html/eoTopDown.html">Algorithm-Based</a>
- <a href="http://www.eeaax.polytechnique.fr/EO/eo/tutorial/html/eoBottomUp.html">Component-Based</a>
- <a href="http://www.eeaax.polytechnique.fr/EO/eo/tutorial/html/eoProgramming.html">Programming
hints</a> - <font face="Arial,Helvetica"><a href="http://www.eeaax.polytechnique.fr/EO/eo/doc/html/index.html">EO
documentation</a></font>
<br>
<hr>

View file

@ -157,8 +157,8 @@ rather than when you have something urgent to code :-)</li>
<hr WIDTH="100%"><a NAME="install"></a><b><font color="#000099"><font size=+1>Before
you start</font></font></b>
<p>You should of course have downloaded and installed the developement version of the whole <a href="http://www.eeaax.polytechnique.fr/EO/">EO
library</a>. Be careful that the tutorial examples will not work with earlier versions of EO, such as the ones that you can find on the <a href="http://eodev.sourceforge.net/">official site</a>.
<p>You should of course have downloaded and installed the whole <a href="http://www.sourceforge.net/projects/eodev">EO
library</a> (how did you get this file if not???).
<br>So we'll assume that you are now in the Tutorial directory, and that
your prompt looks something like
<p><b><tt><font color="#FF6666">(myname@myhost) EOdir/Tutorial %</font></tt></b>