fix foundry encoding
- remove normalization, use direct encoding in foundries - add fastGA in <eo>
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4 changed files with 37 additions and 24 deletions
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@ -272,7 +272,7 @@ template<class EOT> class eoEasyEA: public eoAlgo<EOT>
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replace(_pop, offspring); // after replace, the new pop. is in _pop
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std::cout << _pop << std::endl;
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// std::cout << _pop << std::endl;
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if (pSize > _pop.size())
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throw eoException("Population shrinking!");
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