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mo/src/problems/bitString/moBitFlipNeighborhood.h
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mo/src/problems/bitString/moBitFlipNeighborhood.h
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/*
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<moBitFlipNeighborhood.h>
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Copyright (C) DOLPHIN Project-Team, INRIA Lille - Nord Europe, 2006-2010
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Sebastien Verel, Arnaud Liefooghe, Jeremie Humeau
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This software is governed by the CeCILL license under French law and
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abiding by the rules of distribution of free software. You can use,
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modify and/ or redistribute the software under the terms of the CeCILL
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license as circulated by CEA, CNRS and INRIA at the following URL
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"http://www.cecill.info".
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As a counterpart to the access to the source code and rights to copy,
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modify and redistribute granted by the license, users are provided only
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with a limited warranty and the software's author, the holder of the
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economic rights, and the successive licensors have only limited liability.
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In this respect, the user's attention is drawn to the risks associated
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with loading, using, modifying and/or developing or reproducing the
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software by the user in light of its specific status of free software,
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that may mean that it is complicated to manipulate, and that also
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therefore means that it is reserved for developers and experienced
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professionals having in-depth computer knowledge. Users are therefore
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encouraged to load and test the software's suitability as regards their
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requirements in conditions enabling the security of their systems and/or
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data to be ensured and, more generally, to use and operate it in the
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same conditions as regards security.
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The fact that you are presently reading this means that you have had
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knowledge of the CeCILL license and that you accept its terms.
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ParadisEO WebSite : http://paradiseo.gforge.inria.fr
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Contact: paradiseo-help@lists.gforge.inria.fr
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*/
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#ifndef _moBitFlipNeighborhood_h
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#define _moBitFlipNeighborhood_h
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#include <neighborhood/moNeighborhood.h>
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#include <utils/eoRNG.h>
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#include <vector>
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/**
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* A neighborhood for bit string solutions
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* where several bits could be flipped
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* with a given rate
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*
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* The neighborhood is explored in a random order
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* the number of visited neighbors is a parameter
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*/
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template< class Neighbor >
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class moBitFlipNeighborhood : public moNeighborhood<Neighbor>
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{
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public:
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/**
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* Define type of a solution corresponding to Neighbor
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*/
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typedef typename Neighbor::EOT EOT;
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/**
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* Constructor
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*
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* @param _rate bit flip rate (per bit)
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* @param _length bit string length
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* @param _sampleSize number of neighbor to sample in the neighborhood, if 0 all the neighborhood is sampled
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*/
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moBitFlipNeighborhood(double _rate, unsigned _length, unsigned _sampleSize): moNeighborhood<Neighbor>(), rate(_rate), length(_length), sampleSize(_sampleSize) {
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nNeighbors = 0;
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}
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/**
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* Test if it exist a neighbor
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* @param _solution the solution to explore
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* @return true if the neighborhood was not empty (bit string larger than 0)
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*/
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virtual bool hasNeighbor(EOT& _solution) {
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return _solution.size() > 0;
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}
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/**
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* one random neighbor
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*
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* @param _solution the solution to explore
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* @param _neighbor the first neighbor
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*/
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virtual void randomNeighbor(EOT & _solution, Neighbor & _neighbor) {
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// number of flipped bits
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_neighbor.nBits = 0;
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for(unsigned int i = 0; i < _solution.size(); i++) {
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if (rng.flip(rate)) {
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if (_neighbor.nBits < _neighbor.bits.size())
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_neighbor.bits[_neighbor.nBits] = i;
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else
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_neighbor.bits.push_back(i);
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_neighbor.nBits++;
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}
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}
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// reduce the size if necessary
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if (_neighbor.nBits < _neighbor.bits.size())
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_neighbor.bits.resize(_neighbor.nBits);
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}
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/**
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* Initialization of the neighborhood:
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* one random neighbor
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*
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* @param _solution the solution to explore
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* @param _neighbor the first neighbor
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*/
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virtual void init(EOT & _solution, Neighbor & _neighbor) {
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randomNeighbor(_solution, _neighbor);
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nNeighbors = 1;
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}
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/**
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* Give the next neighbor
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* apply several bit flips on the solution
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* @param _solution the solution to explore (population of solutions)
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* @param _neighbor the next neighbor which in order of distance
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*/
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virtual void next(EOT & _solution, Neighbor & _neighbor) {
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randomNeighbor(_solution, _neighbor);
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nNeighbors++;
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}
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/**
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* Test if all neighbors are explored or not,if false, there is no neighbor left to explore
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* @param _solution the solution to explore
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* @return true if there is again a neighbor to explore: population size larger or equals than 1
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*/
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virtual bool cont(EOT & _solution) {
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return nNeighbors < sampleSize ;
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}
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/**
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* Return the class Name
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* @return the class name as a std::string
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*/
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virtual std::string className() const {
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return "moBitFlipNeighborhood";
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}
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protected:
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// bit flip rate
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double rate;
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// length of the bit string
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unsigned int length;
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// maximum number of visited neighbor i.e. number of neighbor to sample in the neighborhood
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unsigned int sampleSize;
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// number of visited neighbors
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unsigned nNeighbors;
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};
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#endif
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