Modification de vsn, encore à compiler...
git-svn-id: svn://scm.gforge.inria.fr/svnroot/paradiseo@1927 331e1502-861f-0410-8da2-ba01fb791d7f
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<moVariableNeighborhoodSelection.h>
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Copyright (C) DOLPHIN Project-Team, INRIA Lille - Nord Europe, 2006-2010
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Sébastien Verel, Arnaud Liefooghe, Jérémie Humeau
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Sebastien Verel, Arnaud Liefooghe, Jeremie Humeau
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This software is governed by the CeCILL license under French law and
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abiding by the rules of distribution of free software. You can ue,
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@ -50,17 +50,31 @@ public:
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* test if there is still some neighborhood to explore
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* @return true if there is some neighborhood to explore
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*/
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virtual bool cont(EOT& _solution, eoMonOp<EOT>& _skake, eoMonOp<EOT>*& _ls) = 0;
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virtual bool cont(EOT& _solution) = 0;
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/**
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* put the current neighborhood on the first one
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*/
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virtual void init(EOT& _solution, eoMonOp<EOT>& _skake, eoMonOp<EOT>*& _ls) = 0;
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virtual void init(EOT& _solution) = 0;
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/**
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* put the current neighborhood on the next one
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*/
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virtual void next(EOT& _solution, eoMonOp<EOT>& _skake, eoMonOp<EOT>*& _ls) = 0;
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virtual void next(EOT& _solution) = 0;
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/**
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* Get the current "shake" operator based on the current neighborhood
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*
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* @return current shake operator
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*/
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virtual const eoMon<EOT> & getShake() = 0;
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/**
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* Get the current local search based on the current neighborhood
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*
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* @return current local search
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*/
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virtual const eoMon<EOT> & getLocalSearch() = 0;
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};
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