move paradiseo/eo to deprecated/ before merge with eodev
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// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
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//-----------------------------------------------------------------------------
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// eoState.h
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// (c) Marc Schoenauer, Maarten Keijzer and GeNeura Team, 2000
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/*
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Contact: todos@geneura.ugr.es, http://geneura.ugr.es
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Marc.Schoenauer@polytechnique.fr
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mkeijzer@dhi.dk
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*/
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//-----------------------------------------------------------------------------
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#ifndef eoState_h
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#define eoState_h
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#include <stdexcept>
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#include <string>
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#include <map>
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#include <vector>
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#include <eoFunctorStore.h>
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class eoObject;
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class eoPersistent;
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/**
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eoState can be used to register derivants of eoPersistent. It will
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then in turn implement the persistence framework through members load
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and save, that will call readFrom and printOn for the registrated objects.
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It is derived from eoFunctorStore, so that it also serves as a place where
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all those nifty eo functors can be stored. This is useful in the case you
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want to use one of the make_* functions. These functions generally take as their
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last argument an eoFunctorStore (or a state) which is used to hold all dynamically
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generated data. Note however, that unlike with eoPersistent derived classes, eoFunctorBase
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derived classes are not saved or loaded. To govern the creation of functors,
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command-line parameters (which can be stored) are needed.
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@ingroup Utilities
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*/
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class eoState : public eoFunctorStore
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{
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public :
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eoState(void) {}
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~eoState(void);
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/**
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* Object registration function, note that it does not take ownership!
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*/
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void registerObject(eoPersistent& registrant);
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/**
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* Copies the object (MUST be derived from eoPersistent)
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* and returns a reference to the owned object.
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* Note: it does not register the object, this must be done afterwards!
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*/
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template <class T>
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T& takeOwnership(const T& persistent)
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{
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// If the compiler budges here, T is not a subclass of eoPersistent
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ownedObjects.push_back(new T(persistent));
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return static_cast<T&>(*ownedObjects.back());
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}
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/**
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* Loading error thrown when nothing seems to work.
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*/
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struct loading_error : public std::runtime_error
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{
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loading_error(std::string huh = "Error while loading") : std::runtime_error(huh) {}
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};
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std::string getCommentString(void) const { return "#"; }
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/**
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* Reads the file specified
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*
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* @param _filename the name of the file to load from
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*/
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void load(const std::string& _filename);
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/**
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* Reads the file specified
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*
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* @param is the stream to load from
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*/
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void load(std::istream& is);
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/**
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* Saves the state in file specified
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*
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* @param _filename the name of the file to save into
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*/
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void save(const std::string& _filename) const;
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/**
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* Saves the state in file specified
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*
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* @param os the stream to save into
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*/
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void save(std::ostream& os) const;
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private :
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std::string createObjectName(eoObject* obj);
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// first is Persistent, second is the raw data associated with it.
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typedef std::map<std::string, eoPersistent*> ObjectMap;
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ObjectMap objectMap;
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std::vector<ObjectMap::iterator> creationOrder;
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std::vector<eoPersistent*> ownedObjects;
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// private copy and assignment as eoState is supposed to be unique
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eoState(const eoState&);
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eoState& operator=(const eoState&);
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};
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/** @example t-eoStateAndParser.cpp
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*/
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#endif
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