move paradiseo/eo to deprecated/ before merge with eodev
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deprecated/eo/src/eoSurviveAndDie.h
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deprecated/eo/src/eoSurviveAndDie.h
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/** -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
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-----------------------------------------------------------------------------
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eoSurviveAndDie.h
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(c) Maarten Keijzer, Marc Schoenauer, GeNeura Team, 2000
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Contact: todos@geneura.ugr.es, http://geneura.ugr.es
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Marc.Schoenauer@polytechnique.fr
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mkeijzer@dhi.dk
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*/
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//-----------------------------------------------------------------------------
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#ifndef _eoSurviveAndDie_h
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#define _eoSurviveAndDie_h
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//-----------------------------------------------------------------------------
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#include <eoPop.h>
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#include <eoFunctor.h>
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#include <eoMerge.h>
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#include <eoReduce.h>
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#include <utils/eoHowMany.h>
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//-----------------------------------------------------------------------------
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/**
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eoSurviveAndDie: takes a population (first argument),
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kills the ones that are to die,
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puts the ones that are to survive into the second argument
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removes them from the first pop argument
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@class eoSurviveAndDie
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@class eoDeterministicSurviveAndDie,
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@class eoDeterministicSaDReplacement
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*/
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/** @addtogroup Replacors
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* @{
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*/
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/** eoSurviveAndDie
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A pure abstract class, to store the howmany's
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*/
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template <class EOT>
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class eoSurviveAndDie : public eoBF<eoPop<EOT> &, eoPop<EOT> &, void>
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{
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public:
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eoSurviveAndDie(double _survive, double _die, bool _interpret_as_rate = true):
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howmanySurvive(_survive, _interpret_as_rate),
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howmanyDie(_die, _interpret_as_rate)
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{}
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protected:
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eoHowMany howmanySurvive;
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eoHowMany howmanyDie;
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};
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/** An instance (theonly one as of today, Dec. 20, 2000) of an
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eoSurviveAndDie, that does everything deterministically
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Used in eoDeterministicSaDReplacement.
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*/
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template <class EOT>
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class eoDeterministicSurviveAndDie : public eoSurviveAndDie<EOT>
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{
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public:
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using eoSurviveAndDie< EOT >::howmanyDie;
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using eoSurviveAndDie< EOT >::howmanySurvive;
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/** constructor */
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eoDeterministicSurviveAndDie(double _survive, double _die, bool _interpret_as_rate = true)
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: eoSurviveAndDie< EOT >(_survive, _die, _interpret_as_rate)
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{}
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void operator()(eoPop<EOT> & _pop, eoPop<EOT> & _luckyGuys)
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{
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unsigned pSize = _pop.size();
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unsigned nbSurvive = howmanySurvive(pSize);
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// first, save the best into _luckyGuys
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if (nbSurvive)
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{
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_pop.nth_element(nbSurvive);
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// copy best
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_luckyGuys.resize(nbSurvive);
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std::copy(_pop.begin(), _pop.begin()+nbSurvive, _luckyGuys.begin());
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// erase them from pop
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_pop.erase(_pop.begin(), _pop.begin()+nbSurvive);
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}
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unsigned nbRemaining = _pop.size();
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// carefull, we can have a rate of 1 if we want to kill all remaining
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unsigned nbDie = std::min(howmanyDie(pSize), pSize-nbSurvive);
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if (nbDie > nbRemaining)
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throw std::logic_error("eoDeterministicSurviveAndDie: Too many to kill!\n");
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if (!nbDie)
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{
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return;
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}
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// else
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// kill the worse nbDie
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_pop.nth_element(nbRemaining-nbDie);
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_pop.resize(nbRemaining-nbDie);
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}
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};
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/**
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eoDeterministicSaDReplacement: replacement strategy that is just, in sequence
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saves best and kill worse from parents
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+ saves best and kill worse from offspring
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+ merge remaining (neither save nor killed) parents and offspring
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+ reduce that merged population
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= returns reduced pop + best parents + best offspring
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An obvious use is as strong elitist strategy,
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i.e. preserving best parents, and reducing
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(either offspring or parents+offspring)
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*/
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template <class EOT>
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class eoDeterministicSaDReplacement : public eoReplacement<EOT>
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{
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public:
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/** Constructor with reduce */
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eoDeterministicSaDReplacement(eoReduce<EOT>& _reduceGlobal,
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double _surviveParents, double _dieParents=0,
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double _surviveOffspring=0, double _dieOffspring=0,
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bool _interpret_as_rate = true ) :
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reduceGlobal(_reduceGlobal),
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sAdParents(_surviveParents, _dieParents, _interpret_as_rate),
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sAdOffspring(_surviveOffspring, _dieOffspring, _interpret_as_rate)
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{}
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/** Constructor with default truncate used as reduce */
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eoDeterministicSaDReplacement(
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double _surviveParents, double _dieParents=0,
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double _surviveOffspring=0, double _dieOffspring=0,
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bool _interpret_as_rate = true ) :
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reduceGlobal(truncate),
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sAdParents(_surviveParents, _dieParents, _interpret_as_rate),
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sAdOffspring(_surviveOffspring, _dieOffspring, _interpret_as_rate)
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{}
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void operator()(eoPop<EOT>& _parents, eoPop<EOT>& _offspring)
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{
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unsigned pSize = _parents.size(); // target number of individuals
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eoPop<EOT> luckyParents; // to hold the absolute survivors
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sAdParents(_parents, luckyParents);
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eoPop<EOT> luckyOffspring; // to hold the absolute survivors
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sAdOffspring(_offspring, luckyOffspring);
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unsigned survivorSize = luckyOffspring.size() + luckyParents.size();
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if (survivorSize > pSize)
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throw std::logic_error("eoGeneralReplacement: More survivors than parents!\n");
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plus(_parents, _offspring); // all that remain in _offspring
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reduceGlobal(_offspring, pSize - survivorSize);
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plus(luckyParents, _offspring);
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plus(luckyOffspring, _offspring);
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_parents.swap(_offspring);
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}
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private :
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eoReduce<EOT>& reduceGlobal;
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eoDeterministicSurviveAndDie<EOT> sAdParents;
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eoDeterministicSurviveAndDie<EOT> sAdOffspring;
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// plus helper (could be replaced by operator+= ???)
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eoPlus<EOT> plus;
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// the default reduce: deterministic truncation
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eoTruncate<EOT> truncate;
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};
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/** @} */
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#endif
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