move paradiseo/eo to deprecated/ before merge with eodev
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deprecated/eo/src/eoSequentialSelect.h
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148
deprecated/eo/src/eoSequentialSelect.h
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// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
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//-----------------------------------------------------------------------------
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// eoSequential.h
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// (c) GeNeura Team, 1998 - Maarten Keijzer 2000, Marc Schoenauer, 2002
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/*
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Contact: todos@geneura.ugr.es, http://geneura.ugr.es
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Marc.Schoenauer@polytechnique.fr
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mak@dhi.dk
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*/
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//-----------------------------------------------------------------------------
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#ifndef eoSequential_h
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#define eoSequential_h
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#include <limits>
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#include "utils/eoData.h"
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#include "utils/eoRNG.h"
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#include "eoSelectOne.h"
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/** Contains the following classes:
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* - eoSequentialSelect, returns all individuals one by one,
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* either sorted or shuffled
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* - eoEliteSequentialSelect, returns all indivisuals one by one
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* starting with best, continuing shuffled (see G3 engine)
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*/
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/** All Individuals in order
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Looping back to the beginning when exhausted, can be from best to
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worse, or in random order.
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It is the eoSelectOne equivalent of eoDetSelect - though eoDetSelect
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always returns individuals from best to worst
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@ingroup Selectors
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*/
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template <class EOT> class eoSequentialSelect: public eoSelectOne<EOT>
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{
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public:
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/** Ctor: sets the current pter to numeric_limits<unsigned>::max() so init will take place first time
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not very elegant, maybe ...
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*/
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eoSequentialSelect(bool _ordered = true)
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: ordered(_ordered), current(std::numeric_limits<unsigned>::max()) {}
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void setup(const eoPop<EOT>& _pop)
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{
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eoPters.resize(_pop.size());
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if (ordered) // probably we could have a marker to avoid re-sorting
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_pop.sort(eoPters);
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else
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_pop.shuffle(eoPters);
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current=0;
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}
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virtual const EOT& operator()(const eoPop<EOT>& _pop)
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{
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if (current >= _pop.size())
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setup(_pop);
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unsigned eoN = current;
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current++;
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return *eoPters[eoN] ;
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}
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private:
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bool ordered;
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unsigned current;
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std::vector<const EOT*> eoPters;
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};
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/** All Individuals in order
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The best individual first, then the others in sequence (random order).
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for G3 evolution engine, see Deb, Anad and Joshi, CEC 2002
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As eoSequentialSelect, it is an eoSelectOne to be used within the
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eoEaseyEA algo, but conceptually it should be a global eoSelect, as it
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selects a bunch of guys in one go (done in the setup function now)
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@ingroup Selectors
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*/
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template <class EOT> class eoEliteSequentialSelect: public eoSelectOne<EOT>
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{
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public:
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/** Ctor: sets the current pter to numeric_limits<unsigned>::max() so init will take place first time
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not very elegant, maybe ...
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*/
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eoEliteSequentialSelect(): current(std::numeric_limits<unsigned>::max()) {}
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void setup(const eoPop<EOT>& _pop)
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{
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eoPters.resize(_pop.size());
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_pop.shuffle(eoPters);
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// now get the best
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unsigned int ibest = 0;
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const EOT * best = eoPters[0];
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if (_pop.size() == 1)
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throw std::runtime_error("Trying eoEliteSequentialSelect with only one individual!");
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for (unsigned i=1; i<_pop.size(); i++)
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if (*eoPters[i]>*best)
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{
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ibest = i;
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best = eoPters[ibest];
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}
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// and put it upfront
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const EOT *ptmp = eoPters[0];
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eoPters[0]=best;
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eoPters[ibest] = ptmp;
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// exit after setting current
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current=0;
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}
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virtual const EOT& operator()(const eoPop<EOT>& _pop)
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{
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if (current >= _pop.size())
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setup(_pop);
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unsigned eoN = current;
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current++;
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return *eoPters[eoN] ;
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}
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private:
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unsigned current;
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std::vector<const EOT*> eoPters;
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};
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#endif
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