move paradiseo/eo to deprecated/ before merge with eodev
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deprecated/eo/src/eoOp.h
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deprecated/eo/src/eoOp.h
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// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
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//-----------------------------------------------------------------------------
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// eoOp.h
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// (c) GeNeura Team, 1998
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/*
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Contact: todos@geneura.ugr.es, http://geneura.ugr.es
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CVS Info: $Date: 2004-08-10 17:19:46 $ $Header: /home/nojhan/dev/eodev/eodev_cvs/eo/src/eoOp.h,v 1.29 2004-08-10 17:19:46 jmerelo Exp $ $Author: jmerelo $
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*/
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//-----------------------------------------------------------------------------
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#ifndef _eoOp_H
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#define _eoOp_H
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#include <eoObject.h>
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#include <eoPrintable.h>
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#include <eoFunctor.h>
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#include <utils/eoRNG.h>
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/**
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@defgroup Operators Evolutionary Operators
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in EO, an operator is any functors that modifies objects and inherits from an eoOp.
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Typically, a mutation is an operator that modifies an individual, and an algorithm is an operator that modifies a population.
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In EO, there is a genetic operator hierarchy, with eoOp as father and
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eoMonOp (monary or unary operator), eoBinOp and eoQuadOp (binary operators)
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and eoGenOp (any number of inputs and outputs, see eoGenOp.h)
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as subclasses.
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Nobody should subclass eoOp, you should subclass eoGenOp, eoBinOp, eoQuadOp
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or eoMonOp, those are the ones actually used here.
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#eoOp#s are only printable objects, so if you want to build them
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from a file, it has to be done in another class, namely factories.
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Each hierarchy of #eoOp#s should have its own factory, which know
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how to build them from a description in a file.
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@author GeNeura Team, Marten Keijzer and Marc Schoenauer
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@version 0.9
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@see eoGenOp.h eoOpFactory
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*/
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//@{
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/**
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@defgroup Variators Variation operators
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Variators are operators that modify individuals.
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@defgroup Selectors Selection operators
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Selectors are operators that select a subset of a population.
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Example:
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@include t-eoSelect.cpp
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@defgroup Replacors Replacement operators
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Replacors are operators that replace a subset of a population by another set of individuals.
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Here is an example with several replacement operators:
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@include t-eoReplacement.cpp
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*/
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/** Abstract data types for EO operators.
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Genetic operators act on chromosomes, changing them.
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The type to use them on is problem specific. If your genotype
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is a std::vector<bool>, there are operators that work specifically
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on std::vector<bool>, but you might also find that generic operators
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working on std::vector<T> are what you need.
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*/
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template<class EOType>
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class eoOp
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{
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public:
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//@{
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enum OpType { unary = 0, binary = 1, quadratic = 2, general = 3};
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///
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/// Ctor
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eoOp(OpType _type)
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:opType( _type ) {};
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/// Copy Ctor
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eoOp( const eoOp& _eop )
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:opType( _eop.opType ) {};
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/// Needed virtual destructor
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virtual ~eoOp(){};
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/// getType: number of operands it takes and individuals it produces
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OpType getType() const {return opType;};
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private:
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/// OpType is the type of the operator: how many operands it takes and how many it produces
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OpType opType;
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};
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/**
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eoMonOp is the monary operator: genetic operator that takes only one EO.
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When defining your own, make sure that you return a boolean value
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indicating that you have changed the content.
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*/
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template <class EOType>
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class eoMonOp: public eoOp<EOType>, public eoUF<EOType&, bool>
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{
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public:
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/// Ctor
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eoMonOp()
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: eoOp<EOType>( eoOp<EOType>::unary ) {};
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virtual std::string className() const {return "eoMonOp";};
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};
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/** Binary genetic operator: subclasses eoOp, and defines basically the
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* operator() with two operands, only the first one can be modified
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When defining your own, make sure that you return a boolean value
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indicating that you have changed the content.
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*/
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template<class EOType>
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class eoBinOp: public eoOp<EOType>, public eoBF<EOType&, const EOType&, bool>
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{
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public:
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/// Ctor
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eoBinOp()
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:eoOp<EOType>( eoOp<EOType>::binary ) {};
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virtual std::string className() const {return "eoBinOp";};
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};
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/** Quad genetic operator: subclasses eoOp, and defines basically the
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operator() with two operands, both can be modified.
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When defining your own, make sure that you return a boolean value
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indicating that you have changed the content.
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*/
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template<class EOType>
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class eoQuadOp: public eoOp<EOType>, public eoBF<EOType&, EOType&, bool> {
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public:
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/// Ctor
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eoQuadOp()
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:eoOp<EOType>( eoOp<EOType>::quadratic ) {};
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virtual std::string className() const {return "eoQuadOp";};
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};
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/** Turning an eoQuadOp into an eoBinOp: simply don't touch the second arg!
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*/
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template <class EOT>
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class eoQuad2BinOp: public eoBinOp<EOT>
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{
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public:
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/** Ctor
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* @param _quadOp the eoQuadOp to be transformed
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*/
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eoQuad2BinOp(eoQuadOp<EOT> & _quadOp) : quadOp(_quadOp) {}
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/** Operator() simply calls embedded quadOp operator() with dummy second arg
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*/
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bool operator()(EOT & _eo1, const EOT & _eo2)
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{
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EOT eoTmp = _eo2; // a copy that can be modified
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// if the embedded eoQuadOp is not symmetrical,
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// the result might be biased - hence the flip ...
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if (eo::rng.flip(0.5))
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return quadOp(_eo1, eoTmp); // both are modified - that's all
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else
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return quadOp(eoTmp, _eo1); // both are modified - that's all
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}
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private:
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eoQuadOp<EOT> & quadOp;
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};
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#endif
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//@}
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