* TODO.html, README.html: Remove these old files.
* AUTHORS, COPYING, ForRelease, NEWS, ToDo: Update for release. * eo.cfg (PROJECT_NUMBER): Bump version to 1.0
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11 changed files with 51 additions and 165 deletions
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@ -5,4 +5,4 @@ Gustavo Romero Lopez
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Maarten Keijzer
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Marc Schoenauer
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Jeroen Eggermont
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Jochen Küpper
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@ -500,5 +500,3 @@ necessary. Here is a sample; alter the names:
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Ty Coon, President of Vice
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That's all there is to it!
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@ -1,3 +1,9 @@
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2006-12-18 Jochen Küpper <jochen@fhi-berlin.mpg.de>
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* TODO.html, README.html: Remove these old files.
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* AUTHORS, COPYING, ForRelease, NEWS, ToDo: Update for release.
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2006-12-17 Jochen Küpper <jochen@fhi-berlin.mpg.de>
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* README: Better links to Templates/
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@ -1,14 +1,16 @@
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In oder to create a new release from the current cvs sources perform
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the following steps:
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In order to create a new release from the current cvs sources perform the
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following steps:
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- Set version number in configure.in and doc/eo.cfg.
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- Set version number in configure.in and doc/eo.cfg
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- Check/update NEWS file, set release date and version in NEWS.
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- Run `make check && make dist`.
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- Test distribution (unpack, configure, make check).
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- Put distributions at SourceForge.
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- Post news on SourceForge project-page.
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- Send announcement to mailing lists.
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- Bump version number to next x.y.z-cvs in configure.in and doc/eo.cfg.
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- Run `make check && make dist`
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- Test distribution (unpack, configure, make check)
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- Tag released code in cvs, in order to allow a branch to be created at that
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version if the necessity will arise later
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- Put distribution files at SourceForge
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- Post news on SourceForge project-page
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- Send announcement to mailing lists
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- Bump version number to next x.y.z-cvs in configure.in and doc/eo.cfg
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# Local Variables:
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# coding: iso-8859-1
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@ -8,23 +8,23 @@ if USE_TUTORIAL
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SUBDIRS_TUT = tutorial
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endif
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SUBDIRS = src doc contrib win $(SUBDIRS_APP) $(SUBDIRS_TUT) test
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SUBDIRS = src doc contrib win $(SUBDIRS_APP) $(SUBDIRS_TUT) test
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# Directory for documents
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DOCDIR = ~/public_html/eodocs
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DOCDIR = ~/public_html/eodocs
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# Directory for indices -- not useful for the user
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IDXDIR = ~/index
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IDXDIR = ~/index
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# Add documentation to distribution
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dist-hook:
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$(MAKE) documentation
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$(INSTALL_DATA) -d $(srcdir)/doc/html $(srcdir)/doc/latex $(srcdir)/doc/man $(distdir)/doc/
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$(MAKE) documentation
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$(INSTALL_DATA) -d $(srcdir)/doc/html $(srcdir)/doc/latex $(srcdir)/doc/man $(distdir)/doc/
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# Prepare documentation
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documentation:
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cd doc && $(MAKE) doc && cd ..
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cd doc && $(MAKE) doc && cd ..
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# convinience-target
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doc: documentation
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doc: documentation
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6
eo/NEWS
6
eo/NEWS
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@ -1,9 +1,11 @@
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* release 1.0 (not yet released)
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- Implement CMA-ES.
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- Update introductory pages of documentation and webpage.
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- Add Microsoft Visual C++ project support files (for Visual Studio 2003 and 2005)
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- Upgrade Teamplates/ script to create a complete standalon EO project (using autotools)
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- Remove support for pre-standard C++ compiler (i.e. gcc-2.x), which allows to
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clean up the code considerably. Assume availability of sstream and limits.
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- Add Microsoft Visual C++ project support files
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clean up the code considerably.
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Assume availability of sstream and limits.
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* release 0.9.3z.1 (1. Oct. 2005)
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- Support gcc-3.4 and gcc.4.x.
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115
eo/README.html
115
eo/README.html
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@ -1,115 +0,0 @@
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<HTML>
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<HEAD>
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
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<META NAME="GENERATOR" CONTENT="Mozilla/4.05 [en] (X11; I; Linux 2.0.30 i586) [Netscape]">
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<META NAME="Author" CONTENT="J.J. Merelo">
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<TITLE>EO evolutionary computation framework</TITLE>
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<STYLE TYPE="text/css">
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<!-- /* Style Sheet definitions need to be commented to hide them from incompatible Browsers.*/
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/*hotdog style name="NUEVOH2"*/
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H2 {
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font-family: Arial,Helvetica;
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color: #FFFFCC;
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background: #000077;
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}
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/* End Style Sheet commenting. */ -->
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</STYLE>
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</HEAD>
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<BODY TEXT="#000077" BGCOLOR="#FFFFCC" LINK="#0000EE" VLINK="#551A8B" ALINK="#FF0000">
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<CENTER>
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<H1>EO Evolutionary Computation Framework and Library</H1></CENTER>
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EO (Evolvable|Evolutionary objects) is a C++ toolbox for evolutionary computation which defines interfaces for
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many classes of algorithms used in evolutionary computation, and, at the
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same time, provides some examples that use those interfaces. The client/user
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can include those objects in his or her programs, or create their own. If new objects are created, the GeNeura team commit themselves to test them, and make them available
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to the Evolutionary Computation community. In this way, no changes have
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to be made to the library design or to a program that implements an EC algorithm: just new classes added. Our intention would be that, in the future, somebody implementing an EC algorithm would say "I am using EO, plus a class that hs been made publicly available", improving repeatability of EC results and easing its availability.
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<BR>EO uses STL, and ANSI C++. So far, it has been tested and works
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with gcc 2.8.1 and egcs 1.0.2 in Linux, Irix, Win95/NT (with Cygwin) and
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Solaris Machines, and with Visual C++ 5.0 in WinNT machines. Makefiles for Unix and project
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files and makefiles for NT are provided.
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<h2>Installing EO and compiling examples in UNIX</h2>
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To start and use it, first you can untar or unzip it (depending on the distribution you got), by doing,
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<BR><TT>bash$ zcat eo-0.6.tgz | tar xvf -</TT><BR>
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or
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<BR><TT>bash$ unzip eo-0.6.zip</TT></P>
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<P>
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Once everything is decompressed to the eo-0.6 directory (or whatever), <TT>cd</TT> to it and type
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<BR><TT>bash$ configure</TT><br>
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or
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<BR><TT>bash$ configure --prefix=/my/fav/directory</TT><br>
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if you intend to use it from another directory. If you do so, you´ll have then to copy manually all the <TT>.h</TT> and <TT>.a</TT> files to it. Right now, EO is mostly templates-based, so it has mainly got header files, plus a small and independent utility library.</P>
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<P> After that, type
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<BR><TT>bash$ make</TT>
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<BR>This makes the object and library files needed, makes the examples
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in the <TT>apps/examples</TT> directory, and builds the genetic mastermind
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application in the <TT>apps/master</TT> directory. If anything goes wrong at this stage, e-mail us. It should work properly with the compilers mentioned so far.
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</P>
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<p>Then, to unzip the documentation
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<BR><TT>bash$ make docunzip</TT>
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<BR>which unzips the HTML documentation into the <TT>doc</TT> directory.</p>
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<P>If there is any problem, write to any of the addresses below, or
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just do
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<BR><TT>bash$ make bug-report</TT>
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<BR>and tell us your problem, indicating EO release, the C++ compiler you
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are using, and the platform.
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</P>
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<h2>Installing EO and compiling examples in Win95/NT</h2>
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Unzip the library to your favorite directory by double-clicking on the eo-0.6 icon, and then load <tt> apps/examples/examples.dsw </tt> or <tt>
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apps/examples/master.dsw </tt> workspaces; then define the main
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directory you installed it to as default include directory (in
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tools->directories or somesuch) and press F7 for compiling. Alternatively, if you favor makefiles, change into the apps/examples directory and run<br>
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<TT>C:\my\dir\eo-0.6\apps\examples> nmake /f examples.mak</TT><BR>
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which will create debug executables for all the examples. </P>
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<P> In the CygWin environment, everything should work in the same way as in UNIX, but for a couple of things. To run configure, type<br>
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<tt>bash$ sh ./configure</tt>, or, much better, create a <TT>\bin</TT> directory and copy sh.exe to it; that way, shell scripts will work properly.</P>
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<h2>Availability</h2>
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The latest versions of EO are always available from <A HREF="http://geneura.ugr.es/~jmerelo/eo ">http://geneura.ugr.es/~jmerelo/eo</A>
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and <A HREF="ftp://geneura.ugr.es/pub/eo">ftp://geneura.ugr.es/pub/eo. </A>
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<H2>Working with EO</H2>
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For a quick dive into the eo library, check the <A HREF="http://geneura.ugr.es/~jmerelo/eo/ASimpleGeneticAlgorithm.html">SGA</A>
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<BR>Then go ahead to the <A HREF="http://geneura.ugr.es/~jmerelo/eo/DefiningGAstheeasyway.html">EasyGA,</A>
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which is a more flexible implementation of a Genetic Algorithm.
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<BR>Then, why not, see how EO implements Simulated Annealing in <A HREF="http://geneura.ugr.es/~jmerelo/eo/EOSimAnnAlg.html">EOSimAnnAlg</A>. If you have unzipped the documentation, there should be also <A HREF="doc/index.html">local copies</A> of these files.
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<H2>Tell us something!</H2>
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If you have any problem, have created a new class, or just want to
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tell us something, write to <A HREF="mailto:eo@kal-el.ugr.es">eo@kal-el.ugr.es</A>.
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The eo mailing list is hosted by OneList,
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<a href="http://www.onelist.com/subscribe.cgi/eodev">
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<img src="http://www.onelist.com/join.gif" height=36 width=72>
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[Click to subscribe to eodev@onelist.com].
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</a>
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<HR WIDTH="100%">
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<H2>Legal Stuff</H2>
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EO is free and free distribution; however, if you include parts of EO in
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a commercial product, you have to request authorization from us.
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<BR>The usual things apply too. If it does not work, if your wife or dogs
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abandons you, or your room humector stops working, it's not our fault.
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<BR>
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<HR WIDTH="100%">
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<CENTER><Form method="POST" ACTION="http://geneura.ugr.es/cgi-bin/jj/mysearch.pl">
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Search EO documentation <inPUT NAME="busca"><Input TYPE="submit" VALUE="Search">
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<input type=hidden name=indexPath value="/home/jmerelo/index/eo.idx">
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<input type=hidden name=origPath value="/home/jmerelo/public_html/eo">
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<input type=hidden name=mappedPath value="http://geneura.ugr.es/~jmerelo/eo">
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<input type=hidden name=pageTemplate value="/home/jmerelo/public_html/search_eo.html">
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</Form></CENTER>
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<HR WIDTH="100%">
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</BODY>
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</HTML>
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28
eo/TODO.html
28
eo/TODO.html
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@ -1,28 +0,0 @@
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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
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<html>
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<head>
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<title>TODO list for EO</title>
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</head>
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<body>
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<h1>TODO list for EO</h1>
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<ul>
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<LI>Provide a way to easily manipulate the algorithm in runtime, be it
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from grafically or text; expand command-line capabities?
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<LI>Provide a graphical interface for Windows, in VC++ or BBuilder.
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<LI>Creare more examples of the objects of which there is only one instance:
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algorithms, evaluators. Try to adapt most well-know algorithms to EO
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<LI>Integrate the gTK interface seamlessly in the library.
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<LI>Complete documentation.
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<LI>Try to implemente as algorithms the best known paradigms: Evolution Strategies, Evolutionary programming.
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</ul>
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<hr>
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<address><a href="mailto:jmerelo@kal-el.ugr.es">Juan Julian Merelo Guervos</a></address>
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<!-- Created: Wed May 13 11:06:58 CEST 1998 -->
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<!-- hhmts start -->
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Last modified: Wed May 13 11:12:34 CEST 1998
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<!-- hhmts end -->
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</body>
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</html>
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17
eo/ToDo
Normal file
17
eo/ToDo
Normal file
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@ -0,0 +1,17 @@
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An old TODO list for EO (from 1998):
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Provide a way to easily manipulate the algorithm in runtime, be it
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from grafically or text; expand command-line capabities?
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Provide a graphical interface for Windows, in VC++ or BBuilder.
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Creare more examples of the objects of which there is only one
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instance: algorithms, evaluators. Try to adapt most well-know
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algorithms to EO
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Integrate the gTK interface seamlessly in the library.
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Complete documentation.
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Try to implemente as algorithms the best known paradigms: Evolution
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Strategies, Evolutionary programming.
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@ -1,3 +1,7 @@
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2006-12-18 Jochen Küpper <jochen@fhi-berlin.mpg.de>
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* eo.cfg (PROJECT_NUMBER): Bump version to 1.0
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2006-12-03 Jochen Küpper <jochen@fhi-berlin.mpg.de>
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* mainpage.html: update, add link to Niko Hansen's comparison
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@ -23,7 +23,7 @@ PROJECT_NAME = EO
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# This could be handy for archiving the generated documentation or
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# if some version control system is used.
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PROJECT_NUMBER = 0.9.4-cvs
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PROJECT_NUMBER = 1.0
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# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
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# base path where the generated documentation will be put.
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