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eodev/eo/app/gprop/vecop.h
2000-11-23 19:14:09 +00:00

213 lines
5.8 KiB
C++

//-----------------------------------------------------------------------------
// vecop.h
//-----------------------------------------------------------------------------
#ifndef VECOP_H
#define VECOP_H
//-----------------------------------------------------------------------------
#include <iostream> // ostream istream
#include <vector> // vector
#include <functional> // plus minus multiplies divides
#include <numeric> // inner_product
//-----------------------------------------------------------------------------
// vector + vector
//-----------------------------------------------------------------------------
template<class T> vector<T> operator+(const vector<T>& v1, const vector<T>& v2)
{
vector<T> tmp = v1;
transform(tmp.begin(), tmp.end(), v2.begin(), tmp.begin(), plus<T>());
return tmp;
}
template<class T> vector<T> operator-(const vector<T>& v1, const vector<T>& v2)
{
vector<T> tmp = v1;
transform(tmp.begin(), tmp.end(), v2.begin(), tmp.begin(), minus<T>());
return tmp;
}
template<class T> T operator*(const vector<T>& v1, const vector<T>& v2)
{
return inner_product(v1.begin(), v1.end(), v2.begin(), static_cast<T>(0));
}
template<class T> T operator/(const vector<T>& v1, const vector<T>& v2)
{
return inner_product(v1.begin(), v1.end(), v2.begin(), static_cast<T>(0),
plus<T>(), divides<T>());
}
//-----------------------------------------------------------------------------
// vector += vector
//-----------------------------------------------------------------------------
template<class T> vector<T>& operator+=(vector<T>& v1, const vector<T>& v2)
{
transform(v1.begin(), v1.end(), v2.begin(), v1.begin(), plus<T>());
return v1;
}
template<class T> vector<T>& operator-=(vector<T>& v1, const vector<T>& v2)
{
transform(v1.begin(), v1.end(), v2.begin(), v1.begin(), minus<T>());
return v1;
}
//-----------------------------------------------------------------------------
// vector + number
//-----------------------------------------------------------------------------
template<class A, class B> vector<A> operator+(const vector<A>& a, const B& b)
{
vector<A> tmp = a;
transform(tmp.begin(), tmp.end(), tmp.begin(), bind2nd(plus<A>(), b));
return tmp;
}
template<class A, class B> vector<A> operator-(const vector<A>& a, const B& b)
{
vector<A> tmp = a;
transform(tmp.begin(), tmp.end(), tmp.begin(), bind2nd(minus<A>(), b));
return tmp;
}
template<class A, class B> vector<A> operator*(const vector<A>& a, const B& b)
{
vector<A> tmp = a;
transform(tmp.begin(), tmp.end(), tmp.begin(), bind2nd(multiplies<A>(), b));
return tmp;
}
template<class A, class B> vector<A> operator/(const vector<A>& a, const B& b)
{
vector<A> tmp = a;
transform(tmp.begin(), tmp.end(), tmp.begin(), bind2nd(divides<A>(), b));
return tmp;
}
//-----------------------------------------------------------------------------
// number + vector
//-----------------------------------------------------------------------------
template<class A, class B> vector<A> operator+(const B& b, const vector<A>& a)
{
vector<A> tmp = a;
transform(tmp.begin(), tmp.end(), tmp.begin(), bind2nd(plus<A>(), b));
return tmp;
}
template<class A, class B> vector<A> operator-(const B& b, const vector<A>& a)
{
vector<A> tmp(a.size(), b);
transform(tmp.begin(), tmp.end(), a.begin(), tmp.begin(), minus<A>());
return tmp;
}
template<class A, class B> vector<A> operator*(const B& b, const vector<A>& a)
{
vector<A> tmp = a;
transform(tmp.begin(), tmp.end(), tmp.begin(), bind2nd(multiplies<A>(), b));
return tmp;
}
template<class A, class B> vector<A> operator/(const B& b, const vector<A>& a)
{
vector<A> tmp(a.size(), b);
transform(tmp.begin(), tmp.end(), a.begin(), tmp.begin(), divides<A>());
return tmp;
}
//-----------------------------------------------------------------------------
// vector += number
//-----------------------------------------------------------------------------
template<class A, class B> vector<A>& operator+=(vector<A>& a, const B& b)
{
transform(a.begin(), a.end(), a.begin(), bind2nd(plus<A>(), b));
return a;
}
template<class A, class B> vector<A>& operator-=(vector<A>& a, const B& b)
{
transform(a.begin(), a.end(), a.begin(), bind2nd(minus<A>(), b));
return a;
}
template<class A, class B> vector<A>& operator*=(vector<A>& a, const B& b)
{
transform(a.begin(), a.end(), a.begin(), bind2nd(multiplies<A>(), b));
return a;
}
template<class A, class B> vector<A>& operator/=(vector<A>& a, const B& b)
{
transform(a.begin(), a.end(), a.begin(), bind2nd(divides<A>(), b));
return a;
}
//-----------------------------------------------------------------------------
// I/O
//-----------------------------------------------------------------------------
template<class T> ostream& operator<<(ostream& os, const vector<T>& v)
{
os << '<';
if (v.size())
{
copy(v.begin(), v.end() - 1, ostream_iterator<T>(os, " "));
os << v.back();
}
return os << '>';
}
template<class T> istream& operator>>(istream& is, vector<T>& v)
{
v.clear();
char c;
is >> c;
if (!is || c != '<')
is.setstate(ios::failbit);
else
{
T t;
do {
is >> c;
if (is && c!= '>')
{
is.putback(c);
is >> t;
if (is)
v.push_back(t);
}
} while (is && c != '>');
}
return is;
}
//-----------------------------------------------------------------------------
// euclidean_distance
//-----------------------------------------------------------------------------
template<class T> T euclidean_distance(const vector<T>& v1,
const vector<T>& v2)
{
T sum = 0, tmp;
for (unsigned i = 0; i < v1.size(); ++i)
{
tmp = v1[i] - v2[i];
sum += tmp * tmp;
}
return sqrt(sum);
}
//-----------------------------------------------------------------------------
#endif VECOP_H