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eodev/eo/src/eoSurviveAndDie.h

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C++

/** -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
-----------------------------------------------------------------------------
eoSurviveAndDie.h
(c) Maarten Keijzer, Marc Schoenauer, GeNeura Team, 2000
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
Marc.Schoenauer@polytechnique.fr
mkeijzer@dhi.dk
*/
//-----------------------------------------------------------------------------
#ifndef _eoSurviveAndDie_h
#define _eoSurviveAndDie_h
//-----------------------------------------------------------------------------
#include <eoPop.h>
#include <eoFunctor.h>
#include <eoMerge.h>
#include <eoReduce.h>
#include <utils/eoHowMany.h>
//-----------------------------------------------------------------------------
/**
eoSurviveAndDie: takes a population (first argument),
kills the ones that are to die,
puts the ones that are to survive into the second argument
removes them from the first pop argument
@class eoSurviveAndDie
@class eoDeterministicSurviveAndDie,
@class eoDeterministicSaDReplacement
*/
/** @addtogroup Replacors
* @{
*/
/** eoSurviveAndDie
A pure abstract class, to store the howmany's
*/
template <class EOT>
class eoSurviveAndDie : public eoBF<eoPop<EOT> &, eoPop<EOT> &, void>
{
public:
eoSurviveAndDie(double _survive, double _die, bool _interpret_as_rate = true):
howmanySurvive(_survive, _interpret_as_rate),
howmanyDie(_die, _interpret_as_rate)
{}
protected:
eoHowMany howmanySurvive;
eoHowMany howmanyDie;
};
/** An instance (theonly one as of today, Dec. 20, 2000) of an
eoSurviveAndDie, that does everything deterministically
Used in eoDeterministicSaDReplacement.
*/
template <class EOT>
class eoDeterministicSurviveAndDie : public eoSurviveAndDie<EOT>
{
public:
using eoSurviveAndDie< EOT >::howmanyDie;
using eoSurviveAndDie< EOT >::howmanySurvive;
/** constructor */
eoDeterministicSurviveAndDie(double _survive, double _die, bool _interpret_as_rate = true)
: eoSurviveAndDie< EOT >(_survive, _die, _interpret_as_rate)
{}
void operator()(eoPop<EOT> & _pop, eoPop<EOT> & _luckyGuys)
{
unsigned pSize = _pop.size();
unsigned nbSurvive = howmanySurvive(pSize);
// first, save the best into _luckyGuys
if (nbSurvive)
{
_pop.nth_element(nbSurvive);
// copy best
_luckyGuys.resize(nbSurvive);
std::copy(_pop.begin(), _pop.begin()+nbSurvive, _luckyGuys.begin());
// erase them from pop
_pop.erase(_pop.begin(), _pop.begin()+nbSurvive);
}
unsigned nbRemaining = _pop.size();
// carefull, we can have a rate of 1 if we want to kill all remaining
unsigned nbDie = std::min(howmanyDie(pSize), pSize-nbSurvive);
if (nbDie > nbRemaining)
throw std::logic_error("eoDeterministicSurviveAndDie: Too many to kill!\n");
if (!nbDie)
{
return;
}
// else
// kill the worse nbDie
_pop.nth_element(nbRemaining-nbDie);
_pop.resize(nbRemaining-nbDie);
}
};
/**
eoDeterministicSaDReplacement: replacement strategy that is just, in sequence
saves best and kill worse from parents
+ saves best and kill worse from offspring
+ merge remaining (neither save nor killed) parents and offspring
+ reduce that merged population
= returns reduced pop + best parents + best offspring
An obvious use is as strong elitist strategy,
i.e. preserving best parents, and reducing
(either offspring or parents+offspring)
*/
template <class EOT>
class eoDeterministicSaDReplacement : public eoReplacement<EOT>
{
public:
/** Constructor with reduce */
eoDeterministicSaDReplacement(eoReduce<EOT>& _reduceGlobal,
double _surviveParents, double _dieParents=0,
double _surviveOffspring=0, double _dieOffspring=0,
bool _interpret_as_rate = true ) :
reduceGlobal(_reduceGlobal),
sAdParents(_surviveParents, _dieParents, _interpret_as_rate),
sAdOffspring(_surviveOffspring, _dieOffspring, _interpret_as_rate)
{}
/** Constructor with default truncate used as reduce */
eoDeterministicSaDReplacement(
double _surviveParents, double _dieParents=0,
double _surviveOffspring=0, double _dieOffspring=0,
bool _interpret_as_rate = true ) :
reduceGlobal(truncate),
sAdParents(_surviveParents, _dieParents, _interpret_as_rate),
sAdOffspring(_surviveOffspring, _dieOffspring, _interpret_as_rate)
{}
void operator()(eoPop<EOT>& _parents, eoPop<EOT>& _offspring)
{
unsigned pSize = _parents.size(); // target number of individuals
eoPop<EOT> luckyParents; // to hold the absolute survivors
sAdParents(_parents, luckyParents);
eoPop<EOT> luckyOffspring; // to hold the absolute survivors
sAdOffspring(_offspring, luckyOffspring);
unsigned survivorSize = luckyOffspring.size() + luckyParents.size();
if (survivorSize > pSize)
throw std::logic_error("eoGeneralReplacement: More survivors than parents!\n");
plus(_parents, _offspring); // all that remain in _offspring
reduceGlobal(_offspring, pSize - survivorSize);
plus(luckyParents, _offspring);
plus(luckyOffspring, _offspring);
_parents.swap(_offspring);
}
private :
eoReduce<EOT>& reduceGlobal;
eoDeterministicSurviveAndDie<EOT> sAdParents;
eoDeterministicSurviveAndDie<EOT> sAdOffspring;
// plus helper (could be replaced by operator+= ???)
eoPlus<EOT> plus;
// the default reduce: deterministic truncation
eoTruncate<EOT> truncate;
};
/** @} */
#endif