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in order to evaluate them. Modified eoEaseyEA accordingly - you can either pass an eoEvalFunc, as before (it is then encapsulated into an eoPopLoopEval that does the good old loop on the offspring - or directly pass a full eoPopEvalFunc Small modification also in make_op_es -> keyword "none" is now recognized for one of the crossover of either object variables or stdev's |
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