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eodev/eo/doc/index.h
2008-03-31 19:12:12 +00:00

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/** @mainpage Welcome to Evolving Objects
@section intro Introduction
EO is a templates-based, ANSI-C++ compliant evolutionary computation library. It
contains classes for almost any kind of evolutionary computation you might come
up to - at least for the ones we could think of. It is component-based, so that
if you don't find the class you need in it, it is very easy to subclass existing
abstract or concrete classes.
@section tutorial Tutorial
The best place to learn about the features and approaches of EO is to look at
the <a href="../../tutorial/html/eoTutorial.html">tutorial</a>.
@section install Installation
The installation procedure of the package is detailed in the <a
href="../../README">README</a> file in the top-directory of the source-tree.
@section design Overall Design
For an introduction to the design of EO you can look at the <a
href="http://eodev.sourceforge.net/eo/doc/LeCreusot.pdf">slides</a> from a talk
at EA 2001 or the corresponding <a
href="http://eodev.sourceforge.net/eo/doc/EO_EA2001.pdf">article</a> in <a
href="http://portal.acm.org/citation.cfm?id=727742"><em>Lecture Notes In
Computer Science</em> <b>2310</b>, <em>Selected Papers from the 5th European
Conference on Artificial Evolution</em></a>.
*/
/** @page webpages Related webpages
- EO <a href="http://eodev.sourceforge.net">homepage</a>
- EO <a href="../../tutorial/html/eoTutorial.html">Tutorial</a>.
- SourceForge <a href="https://sourceforge.net/projects/eodev">project page</a>
- <a href="../../README">README</a>
- <a href="../../NEWS">NEWS</a>
*/
/** @page Related Projects
<h1>ParadisEO</h1>
<a href="http://paradiseo.gforge.inria.fr">ParadisEO</a> is a project to
extend EO to make use of dedicated parallel or distributed computing
environments by <a href="http://www.inria.fr/recherche/equipes_ur/dolphin.en.html">the INRIA Dolphin project-team</a>.
*/
/** An old TODO list for EO, this could be updated...
@todo (old) Provide a way to easily manipulate the algorithm in runtime, be it from
grafically or text; expand command-line capabities?
@todo (old) Provide a graphical interface for Windows, in VC++ or BBuilder.
@todo (old) Create more examples of the objects of which there is only one instance:
algorithms, evaluators. Try to adapt most well-know algorithms to EO
@todo (old) Integrate the gTK interface seamlessly in the library.
@todo Complete documentation.
@todo (for release 1.1) Update README, INSTALL, ... for cmake based build system.
*/
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