164 lines
5.1 KiB
C++
164 lines
5.1 KiB
C++
// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
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//-----------------------------------------------------------------------------
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// eoSGA.h
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// (c) Marc.Schoenauer 2000 - Maarten Keijzer 2000
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/*
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Contact: todos@geneura.ugr.es, http://geneura.ugr.es
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Marc.Schoenauer@polytechnique.fr
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mak@dhi.dk
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*/
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//-----------------------------------------------------------------------------
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#ifndef _eoSGATransform_h
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#define _eoSGATransform_h
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#include <eoInvalidateOps.h>
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#include <eoPop.h>
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///////////////////////////////////////////////////////////////////////////////
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// class eoSGATransform
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///////////////////////////////////////////////////////////////////////////////
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#include <vector> // std::vector
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#include <utils/eoRNG.h>
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#include <eoTransform.h>
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/** eoSGATransform: transforms a population using genetic operators.
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* It does it exactly as class eoSGA, i.e. only accepts
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* quadratic crossover and unary mutation
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* It is here mainly for tutorial reasons
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*/
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template<class EOT> class eoSGATransform : public eoTransform<EOT>
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{
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public:
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/// Default constructor.
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eoSGATransform(eoQuadOp<EOT>& _cross, double _cProba,
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eoMonOp<EOT>& _mutate, double _mProba)
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: cross(_cross),
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crossoverProba(_cProba),
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mutate(_mutate),
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mutationProba(_mProba) {}
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/**
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* Transforms a population.
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* @param pop The population to be transformed.
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*/
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void operator()(eoPop<EOT>& _pop)
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{
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unsigned i;
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for (i=0; i<_pop.size()/2; i++)
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{
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if ( rng.flip(crossoverProba) )
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{
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// this crossover generates 2 offspring from two parents
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cross(_pop[2*i], _pop[2*i+1]);
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}
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}
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for (i=0; i < _pop.size(); i++)
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{
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if (rng.flip(mutationProba) )
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{
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mutate(_pop[i]);
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}
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}
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};
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private:
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eoInvalidateQuadOp<EOT> cross;
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double crossoverProba;
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eoInvalidateMonOp<EOT> mutate;
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double mutationProba;
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};
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/** eoDynSGATransform: transforms a population using genetic operators.
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* It is the Dynamic version of the above eoSGATransform
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* i.e. the operators probabilities can be passed as an eoValueParam,
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* and hence can be modified from outside
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* It is here mainly for tutorial reasons
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*****************************************************************************/
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template<class EOT> class eoDynSGATransform : public eoTransform<EOT>
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{
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public:
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/// Default constructor - receives values
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eoDynSGATransform(eoQuadOp<EOT>& _cross, double _cProba,
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eoMonOp<EOT>& _mutate, double _mProba)
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: cross(_cross),
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crossoverProbaHolder(_cProba), crossoverProba(crossoverProbaHolder),
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mutate(_mutate),
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mutationProbaHolder(_mProba), mutationProba(mutationProbaHolder) {}
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/// This constructor receives pointers
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// these will usually be some eoValueParam<double>.value()
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// hence the ...Holder data will bever be used in this case
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eoDynSGATransform(eoQuadOp<EOT>& _cross, double* _cProbaRef,
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eoMonOp<EOT>& _mutate, double* _mProbaRef)
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: cross(_cross),
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crossoverProbaHolder(0), crossoverProba(*_cProbaRef),
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mutate(_mutate),
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mutationProbaHolder(0), mutationProba(*_mProbaRef) {}
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/**
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* Transforms a population.
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* @param pop The population to be transformed.
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*/
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void operator()(eoPop<EOT>& _pop)
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{
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unsigned i;
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for (i=0; i<_pop.size()/2; i++)
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{
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if ( rng.flip(crossoverProba) )
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{
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// this crossover generates 2 offspring from two parents
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cross(_pop[2*i], _pop[2*i+1]);
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}
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}
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for (i=0; i < _pop.size(); i++)
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{
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if (rng.flip(mutationProba) )
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{
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mutate(_pop[i]);
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}
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}
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};
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// accessors - mainly for EASEA
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double & PCrossHandle() { return crossoverProba;}
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double & PMutHandle() { return mutationProba;}
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private:
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// difference with eoSGATransform: the operator probabilities
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// they can be passed by reference or by value.
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// hence we need here to use a reference, and to eventually store a value
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eoInvalidateQuadOp<EOT> cross;
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double crossoverProbaHolder; // the value, used only if ctor gets a value
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double& crossoverProba; // the reference, to be used in operator()
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eoInvalidateMonOp<EOT> mutate;
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double mutationProbaHolder; // the value, used only if ctor gets a value
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double& mutationProba; // the reference, to be used in operator()
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};
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#endif
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