This repository has been archived on 2026-03-28. You can view files and clone it, but you cannot make any changes to its state, such as pushing and creating new issues, pull requests or comments.
eodev/eo/src/eoSelectFromWorth.h

231 lines
7 KiB
C++

/** -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
-----------------------------------------------------------------------------
eoSelectFromWorth.h
(c) Maarten Keijzer, Marc Schoenauer, 2001
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: Marc.Schoenauer@polytechnique.fr
mkeijzer@dhi.dk
*/
//-----------------------------------------------------------------------------
#ifndef _eoSelectFromWorth_h
#define _eoSelectFromWorth_h
#include <iostream>
//-----------------------------------------------------------------------------
#include <eoSelectOne.h>
#include <eoPerf2Worth.h>
#include <utils/selectors.h>
//-----------------------------------------------------------------------------
/** selects one element from a population (is an eoSelectOne)
but the selection is based on a std::vector of Worth that is different
from the fitnesses (e.g. EO fitness is what Koza terms "raw fitness",
Worth is what the selection is based upon).
see class eoPerf2Worth: an eoStat that transforms fitnesses into Worthes
Note: Worthes will not always be doubles - see some multi-objective
techniques where it is a std::pair of doubles ...
It has to have a < operator it you want to call an existing
selector (see selector.h) - but of course you can write the whole
thing ...
@ingroup Selectors
*/
template <class EOT, class WorthType = double>
class eoSelectFromWorth : public eoSelectOne<EOT>
{
public:
/* Default ctor from an eoPerf2Worth object */
eoSelectFromWorth(eoPerf2Worth<EOT, WorthType>& _perf2Worth)
: perf2Worth(_perf2Worth)
{}
/* setup the worthes */
virtual void setup(const eoPop<EOT>& pop) {
perf2Worth(pop);
#ifndef NDEBUG
fitness.resize(pop.size());
for (unsigned i = 0; i < pop.size(); ++i) {
fitness[i] = pop[i].fitness();
}
#endif
}
protected:
eoPerf2Worth<EOT, WorthType>& perf2Worth;
#ifndef NDEBUG
std::vector<typename EOT::Fitness> fitness;
void check_sync(unsigned index, const EOT& _eo) {
if (fitness[index] != _eo.fitness()) {
throw std::runtime_error("eoSelectFromWorth: fitnesses are not in sync");
}
}
#endif
};
/** An instance of eoSelectPerf2Worth that does selection from the Worthes
* using a ... determinisitic tournament, yes!
@ingroup Selectors
*/
template <class EOT, class WorthT = double>
class eoDetTournamentWorthSelect : public eoSelectFromWorth<EOT, WorthT>
{
public:
using eoSelectFromWorth<EOT, WorthT>::perf2Worth;
typedef typename std::vector<WorthT>::iterator worthIterator;
/* Default ctor from an eoPerf2Worth object + tournament size */
eoDetTournamentWorthSelect(eoPerf2Worth<EOT, WorthT>& perf2Worth,
unsigned _tSize)
: eoSelectFromWorth<EOT, WorthT>(perf2Worth), tSize(_tSize) {}
/* Perform deterministic tournament on worthes by calling the
appropriate fn see selectors.h */
virtual const EOT& operator()(const eoPop<EOT>& pop) {
worthIterator it = deterministic_tournament(perf2Worth.value().begin(),
perf2Worth.value().end(),
tSize);
unsigned index = it - perf2Worth.value().begin();
#ifndef NDEBUG
// check whether the stuff is still in sync
check_sync(index, pop[index]);
#endif
return pop[index];
}
private:
unsigned tSize;
};
/** An instance of eoSelectPerf2Worth that does selection from the Worthes
* using a ... stochastic tournament, yes!
@ingroup Selectors
*/
template <class EOT, class WorthT = double>
class eoStochTournamentWorthSelect : public eoSelectFromWorth<EOT, WorthT>
{
public:
using eoSelectFromWorth<EOT, WorthT>::perf2Worth;
typedef typename std::vector<WorthT>::iterator worthIterator;
/* Default ctor from an eoPerf2Worth object + tournament rate */
eoStochTournamentWorthSelect(eoPerf2Worth<EOT, WorthT> &_perf2Worth, double _tRate)
: eoSelectFromWorth<EOT, WorthT>(_perf2Worth), tRate(_tRate)
{}
/* Perform stochastic tournament on worthes
by calling the appropriate fn in selectors.h
*/
virtual const EOT& operator()(const eoPop<EOT>& _pop) {
worthIterator it = stochastic_tournament(perf2Worth.value().begin(),
perf2Worth.value().end(),
tRate);
unsigned index = it - perf2Worth.value().begin();
#ifndef NDEBUG
// check whether the stuff is still in sync
check_sync(index, _pop[index]);
#endif
return _pop[index];
}
private:
double tRate;
};
/** An instance of eoSelectPerf2Worth that does selection from the Worthes
* using a ... roulette wheel selection, yes!
@ingroup Selectors
*/
template <class EOT, class WorthT = double>
class eoRouletteWorthSelect : public eoSelectFromWorth<EOT, WorthT>
{
public:
using eoSelectFromWorth<EOT, WorthT>::perf2Worth;
typedef typename std::vector<WorthT>::iterator worthIterator;
/* Default ctor from an eoPerf2Worth object */
eoRouletteWorthSelect(eoPerf2Worth<EOT, WorthT> &_perf2Worth)
: eoSelectFromWorth<EOT, WorthT>(_perf2Worth)
{}
/* We have to override the default behavior to compute the total
* only once!
*/
virtual void setup(const eoPop<EOT>& _pop)
{
eoSelectFromWorth<EOT, WorthT>::setup(_pop);
total = 0.0;
for (worthIterator it = perf2Worth.value().begin();
it<perf2Worth.value().end(); ++it)
total += (*it);
}
/* Perform roulette wheel on worthes
by calling the appropriate fn
see selectors.h
*/
virtual const EOT& operator()(const eoPop<EOT>& _pop) {
// cout << "On affiche les worths\n";
// for (unsigned i=0;
// i<perf2Worth.value().size();
// i++)
// cout << perf2Worth.value().operator[](i) << "\n";
// cout << endl;
worthIterator it = roulette_wheel(perf2Worth.value().begin(),
perf2Worth.value().end(),
total);
unsigned index = it - perf2Worth.value().begin();
#ifndef NDEBUG
// check whether the stuff is still in sync
this->check_sync(index, _pop[index]);
#endif
return _pop[index];
return _pop[it - perf2Worth.value().begin()];
}
private:
double total;
};
#endif