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eodev/eo/src/eoSGATransform.h
2011-05-05 16:54:00 +02:00

168 lines
5.1 KiB
C++

// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
//-----------------------------------------------------------------------------
// eoSGA.h
// (c) Marc.Schoenauer 2000 - Maarten Keijzer 2000
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
Marc.Schoenauer@polytechnique.fr
mak@dhi.dk
*/
//-----------------------------------------------------------------------------
#ifndef _eoSGATransform_h
#define _eoSGATransform_h
#include <eoInvalidateOps.h>
#include <eoPop.h>
///////////////////////////////////////////////////////////////////////////////
// class eoSGATransform
///////////////////////////////////////////////////////////////////////////////
#include <vector> // std::vector
#include <utils/eoRNG.h>
#include <eoTransform.h>
/** eoSGATransform: transforms a population using genetic operators.
* It does it exactly as class eoSGA, i.e. only accepts
* quadratic crossover and unary mutation
* It is here mainly for tutorial reasons
*
* @ingroup Combination
*/
template<class EOT> class eoSGATransform : public eoTransform<EOT>
{
public:
/// Default constructor.
eoSGATransform(eoQuadOp<EOT>& _cross, double _cProba,
eoMonOp<EOT>& _mutate, double _mProba)
: cross(_cross),
crossoverProba(_cProba),
mutate(_mutate),
mutationProba(_mProba) {}
/**
* Transforms a population.
* @param _pop The population to be transformed.
*/
void operator()(eoPop<EOT>& _pop)
{
unsigned i;
for (i=0; i<_pop.size()/2; i++)
{
if ( rng.flip(crossoverProba) )
{
// this crossover generates 2 offspring from two parents
cross(_pop[2*i], _pop[2*i+1]);
}
}
for (i=0; i < _pop.size(); i++)
{
if (rng.flip(mutationProba) )
{
mutate(_pop[i]);
}
}
};
private:
eoInvalidateQuadOp<EOT> cross;
double crossoverProba;
eoInvalidateMonOp<EOT> mutate;
double mutationProba;
};
/** eoDynSGATransform: transforms a population using genetic operators.
* It is the Dynamic version of the above eoSGATransform
* i.e. the operators probabilities can be passed as an eoValueParam,
* and hence can be modified from outside
* It is here mainly for tutorial reasons
*
* @ingroup Combination
*/
template<class EOT> class eoDynSGATransform : public eoTransform<EOT>
{
public:
/// Default constructor - receives values
eoDynSGATransform(eoQuadOp<EOT>& _cross, double _cProba,
eoMonOp<EOT>& _mutate, double _mProba)
: cross(_cross),
crossoverProbaHolder(_cProba), crossoverProba(crossoverProbaHolder),
mutate(_mutate),
mutationProbaHolder(_mProba), mutationProba(mutationProbaHolder) {}
/// This constructor receives pointers
// these will usually be some eoValueParam<double>.value()
// hence the ...Holder data will bever be used in this case
eoDynSGATransform(eoQuadOp<EOT>& _cross, double* _cProbaRef,
eoMonOp<EOT>& _mutate, double* _mProbaRef)
: cross(_cross),
crossoverProbaHolder(0), crossoverProba(*_cProbaRef),
mutate(_mutate),
mutationProbaHolder(0), mutationProba(*_mProbaRef) {}
/**
* Transforms a population.
* @param _pop The population to be transformed.
*/
void operator()(eoPop<EOT>& _pop)
{
unsigned i;
for (i=0; i<_pop.size()/2; i++)
{
if ( rng.flip(crossoverProba) )
{
// this crossover generates 2 offspring from two parents
cross(_pop[2*i], _pop[2*i+1]);
}
}
for (i=0; i < _pop.size(); i++)
{
if (rng.flip(mutationProba) )
{
mutate(_pop[i]);
}
}
};
// accessors - mainly for EASEA
double & PCrossHandle() { return crossoverProba;}
double & PMutHandle() { return mutationProba;}
private:
// difference with eoSGATransform: the operator probabilities
// they can be passed by reference or by value.
// hence we need here to use a reference, and to eventually store a value
eoInvalidateQuadOp<EOT> cross;
double crossoverProbaHolder; // the value, used only if ctor gets a value
double& crossoverProba; // the reference, to be used in operator()
eoInvalidateMonOp<EOT> mutate;
double mutationProbaHolder; // the value, used only if ctor gets a value
double& mutationProba; // the reference, to be used in operator()
};
#endif