This repository has been archived on 2026-03-28. You can view files and clone it, but you cannot make any changes to its state, such as pushing and creating new issues, pull requests or comments.
eodev/eo/src/gp/node_pool.h

325 lines
6.9 KiB
C++

/**
* Pool allocator for the subtree and parse tree classes (homebrew and not compliant to ANSI allocator requirements)
* (c) copyright Maarten Keijzer 1999, 2000
* Permission to copy, use, modify, sell and distribute this software is granted provided
* this copyright notice appears in all copies. This software is provided "as is" without
* express or implied warranty, and with no claim as to its suitability for
* any purpose.
* Permission to modify the code and to distribute modified code is granted,
* provided the above notices are retained, and a notice that the code was
* modified is included with the above copyright notice.
* Special disclaimer and political statement:
* In contrast with the rest of the EO package where you might have found this code, this software
* does NOT fall under the GNU Lesser Public License or the GNU Public License, nor is anyone allowed
* by the copyright holder (that's me) to put it under either license.
* Doing this would limit my and your freedom to use this software in any way
* you or I see fit, including but not limited to closed-source software. I personally do not adher to
* virus-like qualities of the GPL and therefore take the liberty to open this code as wide as I can.
* Furthermore, as this work was carried out in an academic environment and thus paid by the public
* I do not see the need for the same public (which includes commercial companies)
* to be limited in any way to use this software.
*/
#ifndef node_pool_h
#define node_pool_h
class MemPool
{
public :
MemPool(unsigned int sz) : esize(sz<sizeof(Link)? sizeof(Link) : sz) {}
~MemPool()
{
Chunk* n = chunks;
while(n)
{
Chunk* p = n;
n = n->next;
delete p;
}
}
void* allocate()
{
if (head == 0) grow();
Link* p = head;
head = p->next;
return static_cast<void*>(p);
}
void deallocate(void* b)
{
Link* p = static_cast<Link*>(b);
p->next = head;
head = p;
}
private :
void grow()
{
Chunk* n = new Chunk;
n->next = chunks;
chunks = n;
const int nelem = Chunk::size/esize;
char* start = n->mem;
char* last = &start[(nelem-1)*esize];
for (char* p = start; p < last; p += esize)
{
reinterpret_cast<Link*>(p)->next =
reinterpret_cast<Link*>(p + esize);
}
reinterpret_cast<Link*>(last)->next = 0;
head = reinterpret_cast<Link*>(start);
}
struct Link
{
Link* next;
};
struct Chunk
{
enum {size = 8 * 1024 - 16};
Chunk* next;
char mem[size];
};
Chunk* chunks;
const unsigned int esize;
Link* head;
};
template<class T>
class Node_alloc
{
public :
T* allocate(void)
{
T* t = static_cast<T*>(mem.allocate());
t = new (t) T;
return t;
}
T* construct(const T& org)
{
T* t = static_cast<T*>(mem.allocate());
t = new (t) T(org);
return t;
}
void deallocate(T* t)
{
t->~T(); // call destructor
mem.deallocate(static_cast<void*>(t));
}
private :
static MemPool mem;
};
template <class T>
class Standard_alloc
{
public :
Standard_alloc() {}
T* allocate(size_t arity = 1)
{
if (arity == 0)
return 0;
return new T [arity];
}
T* construct(size_t arity, T* org)
{
if (arity == 0)
return 0;
T* t = new T [arity];
for (int i = 0; i < arity; ++i)
{
t = T(org[i]);
}
}
void deallocate(T* t, size_t arity = 1)
{
if (arity == 0)
return ;
delete [] t;
}
};
template <class T>
class Standard_Node_alloc
{
public :
Standard_Node_alloc() {}
T* allocate(void)
{
return new T;// [arity];
}
T* construct(const T& org)
{
return new T(org);
}
void deallocate(T* t)
{
delete t;
}
};
template <class T>
class Tree_alloc
{
public :
Tree_alloc() {}
T* allocate(size_t arity)
{
T* t;
switch(arity)
{
case 0 : return 0;
case 1 :
{
t = static_cast<T*>(mem1.allocate());
new (t) T;
break;
}
case 2 :
{
t = static_cast<T*>(mem2.allocate());
new (t) T;
new (&t[1]) T;
break;
}
case 3 :
{
t = static_cast<T*>(mem3.allocate());
new (t) T;
new (&t[1]) T;
new (&t[2]) T;
break;
}
default :
{
return new T[arity];
}
}
return t;
}
T* construct(size_t arity, T* org)
{
T* t;
switch(arity)
{
case 0 : return 0;
case 1 :
{
t = static_cast<T*>(mem1.allocate());
new (t) T(*org);
break;
}
case 2 :
{
t = static_cast<T*>(mem2.allocate());
new (t) T(*org);
new (&t[1]) T(org[1]);
break;
}
case 3 :
{
t = static_cast<T*>(mem3.allocate());
new (t) T(*org);
new (&t[1]) T(org[1]);
new (&t[1]) T(org[2]);
break;
}
default :
{
t = new T[arity]; // does call default ctor
for (int i = 0; i < arity; ++i)
{
t[i] = T(org[i]); // constructs now
}
}
}
return t;
}
void deallocate(T* t, size_t arity)
{
switch(arity)
{
case 0: return;
case 3 :
{
t[2].~T(); t[1].~T(); t[0].~T();
mem3.deallocate(static_cast<void*>(t));
return;
}
case 2 :
{
t[1].~T(); t[0].~T();
mem2.deallocate(static_cast<void*>(t));
return;
}
case 1 :
{
t[0].~T();
mem1.deallocate(static_cast<void*>(t));
return;
}
default :
{
delete [] t;
return;
}
}
}
private :
static MemPool mem1;
static MemPool mem2;
static MemPool mem3;
};
// static (non thread_safe) memory pools
template <class T> MemPool Node_alloc<T>::mem = sizeof(T);
template <class T> MemPool Tree_alloc<T>::mem1 = sizeof(T);
template <class T> MemPool Tree_alloc<T>::mem2 = sizeof(T) * 2;
template <class T> MemPool Tree_alloc<T>::mem3 = sizeof(T) * 3;
#endif